Add -tcp flag to disable UDP and force audio through TCP tunnel

Adds Config.DisableUDP field. When set:
- DialWithDialer skips startUDP() entirely (no UDP socket, no UDP reader)
- WriteAudio skips WriteAudioUDP and goes straight to TCP-tunneled audio

Useful for debugging crypto/transport issues — rules out UDP-specific
problems like NAT, firewall, or OCB2 counter mismatches.
This commit is contained in:
Brandon McGinty (deepseek)
2026-08-09 00:30:27 -04:00
committed by Brandon McGinty
parent 8967fdff1a
commit 819ed6931d
3 changed files with 23 additions and 10 deletions
+10 -2
View File
@@ -142,11 +142,15 @@ func DialWithDialer(dialer *net.Dialer, config *Config, tlsConfig *tls.Config) (
// Start UDP transport immediately so it's ready when CryptSetup
// arrives during the sync handshake.
if !client.Config.DisableUDP {
if err := client.startUDP(); err != nil {
log.Warn("UDP setup failed, audio will use TCP tunnel: %v", err)
} else if client.udpConn != nil {
log.Info("UDP socket opened to %s, waiting for CryptSetup", client.udpConn.RemoteAddr())
}
} else {
log.Info("UDP disabled by config, audio will use TCP tunnel")
}
go client.pingRoutine()
@@ -330,17 +334,21 @@ func (c *Client) EnableStereoEncoder() {
var udpFallbackLogged bool
func (c *Client) WriteAudio(format, target byte, sequence int64, final bool, data []byte, X, Y, Z *float32) error {
// Try UDP first
// Try UDP first (unless disabled)
if !c.Config.DisableUDP {
if sent, err := c.WriteAudioUDP(format, target, sequence, final, data, X, Y, Z); sent {
if err != nil {
log.Error("UDP send error: %v", err)
}
return err
}
}
// Fall back to TCP tunnel — log once per process
if !udpFallbackLogged {
udpFallbackLogged = true
if c.udpConn == nil {
if c.Config.DisableUDP {
log.Info("UDP disabled, audio using TCP tunnel")
} else if c.udpConn == nil {
log.Info("no UDP socket, audio using TCP tunnel")
} else if !c.cryptOut.initialized {
log.Info("waiting for CryptSetup, audio using TCP tunnel")
+3
View File
@@ -25,6 +25,9 @@ type Config struct {
// AudioDataBytes is the number of bytes that an audio frame can use.
AudioDataBytes int
// DisableUDP forces all audio to use the TCP tunnel instead of UDP.
DisableUDP bool
// The event listeners used when client events are triggered.
Listeners Listeners
AudioListeners AudioListeners
+2
View File
@@ -119,6 +119,7 @@ func main() {
autoTransmit := flag.Bool("auto-transmit", false, "start transmitting immediately on connect")
toneTest := flag.Bool("tone-test", false, "send a 440 Hz test tone instead of microphone (bypasses soundcard)")
toneTestOutput := flag.String("tone-out", "incoming.pcm", "file to save incoming audio to in tone-test mode")
tcpOnly := flag.Bool("tcp", false, "disable UDP, force audio through TCP tunnel")
logLevel := flag.String("log", "warn", "log level: debug, info, warn, error")
logFile := flag.String("logfile", "", "write logs to this file (in addition to stderr)")
@@ -218,6 +219,7 @@ func main() {
NoiseSuppressor: noise.NewSuppressor(),
}
b.Config.Buffers = *buffers
b.Config.DisableUDP = *tcpOnly
b.Hotkeys = b.UserConfig.GetHotkeys()
b.UserConfig.SaveConfig()