cli-games/last-stand/last-stand

284 lines
6.6 KiB
Bash
Executable File

#!/bin/bash
finish_cpu()
{
play -qV0 sounds/finish_cpu.ogg&
local key=""
local sound=cpu_fall
read -sn 4 -t 3 key
case "$key" in
"jiki" | "sede")
local sound="chopper"
;;
"kijl" | "desf")
local sound="breaker"
;;
"lijk" | "fesd")
local sound="king_of_the_hill"
;;
"kill" | "deff")
local sound="blood_eagle"
;;
esac
play -qV0 sounds/$sound.ogg
}
speak_verses()
{
#name is first argument, voice is second.
local name="$1"
local voice="$2"
echo "Verses $name..."
espeak -v en-us -a 200 "Verses" &> /dev/null
espeak -v $voice -a 200 "$name" &> /dev/null
}
play_intro()
{
local introLength="$(soxi sounds/intro.ogg | grep Duration | cut -d ':' -f2- | cut -d '=' -f1 | sed -e 's/00://g')"
play -qV0 sounds/intro.ogg&
local soundPID=$(echo "$!")
local continue=""
read -n 1 -t $introLength continue
if [ -n "$continue" ] ; then
kill $soundPID
sleep .5
fi
}
generate_enemy()
{
local __cpuInfo=$1
local level=$2
local hitpoints=$(($level * 5))
if [ $hitpoints -gt 25 ] ; then
local hitpoints=25
fi
if [ $level -gt 8 ] ; then
local defence=8
else
local defence=$level
fi
if [ $level -gt 5 ] ; then
local precision=5
else
local precision=$level
fi
if [ $level -le 3 ] ; then
local speed="1"
elif [ $level -le 8 ] ; then
local speed="0.8"
else
local speed="0.5"
fi
local name="$(shuf -n 1 names.txt)"
local voice="$(shuf -n 1 -e "en-sc" "en-us+m1" "en-us+m2" "en-us+m" "en-us+m4" "en-us+m5" "en-us+m6" "en-us+m7")"
# returns name:hitpoints:defence:precision:voice:speed
local info="$name:$hitpoints:$defence:$precision:$voice:$speed"
if [[ $__cpuInfo ]] ; then
eval $__cpuInfo="'$info'"
else
echo "$info"
fi
}
show_instructions()
{
local continue=""
cat << EOF
You are Wolfgang the warrior. Mighty in Odin's army, you and your brothers have faught off invasion after invasion.
Now, however, the greatest foe you have ever faught has broken your army, and hounds the warriors as they retreatthrough the mountains.
But now, a chance has been given to your force. One person must stay in a high narrow pass,
and that person must hold off the army persuing you long enough for your brothers to escape and regroup. So, as you take your position in the pass, you know your time remaining on Midgard is short.
Your task is important, for should you fail, Ragnarok itself may be brought upon us all.
Controls:
s, j: attack left
d, k: attack center
e, i: attack up
f, l: attack right
qw, r, a, g, h,u, o, z, v, m .: Catch bonus
EOF
}
play_stop_bgm()
