Use RNNoise for noise suppression

This commit is contained in:
Storm Dragon
2026-06-28 23:15:09 -04:00
parent c54a5b42b0
commit 5ac6703489
6 changed files with 103 additions and 292 deletions
+3 -6
View File
@@ -40,11 +40,10 @@ Voice effects are applied to your outgoing audio in real-time, after noise suppr
## Noise Suppression
Barnard includes real-time noise suppression for microphone input to filter out background noise such as keyboard typing, computer fans, and other environmental sounds.
Barnard includes RNNoise-based real-time noise suppression for microphone input to filter out background noise such as keyboard typing, computer fans, and other environmental sounds.
### Features
- **Real-time processing**: Noise suppression is applied during audio capture with minimal latency
- **Configurable amount**: Adjustable suppression amount via threshold value (default: `0.08`)
- **Persistent settings**: Noise suppression preferences are saved in your configuration file
- **Multiple control methods**: Toggle via hotkey, command line flag, or FIFO commands
@@ -52,16 +51,14 @@ Barnard includes real-time noise suppression for microphone input to filter out
- **F9 key**: Toggle noise suppression on/off (configurable hotkey)
- **Command line**: Use `--noise-suppression` flag to enable at startup
- **FIFO command**: Send `noise` command to toggle during runtime
- **Configuration**: Set `noisesuppressionenabled` and `noisesuppressionthreshold` in `~/.barnard.toml`
- **Configuration**: Set `noisesuppressionenabled` in `~/.barnard.toml`
### Configuration Example
```toml
noisesuppressionenabled = true
noisesuppressionthreshold = 0.08
```
`noisesuppressionthreshold` accepts values from `0.0` to `1.0`, where higher values apply stronger suppression.
The noise suppression algorithm uses adaptive noise-floor tracking, transient suppression, and smoothed gain reduction to reduce background noise while preserving voice quality.
RNNoise is a required build and runtime dependency.
## FIFO Control
+14 -44
View File
@@ -18,21 +18,20 @@ type Config struct {
}
type exportableConfig struct {
Hotkeys *Hotkeys
AudioDriver *string
MicVolume *float32
InputDevice *string
OutputDevice *string
Servers []*server
DefaultServer *string
Username *string
NotifyCommand *string
NoiseSuppressionEnabled *bool
NoiseSuppressionThreshold *float32
VoiceEffect *int
Certificate *string
RecordingFormat *string
RecordingDirectory *string
Hotkeys *Hotkeys
AudioDriver *string
MicVolume *float32
InputDevice *string
OutputDevice *string
Servers []*server
DefaultServer *string
Username *string
NotifyCommand *string
NoiseSuppressionEnabled *bool
VoiceEffect *int
Certificate *string
RecordingFormat *string
RecordingDirectory *string
}
type server struct {
@@ -132,10 +131,6 @@ func (c *Config) LoadConfig() {
enabled := false
jc.NoiseSuppressionEnabled = &enabled
}
if c.config.NoiseSuppressionThreshold == nil {
threshold := float32(0.08)
jc.NoiseSuppressionThreshold = &threshold
}
if c.config.VoiceEffect == nil {
effect := 0 // Default to EffectNone
jc.VoiceEffect = &effect
@@ -325,31 +320,6 @@ func (c *Config) SetNoiseSuppressionEnabled(enabled bool) {
c.SaveConfig()
}
func (c *Config) GetNoiseSuppressionThreshold() float32 {
if c.config.NoiseSuppressionThreshold == nil {
return 0.08
}
threshold := *c.config.NoiseSuppressionThreshold
if threshold < 0.0 {
return 0.0
}
if threshold > 1.0 {
