143 lines
5.5 KiB
Python
Executable File
143 lines
5.5 KiB
Python
Executable File
#!/bin/python
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# -*- coding: utf-8 -*-
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"""Standard initializations and functions shared by all games."""
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import configparser
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import os
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from os import listdir
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from os.path import isfile, join
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from inspect import isfunction
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from xdg import BaseDirectory
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import pygame
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import random
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import requests
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import speechd
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import time
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config = configparser.ConfigParser()
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spd = speechd.Client()
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#def write_config(config, path = gamePath + "/config"):
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#with open(path, 'w') as configfile:
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#config.write(configfile)
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def speak(text, interupt = True):
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if interupt == True: spd.cancel()
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spd.say(text)
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def exit_game():
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spd.close()
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pygame.quit()
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exit()
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def initialize_gui(gameTitle):
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# Check for, and possibly create, storm-games path
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global HOME
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global gamePath
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HOME = BaseDirectory.xdg_config_home + "/storm-games"
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gamePath = HOME + "/" + str.lower(str.replace(gameTitle, " ", "-"))
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if not os.path.exists(gamePath): os.makedirs(gamePath)
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# Seed the random generator to the clock
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random.seed()
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# Set game's name
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global gameName
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gameName = gameTitle
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# start pygame
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pygame.init()
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# start the display (required by the event loop)
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pygame.display.set_mode((320, 200))
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pygame.display.set_caption(gameTitle)
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# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
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soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
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#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
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soundData = {}
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for f in soundFiles:
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soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
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soundData['game-intro'].play()
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time.sleep(soundData['game-intro'].get_length())
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return soundData
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def display_message(info):
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info.append("Press escape or enter to continue.")
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info.reverse()
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info.append("Use the up and down arrow keys to navigate this message.")
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info.reverse()
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i = 0
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speak(str(info[0:len(info)]))
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while True:
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
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if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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speak(info[i])
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event = pygame.event.clear()
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time.sleep(0.001)
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def instructions():
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info = (
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"Welcome to " + gameName + ": brought to you by Storm Dragon. Use the up and down arrows to navigate these instructions.",\
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"The object of the game is to arrange the random string of numbers so they read one through nine in as few tries as possible.",\
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"You can use the up or left arrow to move back in the string, and the down or right arrow to move forward, or close to the end of the string of numbers.",\
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"you can also jump directly to the number you want by pressing it on your keyboard. If you want to go to the number 8 in the string, just press 8.",\
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"When you are on the number you want, press the enter key and that number, plus all the numbers to the end of the string, will be reversed.",\
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"For example, if you have the string of numbers 1 2 3 4 5 6 9 8 7, pressing enter while on the number 9 will reverse 9 8 7, making the string 1 2 3 4 5 6 7 8 9 and you will win the game.",\
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"If you need to her the string of numbers from your current position, press the spacebar.",\
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"Have fun, and good luck!",\
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"Press escape or enter to return to the game menu.")
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i = 0
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speak(info[i])
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while True:
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
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if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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speak(info[i])
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event = pygame.event.clear()
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time.sleep(0.001)
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def credits():
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info = (
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gameName + ": brought to you by Storm Dragon",\
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"Billy Wolfe, designer and coder.",\
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"http://stormdragon.tk",\
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"Press escape or enter to return to the game menu.")
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i = 0
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speak(info[i])
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while True:
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
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if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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speak(info[i])
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event = pygame.event.clear()
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time.sleep(0.001)
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def game_menu(*options):
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loop = True
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pygame.mixer.music.load("sounds/music_menu.ogg")
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pygame.mixer.music.set_volume(0.75)
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pygame.mixer.music.play(-1)
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i = 0
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speak(options[i])
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while loop == True:
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE: exit_game()
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if event.key == pygame.K_DOWN and i < len(options) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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if event.key == pygame.K_RETURN:
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try:
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eval(options[i] + "()")
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continue
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except:
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pygame.mixer.music.fadeout(500)
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time.sleep(0.25)
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return options[i]
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continue
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speak(options[i])
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event = pygame.event.clear()
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time.sleep(0.001)
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