soundData is not defined? But it is...

This commit is contained in:
Storm dragon 2016-03-20 21:34:30 -04:00
parent e6adafa5fc
commit acf8d58bfa

View File

@ -5,8 +5,6 @@
from storm_games import * from storm_games import *
initialize_gui("Bottle Blaster") initialize_gui("Bottle Blaster")
# load sound files
bottle = pygame.mixer.Sound("sounds/bottle.ogg")
# loop forever (until a break occurs) # loop forever (until a break occurs)
while True: while True:
@ -14,9 +12,9 @@ while True:
event = pygame.event.wait() event = pygame.event.wait()
# if the event is about a keyboard button that have been pressed... # if the event is about a keyboard button that have been pressed...
if event.type == pygame.KEYDOWN: if event.type == pygame.KEYDOWN:
bottle.play(-1) soundData["bottle"].play(-1)
if event.type == pygame.KEYUP: if event.type == pygame.KEYUP:
bottle.stop() soundData["bottle"].stop()
# and if the button is the "q" letter or the "escape" key... # and if the button is the "q" letter or the "escape" key...
if event.key == pygame.K_ESCAPE: if event.key == pygame.K_ESCAPE:
# ... then exit from the while loop # ... then exit from the while loop