Make sure channels are initialized to unmuted when you join.
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c7362dfc36
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8c62babd48
@ -56,6 +56,9 @@ func (b *Barnard) connect(reconnect bool) bool {
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func (b *Barnard) OnConnect(e *gumble.ConnectEvent) {
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func (b *Barnard) OnConnect(e *gumble.ConnectEvent) {
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b.Client = e.Client
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b.Client = e.Client
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// Reset muted channels state on connect
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b.MutedChannels = make(map[uint32]bool)
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b.Ui.SetActive(uiViewInput)
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b.Ui.SetActive(uiViewInput)
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b.UiTree.Rebuild()
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b.UiTree.Rebuild()
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b.Ui.Refresh()
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b.Ui.Refresh()
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@ -137,7 +140,7 @@ func (b *Barnard) OnUserChange(e *gumble.UserChangeEvent) {
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if e.User != nil {
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if e.User != nil {
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b.UserConfig.UpdateUser(e.User)
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b.UserConfig.UpdateUser(e.User)
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// New code: Check if user is joining a muted channel
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// Check if user is joining a muted channel
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if e.Type.Has(gumble.UserChangeConnected) || e.Type.Has(gumble.UserChangeChannel) {
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if e.Type.Has(gumble.UserChangeConnected) || e.Type.Has(gumble.UserChangeChannel) {
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// If the channel is muted, mute the new user
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// If the channel is muted, mute the new user
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if b.MutedChannels[e.User.Channel.ID] {
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if b.MutedChannels[e.User.Channel.ID] {
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