return 1.0
}
return threshold
}
func (c *Config) SetNoiseSuppressionThreshold(threshold float32) {
if threshold < 0.0 {
threshold = 0.0
}
if threshold > 1.0 {
threshold = 1.0
}
c.config.NoiseSuppressionThreshold = &threshold
c.SaveConfig()
}
func (c *Config) GetVoiceEffect() int {
if c.config.VoiceEffect == nil {
return 0
-4
View File
@@ -603,9 +603,6 @@ func (s *Stream) syncStereoProcessors() {
if leftSuppressor.IsEnabled() != rightSuppressor.IsEnabled() {
rightSuppressor.SetEnabled(leftSuppressor.IsEnabled())
}
if leftSuppressor.GetThreshold() != rightSuppressor.GetThreshold() {
rightSuppressor.SetThreshold(leftSuppressor.GetThreshold())
}
}
leftEffects, leftOk := s.effectsProcessor.(*audio.EffectsProcessor)
@@ -627,7 +624,6 @@ func cloneNoiseProcessor(np NoiseProcessor) NoiseProcessor {
if suppressor, ok := np.(*noise.Suppressor); ok {
clone := noise.NewSuppressor()
clone.SetEnabled(suppressor.IsEnabled())
clone.SetThreshold(suppressor.GetThreshold())
return clone
}
return nil
-1
View File
@@ -195,7 +195,6 @@ func main() {
b.UserConfig.SetNoiseSuppressionEnabled(true)
}
b.NoiseSuppressor.SetEnabled(enabled)
b.NoiseSuppressor.SetThreshold(b.UserConfig.GetNoiseSuppressionThreshold())
// Configure voice effects
b.VoiceEffects.SetEffect(audio.VoiceEffect(b.UserConfig.GetVoiceEffect()))
+59 -165
View File
@@ -1,212 +1,106 @@
package noise
/*
#cgo pkg-config: rnnoise
#include <stdlib.h>
#include <rnnoise.h>
*/
import "C"
import (
"math"
"runtime"
"sync"
)
// Ensure Suppressor implements the NoiseProcessor interface
// Ensure Suppressor implements the NoiseProcessor interface.
var _ interface {
ProcessSamples(samples []int16)
IsEnabled() bool
} = (*Suppressor)(nil)
// Suppressor handles noise suppression for audio samples
// Suppressor handles RNNoise-backed noise suppression for microphone samples.
type Suppressor struct {
mu sync.Mutex
mu sync.Mutex
state *C.DenoiseState
enabled bool
threshold float32
// High-pass filter state for low-frequency rumble/DC removal.
prevInput float32
prevOutput float32
hpAlpha float32
// Adaptive suppression state.
envelope float32
noiseFloor float32
suppressionGain float32
clickEnergy float32
// Tunables.
envelopeAttack float32
envelopeRelease float32
noiseAttack float32
noiseRelease float32
gainAttack float32
gainRelease float32
speechRatio float32
clickDecay float32
minNoiseFloor float32
frameSize int
}
// NewSuppressor creates a new noise suppressor
// NewSuppressor creates a new RNNoise suppressor.
func NewSuppressor() *Suppressor {
s := &Suppressor{
enabled: false,
threshold: 0.08,
hpAlpha: 0.995,
envelopeAttack: 0.18,
envelopeRelease: 0.02,
noiseAttack: 0.08,
noiseRelease: 0.002,
gainAttack: 0.35,
gainRelease: 0.02,
speechRatio: 4.0,
clickDecay: 0.93,
minNoiseFloor: 0.0008,
suppressionGain: 1.0,
state := C.rnnoise_create(nil)
if state == nil {
panic("rnnoise: failed to create denoise state")
}
s.resetStateLocked()
s := &Suppressor{
state: state,
frameSize: int(C.rnnoise_get_frame_size()),
}
if s.frameSize <= 0 {
C.rnnoise_destroy(state)
panic("rnnoise: invalid frame size")
}
runtime.SetFinalizer(s, (*Suppressor).Close)
return s
}
// SetEnabled enables or disables noise suppression
// Close releases the RNNoise state.
func (s *Suppressor) Close() {
s.mu.Lock()
defer s.mu.Unlock()
if s.state == nil {
return
}
C.rnnoise_destroy(s.state)
s.state = nil
}
// SetEnabled enables or disables noise suppression.
