#!/bin/python # -*- coding: utf-8 -*- """Standard initializations and functions shared by all games.""" import os from os import listdir from os.path import isfile, join from inspect import isfunction import pygame import speechd import time spd = speechd.Client() def speak(text, interupt = True): if interupt == True: spd.cancel() spd.say(text) def exit_game(): spd.close() pygame.quit() exit() def initialize_gui(gameTitle): # start pygame pygame.init() # start the display (required by the event loop) pygame.display.set_mode((320, 200)) pygame.display.set_caption(gameTitle) # Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'} soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])] #lets make a dict with pygame.mixer.Sound() objects {'bottle':} soundData = {} for f in soundFiles: soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f) soundData['game-intro'].play() time.sleep(soundData['game-intro'].get_length()) return soundData def game_menu(*options): loop = True pygame.mixer.music.load("sounds/music_menu.ogg") pygame.mixer.music.set_volume(0.75) pygame.mixer.music.play(-1) i = 0 speak(options[i]) while loop == True: event = pygame.event.wait() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: exit_game() if event.key == pygame.K_DOWN and i < len(options) - 1: i = i + 1 if event.key == pygame.K_UP and i > 0: i = i - 1 if event.key == pygame.K_RETURN: try: eval(options[i] + "()") continue except: time.sleep(0.25) return options[i] continue speak(options[i]) event = pygame.event.clear() time.sleep(0.001) def credits(): info = ( "Mine Racer: brought to you by Storm Dragon",\ "Billy Wolfe, designer and coder.",\ "http://stormdragon.tk",\ "Press escape or enter to return to the game menu.") i = 0 speak(info[i]) while True: event = pygame.event.wait() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return if event.key == pygame.K_DOWN and i < len(info) - 1: i = i + 1 if event.key == pygame.K_UP and i > 0: i = i - 1 speak(info[i]) event = pygame.event.clear() time.sleep(0.001)