Weapons other than the first 2 guns are no longer preloaded.

This commit is contained in:
Storm dragon 2015-12-30 17:19:03 -05:00
parent bf3838f84a
commit ea99b6de12

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@ -69,8 +69,11 @@ local function play_sound(sound, channel, loop)
sound:playChannel(channel, loop) sound:playChannel(channel, loop)
end end
-- I would rather get rid of this function and just have the one play function local function play_at_location(sound, xPosition, yPosition)
local function pan_sound(mixer, sound) channel = channel or -1
loop = loop or 0
xPosition = xPosition or 0
yPosition = yPosition or 0
mixer.SetPanning(-1, 255, 127) mixer.SetPanning(-1, 255, 127)
sound:playChannel(-1, 0) sound:playChannel(-1, 0)
end end
@ -145,7 +148,9 @@ while running do
keyName = "0" keyName = "0"
elseif tonumber(keyName) >= 1 and tonumber(keyName) <= 5 then elseif tonumber(keyName) >= 1 and tonumber(keyName) <= 5 then
weapon = tonumber(keyName) weapon = tonumber(keyName)
loaded = true if weapon >= 3 then
loaded = false
end
if weapon == 1 then if weapon == 1 then
speak("pistal") speak("pistal")
elseif weapon == 2 then elseif weapon == 2 then