soundData is not defined? But it is...
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@ -5,8 +5,6 @@
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from storm_games import *
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initialize_gui("Bottle Blaster")
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# load sound files
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bottle = pygame.mixer.Sound("sounds/bottle.ogg")
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# loop forever (until a break occurs)
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while True:
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@ -14,9 +12,9 @@ while True:
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event = pygame.event.wait()
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# if the event is about a keyboard button that have been pressed...
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if event.type == pygame.KEYDOWN:
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bottle.play(-1)
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soundData["bottle"].play(-1)
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if event.type == pygame.KEYUP:
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bottle.stop()
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soundData["bottle"].stop()
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# and if the button is the "q" letter or the "escape" key...
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if event.key == pygame.K_ESCAPE:
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# ... then exit from the while loop
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