func (s *Suppressor) SetEnabled(enabled bool) {
s.mu.Lock()
defer s.mu.Unlock()
if s.enabled == enabled {
return
}
s.enabled = enabled
s.resetStateLocked()
}
// IsEnabled returns whether noise suppression is enabled
// IsEnabled returns whether noise suppression is enabled.
func (s *Suppressor) IsEnabled() bool {
s.mu.Lock()
defer s.mu.Unlock()
return s.enabled
}
// SetThreshold sets the noise threshold (0.0 to 1.0)
func (s *Suppressor) SetThreshold(threshold float32) {
s.mu.Lock()
defer s.mu.Unlock()
s.threshold = clampFloat32(threshold, 0.0, 1.0)
}
// GetThreshold returns the current noise threshold
func (s *Suppressor) GetThreshold() float32 {
s.mu.Lock()
defer s.mu.Unlock()
return s.threshold
}
// ProcessSamples applies noise suppression to audio samples
// ProcessSamples applies RNNoise suppression to complete frames in samples.
func (s *Suppressor) ProcessSamples(samples []int16) {
s.mu.Lock()
defer s.mu.Unlock()
if !s.enabled || len(samples) == 0 {
if !s.enabled || s.state == nil || len(samples) < s.frameSize {
return
}
intensity := s.thresholdToIntensity()
minGain := 1.0 - (0.92 * intensity)
eps := float32(1e-6)
for i, sample := range samples {
floatSample := float32(sample) / 32768.0
filtered := s.highPassFilterLocked(floatSample)
absSample := float32(math.Abs(float64(filtered)))
s.updateEnvelopeLocked(absSample)
s.updateNoiseFloorLocked()
snr := s.envelope / (s.noiseFloor + eps)
voicePresence := clampFloat32((snr-1.0)/(s.speechRatio-1.0), 0.0, 1.0)
targetGain := minGain + ((1.0 - minGain) * voicePresence)
targetGain = s.applyTransientSuppressionLocked(absSample, voicePresence, minGain, targetGain)
s.applyGainSmoothingLocked(targetGain)
processed := filtered * s.suppressionGain
processed = clampFloat32(processed, -1.0, 1.0)
samples[i] = int16(processed * 32767.0)
}
}
func (s *Suppressor) highPassFilterLocked(input float32) float32 {
// Simple high-pass filter: y[n] = alpha * (y[n-1] + x[n] - x[n-1])
output := s.hpAlpha * (s.prevOutput + input - s.prevInput)
s.prevInput = input
s.prevOutput = output
return output
}
func (s *Suppressor) thresholdToIntensity() float32 {
// Keep lower legacy threshold values meaningful while allowing up to very aggressive suppression.
return 1.0 - float32(math.Exp(float64(-28.0*clampFloat32(s.threshold, 0.0, 1.0))))
}
func (s *Suppressor) updateEnvelopeLocked(absSample float32) {
if absSample > s.envelope {
s.envelope += s.envelopeAttack * (absSample - s.envelope)
} else {
s.envelope += s.envelopeRelease * (absSample - s.envelope)
}
if s.envelope < s.minNoiseFloor {
s.envelope = s.minNoiseFloor
}
}
func (s *Suppressor) updateNoiseFloorLocked() {
coef := s.noiseRelease
if s.envelope < s.noiseFloor*2.2 {
coef = s.noiseAttack
}
s.noiseFloor += coef * (s.envelope - s.noiseFloor)
if s.noiseFloor < s.minNoiseFloor {
s.noiseFloor = s.minNoiseFloor
}
}
func (s *Suppressor) applyTransientSuppressionLocked(absSample float32, voicePresence float32, minGain float32, targetGain float32) float32 {
s.clickEnergy = (s.clickEnergy * s.clickDecay) + (absSample * (1.0 - s.clickDecay))
transient := absSample - s.clickEnergy
transientThreshold := 0.04 + (0.08 * (1.0 - voicePresence))
if transient > transientThreshold && voicePresence < 0.65 {
clickGain := minGain * 0.55
if clickGain < targetGain {
targetGain = clickGain
