create mixer objects
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@ -16,8 +16,9 @@ def initialize_gui(gameTitle):
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# start the display (required by the event loop)
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# start the display (required by the event loop)
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pygame.display.set_mode((320, 200))
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pygame.display.set_mode((320, 200))
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pygame.display.set_caption(gameTitle)
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pygame.display.set_caption(gameTitle)
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# Load sounds from the sound directory and creates a dict like that {'bottle': 'bottle.ogg'}
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# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
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soundFiles = {f.split('.')[0]:f for f in listdir(SoundFolder) if isfile(join(SoundFolder, f))}
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soundFiles = [f for f in listdir(SoundFolder) if isfile(join(SoundFolder, f)) and (f.split('.')[1].lower() == "ogg")]
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#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
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soundData = {}
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for f in soundFiles:
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soundData[f.split('.')[0]] = pygame.mixer.Sound(SoundFolder + "/" + f)
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