package uiterm import ( "strings" // "unicode/utf8" "github.com/nsf/termbox-go" ) type Textbox struct { Text string Fg, Bg Attribute Input func(ui *Ui, textbox *Textbox, text string) ui *Ui active bool x0, y0, x1, y1 int pos int } func (t *Textbox) uiInitialize(ui *Ui) { t.ui = ui t.pos = 0 } func (t *Textbox) uiSetActive(active bool) { t.active = active t.uiDraw() } func (t *Textbox) uiSetBounds(x0, y0, x1, y1 int) { t.x0 = x0 t.y0 = y0 t.x1 = x1 t.y1 = y1 t.uiDraw() } func (t *Textbox) uiDraw() { t.ui.beginDraw() defer t.ui.endDraw() reader := strings.NewReader(t.Text) if t.pos < 0 { t.pos = 0 } if t.pos > len(t.Text) { t.pos = len(t.Text) } for y := t.y0; y < t.y1; y++ { for x := t.x0; x < t.x1; x++ { var chr rune if ch, _, err := reader.ReadRune(); err != nil { chr = ' ' } else { chr = ch } termbox.SetCell(x, y, chr, termbox.Attribute(t.Fg), termbox.Attribute(t.Bg)) } } if t.active { var x = 0 var y = 0 var idx = -1 var flag = false for y = t.y0; y < t.y1; y++ { for x = t.x0; x < t.x1; x++ { idx += 1 if idx == t.pos { flag = true } if flag == true { break } } if flag == true { break } } termbox.SetCursor(x, y) } } func (t *Textbox) uiKeyEvent(key Key) { redraw := false switch key { case KeyHome: t.pos = 0 redraw = true case KeyEnd: t.pos = len(t.Text) redraw = true case KeyArrowLeft: t.pos -= 1 redraw = true case KeyArrowRight: t.pos += 1 redraw = true case KeyCtrlC: t.Text = "" t.pos = 0 redraw = true case KeyEnter: if t.Input != nil { t.Input(t.ui, t, t.Text) } t.Text = "" t.pos = 0 redraw = true case KeySpace: t.uiCharacterEvent(' ') case KeyBackspace: case KeyBackspace2: if len(t.Text) > 0 { if t.pos > 0 { t.Text = t.Text[:t.pos-1] + t.Text[t.pos:] t.pos -= 1 } } // if r, size := utf8.DecodeLastRuneInString(t.Text); r != utf8.RuneError { // t.Text = t.Text[:len(t.Text)-size] //t.pos-=size redraw = true // } // } } if redraw { t.uiDraw() } } func (t *Textbox) uiCharacterEvent(chr rune) { var s = string(chr) t.Text = t.Text[:t.pos] + s + t.Text[t.pos:] t.pos += len(s) t.uiDraw() }