Got rid of that nasty dos formatting lol.
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@ -1,37 +1,37 @@
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#!/bin/python
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#!/bin/python
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# -*- coding: utf-8 -*-
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# -*- coding: utf-8 -*-
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from storm_games import *
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from storm_games import *
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# Initial variable settings
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# Initial variable settings
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mode = "menu"
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mode = "menu"
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sounds = initialize_gui("Mine Racer")
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sounds = initialize_gui("Mine Racer")
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def game():
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def game():
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pygame.mixer.music.load("sounds/music_car.ogg")
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pygame.mixer.music.load("sounds/music_car.ogg")
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gameOver = False
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gameOver = False
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jump = False
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jump = False
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points = 0
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points = 0
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position = 0
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position = 0
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while not gameOver:
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while not gameOver:
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if pygame.mixer.music.get_busy() == 0 and jump == False: pygame.mixer.music.play(-1)
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if pygame.mixer.music.get_busy() == 0 and jump == False: pygame.mixer.music.play(-1)
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event = pygame.event.wait()
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event = pygame.event.wait()
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time.sleep(10)
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time.sleep(10)
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exit_game()
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exit_game()
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# Game starts at main menu
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# Game starts at main menu
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mode = game_menu("start game", "credits", "exit_game")
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mode = game_menu("start game", "credits", "exit_game")
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while True:
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while True:
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# wait for an event
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# wait for an event
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event = pygame.event.wait()
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event = pygame.event.wait()
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# if the event is about a keyboard button that have been pressed...
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# if the event is about a keyboard button that have been pressed...
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if event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
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# Escape is the back/exit key, close the game if not playing, or return to menu if playing.
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if event.key == pygame.K_ESCAPE:
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if event.key == pygame.K_ESCAPE:
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if mode != "menu": mode = "menu"
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if mode != "menu": mode = "menu"
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if mode == "menu": exit_game()
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if mode == "menu": exit_game()
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# Call the game menu, if needed.
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# Call the game menu, if needed.
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if mode == "menu": mode = game_menu("start game", "credits", "exit_game")
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if mode == "menu": mode = game_menu("start game", "credits", "exit_game")
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if mode == "start game": game()
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if mode == "start game": game()
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time.sleep(.001)
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time.sleep(.001)
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@ -53,6 +53,8 @@ def game_menu(*options):
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eval(options[i] + "()")
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eval(options[i] + "()")
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continue
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continue
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except:
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except:
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pygame.mixer.music.fadeout(500)
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time.sleep(0.25)
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return options[i]
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return options[i]
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continue
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continue
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speak(options[i])
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speak(options[i])
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