Fixed muting so that it should be consistant. meaning, if a muted user leaves and comes back they should still be muted. Channel mute and unmute now specifically sets mute/unmute for each user so the whole channel is in deed muted or unmuted.
This commit is contained in:
21
barnard.go
21
barnard.go
@ -79,10 +79,19 @@ func (b *Barnard) TreeItemKeyPress(ui *uiterm.Ui, tree *uiterm.Tree, item uiterm
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// Handle mute toggle
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if treeItem.Channel != nil {
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if key == *b.Hotkeys.MuteToggle {
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// Toggle mute for all users in channel
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// Determine new channel mute state
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channelWillBeMuted := !b.MutedChannels[treeItem.Channel.ID]
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// Set all users in channel to the same mute state
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users := makeUsersArray(treeItem.Channel.Users)
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for _, u := range users {
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b.UserConfig.ToggleMute(u)
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// Explicitly set user mute state to match channel state
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if channelWillBeMuted && !u.LocallyMuted {
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b.UserConfig.ToggleMute(u)
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} else if !channelWillBeMuted && u.LocallyMuted {
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b.UserConfig.ToggleMute(u)
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}
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if u.AudioSource != nil {
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if u.LocallyMuted {
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u.AudioSource.SetGain(0)
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@ -92,15 +101,15 @@ func (b *Barnard) TreeItemKeyPress(ui *uiterm.Ui, tree *uiterm.Tree, item uiterm
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}
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}
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// Toggle channel mute state
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if b.MutedChannels[treeItem.Channel.ID] {
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delete(b.MutedChannels, treeItem.Channel.ID)
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} else {
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// Update channel mute state
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if channelWillBeMuted {
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b.MutedChannels[treeItem.Channel.ID] = true
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// If this is the current channel, stop transmission
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if b.Client.Self.Channel.ID == treeItem.Channel.ID && b.Tx {
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b.StopTransmission()
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}
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} else {
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delete(b.MutedChannels, treeItem.Channel.ID)
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}
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b.UiTree.Rebuild()
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@ -142,9 +142,12 @@ func (b *Barnard) OnUserChange(e *gumble.UserChangeEvent) {
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// Check if user is joining a muted channel
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if e.Type.Has(gumble.UserChangeConnected) || e.Type.Has(gumble.UserChangeChannel) {
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// If the channel is muted, mute the new user
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// If the channel is muted, ensure the user is muted
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if b.MutedChannels[e.User.Channel.ID] {
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b.UserConfig.ToggleMute(e.User)
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// Only mute if not already muted
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if !e.User.LocallyMuted {
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b.UserConfig.ToggleMute(e.User)
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}
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if e.User.AudioSource != nil {
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e.User.AudioSource.SetGain(0)
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}
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