More work on ast stand. Put in final version of the background music code. (hopefully).
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@ -104,7 +104,7 @@ play_stop_bgm()
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{
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if [ "$1" == "play" ] ; then
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if [ -f "$2/bgm.ogg" ] ; then
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play -qV0 $2/bgm.ogg repeat 9999&
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play -qV0 $(shuf -n 1 -e $2/bgm*ogg) repeat 9999&
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__bgmPID="$(echo "$!")"
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fi
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elif [ "$1" == "stop" ] ; then
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@ -164,7 +164,7 @@ clear
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speed="1.00"
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continue="true"
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play -qV0 $sound/intro.ogg
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play_stop_bgm play sounds/
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play_stop_bgm play sounds
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level=1
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oldLevel=1
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playerHitpoints=3
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@ -220,6 +220,7 @@ if [ $cpuHitpoints -le 0 ] ; then
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finish_cpu
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let slain++
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let level++
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play_stop_bgm stop
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generate_enemy cpuInfo $level
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cpuName="$(echo "$cpuInfo" | cut -d ':' -f 1)"
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cpuHitpoints="$(echo "$cpuInfo" | cut -d ':' -f 2)"
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@ -229,6 +230,8 @@ cpuVoice="$(echo "$cpuInfo" | cut -d ':' -f 5)"
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speed="$(echo "$cpuInfo" | cut -d ':' -f 6)"
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speak_verses "$cpuName" $cpuVoice
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key=""
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sleep 0.5
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play_stop_bgm play sounds
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fi
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else
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playerSound="blocked"
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BIN
last-stand/sounds/bgm1.ogg
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BIN
last-stand/sounds/bgm1.ogg
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BIN
last-stand/sounds/bgm2.ogg
Normal file
BIN
last-stand/sounds/bgm2.ogg
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