{
if [ "$1" == "play" ] ; then
if [ -f "$2/bgm.ogg" ] ; then
play -qV0 $(shuf -n 1 -e $2/bgm*ogg) repeat 9999&
__bgmPID="$(echo "$!")"
fi
elif [ "$1" == "stop" ] ; then
if [[ "$__bgmPID" =~ ^[0-9]+$ ]] ; then
kill $__bgmPID
unset __bgmPID
fi
fi
}
play_attack()
{
local __directionVariable=$1
local precision=$2
direction="$(shuf -n 1 -e "center" "left" "right" "up")"
bonusCheck=$(rolldice 1d10)
if [ $bonusCheck -eq 10 -a "$direction" != "up" ] ; then
local bonus="$(shuf -n 1 -e "heal" "chicken")"
local sound="cpu_bonus_$bonus"
else
local bonus="false"
local sound="cpu_attack"
fi
case "$direction" in
"center")
play -qV0 $(shuf -n 1 -e sounds/$sound*ogg) remix v0.9 v0.9&
;;
"up")
play -qV0 $(shuf -n 1 -e sounds/jump*ogg) remix v0.9 v0.9&
;;
"left")
play -qV0 $(shuf -n 1 -e sounds/$sound*ogg) remix v0.9 v0.$precision&
;;
"right")
play -qV0 $(shuf -n 1 -e sounds/$sound*ogg) remix v0.$precision v0.9&
;;
esac
if [[ $__directionVariable ]] ; then
eval $__directionVariable="'$bonus:$direction'"
else
echo "$bonus:$direction"
fi
}
#Main Game Loop
while [ -z "$answer" ] ; do
read -n 1 -p "Would you like instructions? " answer
if [ "${answer^}" == "Y" ] ; then
show_instructions
read -n 1 -p "Press any key to continue. " answer
fi
done
play_intro
gameLoop="true"
while [ "$gameLoop" == "true" ] ; do
clear
speed="1.00"
continue="true"
play -qV0 $sound/intro.ogg
play_stop_bgm play sounds
level=1
oldLevel=1
playerHitpoints=3
generate_enemy cpuInfo $level
cpuName="$(echo "$cpuInfo" | cut -d ':' -f 1)"
cpuHitpoints="$(echo "$cpuInfo" | cut -d ':' -f 2)"
cpuDefence="$(echo "$cpuInfo" | cut -d ':' -f 3)"
cpuPrecision="$(echo "$cpuInfo" | cut -d ':' -f 4)"
cpuVoice="$(echo "$cpuInfo" | cut -d ':' -f 5)"
speak_verses "$cpuName" $cpuVoice
slain=0
while [ $playerHitpoints -gt 0 ] ; do
if [ $level -ne $oldLevel ] ; then
oldLevel=$level
if [ "$speed" != "0.01" ] ; then
speed="$(echo "scale=2;$speed - .01" | bc)"
fi
fi
play_attack attackInfo $cpuPrecision
bonus="$(echo "$attackInfo" | cut -d ':' -f1)"
attackDirection="$(echo "$attackInfo" | cut -d ':' -f2)"
read -st $speed -n 1 key
case "${key^}" in
"S" | "J")
key="left"
;;
"D" | "K")
key="center"
;;
"F" | "L")
key="right"
;;
"E" | "I")
key="up"
;;
"W" | "R" | "A" | "G" | "Z" | "C" | "V" | "U" | "O" | "M" | "," | ".")
key="bonus"
;;
esac
if [ "$bonus" != "false" -a "$key" == "bonus" ] ; then
playerSound="player_bonus"
else
if [ "$key" != "$attackDirection" ] ; then
let playerHitpoints--
echo "$playerHitpoints"
playerSound="player_hit"
else
playerAttack=$(rolldice 1d10)
if [ $playerAttack -gt $cpuDefence ] ; then
let cpuHitpoints--
playerSound="hit_cpu"
if [ $cpuHitpoints -le 0 ] ; then
finish_cpu
let slain++
let level++
play_stop_bgm stop
generate_enemy cpuInfo $level
cpuName="$(echo "$cpuInfo" | cut -d ':' -f 1)"
cpuHitpoints="$(echo "$cpuInfo" | cut -d ':' -f 2)"
cpuDefence="$(echo "$cpuInfo" | cut -d ':' -f 3)"
cpuPrecision="$(echo "$cpuInfo" | cut -d ':' -f 4)"
cpuVoice="$(echo "$cpuInfo" | cut -d ':' -f 5)"
speed="$(echo "$cpuInfo" | cut -d ':' -f 6)"
speak_verses "$cpuName" $cpuVoice
key=""
sleep 0.5
play_stop_bgm play sounds
fi
else
playerSound="blocked"
fi
fi
fi
case "$key" in
"bonus" | "center" | "up")
play -qV0 $(shuf -n 1 -e sounds/$playerSound*ogg) remix v0.9 v0.9
;;
"left")
play -qV0 $(shuf -n 1 -e sounds/$playerSound*ogg) remix v0.9 v0.$cpuPrecision
;;
"right")
play -qV0 $(shuf -n 1 -e sounds/$playerSound*ogg) remix v0.$cpuPrecision v0.9
;;
esac
if [ "$bonus" != "false" ] ; then
if [ "$key" == "bonus" ] ; then
if [ "$bonus" == "heal" ] ; then
let playerHitpoints++
elif [ "$bonus" == "chicken" ] ; then
playerHitpoints=$(($playerHitpoints + 3))
fi
fi
fi
bonus="false"
key=""
done
play_stop_bgm stop
if [ -f "sounds/lose.ogg" ] ; then
play -qV0 $(shuf -n 1 -e sounds/lose*ogg)
fi
echo
echo "before falling in battle to $cpuName, you slew $slain enmies."
if [ $slain -lt 3 ] ; then
echo "You have dishonored Thor's name and brought shame upon yourself."
elif [ $slain -le 6 ] ; then
echo "Thor is proud to have you among Valhalla's warriors"
else
echo "Bards through out the ages shall sing your praises. Rest in piece mighty warrior, your runestone shall be great in deed."
fi
read -n 1 -p "Play again? " answer
echo
if [ "${answer^}" != "Y" ] ; then
gameLoop="false"
fi
done
exit 0