#!/bin/python # -*- coding: utf-8 -*- from storm_games import * # Initial variable settings mode = "menu" sounds = initialize_gui("Numnastics") def game(mode): i = 0 numberList = list("123456789") random.shuffle(numberList) while ''.join(numberList) != "123456789": event = pygame.event.wait() if event.type == pygame.KEYDOWN: # Escape is the back/exit key, close the game if not playing, or return to menu if playing. if event.key == pygame.K_ESCAPE: if mode != "menu": mode = "menu" return mode elif mode == "menu": exit_game() elif event.key in [pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4, pygame.K_5, pygame.K_6,pygame.K_7, pygame.K_8, pygame.K_9]: i = numberList.index((pygame.key.name(event.key))) elif event.key in [pygame.K_LEFT, pygame.K_UP]: if i > 0: i = i - 1 elif event.key in [pygame.K_RIGHT, pygame.K_DOWN]: if i < len(numberList) - 1: i = i + 1 elif event.key == pygame.K_SPACE: speak(str(' '.join(numberList[i:len(numberList)]))) continue else: i = -1 sounds['error'].play() if i != -1: reversedNumberList = numberList[i:len(numberList)] reversedNumberList.reverse() del numberList[i:len(numberList)] numberList.extend(reversedNumberList) # Game starts at main menu mode = game_menu("start game", "instructions", "credits", "exit_game") while True: # wait for an event event = pygame.event.wait() # if the event is about a keyboard button that have been pressed... if event.type == pygame.KEYDOWN: # Escape is the back/exit key, close the game if not playing, or return to menu if playing. if event.key == pygame.K_ESCAPE: if mode != "menu": mode = "menu" if mode == "menu": exit_game() # Call the game menu, if needed. if mode == "menu": mode = game_menu("start game", "instructions", "credits", "exit_game") if mode == "start game": mode = game(mode) time.sleep(.001)