Files
barnard/noise/suppression.go
Storm Dragon b966106727 Fix audio distortion and improve noise suppression.
- Add saturation protection to prevent crackling at high volume boost levels
- Implement keyboard click detection using energy spike analysis
- Reduce aggressive noise suppression parameters to prevent audio artifacts
- Apply stronger suppression specifically for detected keyboard clicks while preserving voice quality

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-20 03:50:14 -04:00

140 lines
4.0 KiB
Go

package noise
import (
"math"
)
// Ensure Suppressor implements the NoiseProcessor interface
var _ interface {
ProcessSamples(samples []int16)
IsEnabled() bool
} = (*Suppressor)(nil)
// Suppressor handles noise suppression for audio samples
type Suppressor struct {
enabled bool
threshold float32
gainFactor float32
// Simple high-pass filter state for DC removal
prevInput float32
prevOutput float32
alpha float32
// Click detection state
clickThreshold float32
clickDecay float32
recentClickEnergy float32
}
// NewSuppressor creates a new noise suppressor
func NewSuppressor() *Suppressor {
return &Suppressor{
enabled: false,
threshold: 0.01, // Reduced noise threshold level for less aggressive filtering
gainFactor: 0.9, // Less aggressive gain reduction for noise
alpha: 0.98, // More stable high-pass filter coefficient
clickThreshold: 0.15, // Threshold for detecting keyboard clicks
clickDecay: 0.95, // How quickly click energy decays
recentClickEnergy: 0.0, // Tracks recent click activity
}
}
// SetEnabled enables or disables noise suppression
func (s *Suppressor) SetEnabled(enabled bool) {
s.enabled = enabled
}
// IsEnabled returns whether noise suppression is enabled
func (s *Suppressor) IsEnabled() bool {
return s.enabled
}
// SetThreshold sets the noise threshold (0.0 to 1.0)
func (s *Suppressor) SetThreshold(threshold float32) {
if threshold >= 0.0 && threshold <= 1.0 {
s.threshold = threshold
}
}
// GetThreshold returns the current noise threshold
func (s *Suppressor) GetThreshold() float32 {
return s.threshold
}
// ProcessSamples applies noise suppression to audio samples
func (s *Suppressor) ProcessSamples(samples []int16) {
if !s.enabled || len(samples) == 0 {
return
}
// Calculate frame energy for click detection
var frameEnergy float32 = 0.0
for _, sample := range samples {
floatSample := float32(sample) / 32767.0
frameEnergy += floatSample * floatSample
}
frameEnergy = float32(math.Sqrt(float64(frameEnergy / float32(len(samples)))))
// Detect sudden energy spikes (likely keyboard clicks)
energySpike := frameEnergy - s.recentClickEnergy
isClick := energySpike > s.clickThreshold && frameEnergy > 0.05
// Update recent click energy with decay
s.recentClickEnergy = s.recentClickEnergy*s.clickDecay + frameEnergy*(1.0-s.clickDecay)
// Improved noise suppression algorithm
for i, sample := range samples {
// Convert to float for processing
floatSample := float32(sample) / 32767.0
// Apply high-pass filter for DC removal
filtered := s.highPassFilter(floatSample)
// Calculate signal strength (RMS-like)
strength := float32(math.Abs(float64(filtered)))
// Apply noise gate with smooth transition
var gainReduction float32 = 1.0
// If we detected a click, apply stronger suppression
if isClick {
gainReduction = s.gainFactor * 0.3 // Much stronger reduction for clicks
} else if strength < s.threshold {
// Normal noise gate for low-level sounds
gainReduction = strength / s.threshold
if gainReduction < s.gainFactor {
gainReduction = s.gainFactor
}
}
// Apply gain reduction
processed := filtered * gainReduction
// Convert back to int16 with proper clipping
processedInt := processed * 32767.0
if processedInt > 32767 {
processedInt = 32767
} else if processedInt < -32767 {
processedInt = -32767
}
samples[i] = int16(processedInt)
}
}
// highPassFilter applies a simple high-pass filter to remove DC component
func (s *Suppressor) highPassFilter(input float32) float32 {
// Simple high-pass filter: y[n] = alpha * (y[n-1] + x[n] - x[n-1])
output := s.alpha * (s.prevOutput + input - s.prevInput)
s.prevInput = input
s.prevOutput = output
return output
}
// ProcessSamplesAdvanced applies more sophisticated noise suppression
// This is a placeholder for future RNNoise integration
func (s *Suppressor) ProcessSamplesAdvanced(samples []int16) {
// TODO: Integrate RNNoise or other advanced algorithms
s.ProcessSamples(samples)
}