input := make([]C.float, s.frameSize)
output := make([]C.float, s.frameSize)
for offset := 0; offset+s.frameSize <= len(samples); offset += s.frameSize {
frame := samples[offset : offset+s.frameSize]
for i, sample := range frame {
input[i] = C.float(sample)
}
C.rnnoise_process_frame(s.state, &output[0], &input[0])
for i, sample := range output {
frame[i] = floatToInt16(float32(sample))
}
}
return clampFloat32(targetGain, 0.02, 1.0)
}
func (s *Suppressor) applyGainSmoothingLocked(targetGain float32) {
if targetGain < s.suppressionGain {
s.suppressionGain += s.gainAttack * (targetGain - s.suppressionGain)
} else {
s.suppressionGain += s.gainRelease * (targetGain - s.suppressionGain)
func floatToInt16(sample float32) int16 {
if sample > math.MaxInt16 {
return math.MaxInt16
}
s.suppressionGain = clampFloat32(s.suppressionGain, 0.02, 1.0)
}
func (s *Suppressor) resetStateLocked() {
s.prevInput = 0.0
s.prevOutput = 0.0
s.envelope = s.minNoiseFloor
s.noiseFloor = s.minNoiseFloor
s.suppressionGain = 1.0
s.clickEnergy = 0.0
}
func clampFloat32(value float32, min float32, max float32) float32 {
if value < min {
return min
if sample < math.MinInt16 {
return math.MinInt16
}
if value > max {
return max
}
return value
}
// ProcessSamplesAdvanced applies more sophisticated noise suppression
// Placeholder for future RNNoise integration.
func (s *Suppressor) ProcessSamplesAdvanced(samples []int16) {
s.ProcessSamples(samples)
return int16(sample)
}
+27 -72
View File
@@ -1,12 +1,11 @@
package noise
import (
"math"
"testing"
)
import "testing"
func TestSuppressorDisabledBypassesSamples(t *testing.T) {
suppressor := NewSuppressor()
defer suppressor.Close()
samples := []int16{100, -200, 300, -400, 500}
original := append([]int16(nil), samples...)
@@ -19,85 +18,41 @@ func TestSuppressorDisabledBypassesSamples(t *testing.T) {
}
}
func TestSuppressorAttenuatesLowLevelNoise(t *testing.T) {
func TestSuppressorProcessesCompleteRNNoiseFrame(t *testing.T) {
suppressor := NewSuppressor()
defer suppressor.Close()
suppressor.SetEnabled(true)
suppressor.SetThreshold(0.08)
input := makeSineFrame(600, 700)
originalRMS := frameRMS(input)
processed := append([]int16(nil), input...)
suppressor.ProcessSamples(processed)
processedRMS := frameRMS(processed)
if processedRMS >= originalRMS*0.8 {
t.Fatalf("expected low-level noise attenuation, got RMS %.2f from %.2f", processedRMS, originalRMS)
samples := make([]int16, suppressor.frameSize)
for i := range samples {
samples[i] = int16((i % 64) * 128)
}
suppressor.ProcessSamples(samples)
}
func TestSuppressorPreservesSpeechLikeSignal(t *testing.T) {
func TestSuppressorLeavesIncompleteFrameUnchanged(t *testing.T) {
suppressor := NewSuppressor()
defer suppressor.Close()
suppressor.SetEnabled(true)
suppressor.SetThreshold(0.08)
voice := makeSineFrame(1000, 9000)
originalRMS := frameRMS(voice)
processed := append([]int16(nil), voice...)
suppressor.ProcessSamples(processed)
processedRMS := frameRMS(processed)
samples := make([]int16, suppressor.frameSize-1)
for i := range samples {
samples[i] = int16(i + 1)
}
original := append([]int16(nil), samples...)
if processedRMS <= originalRMS*0.6 {
t.Fatalf("expected speech-like signal to be mostly preserved, got RMS %.2f from %.2f", processedRMS, originalRMS)
suppressor.ProcessSamples(samples)
for i := range samples {
if samples[i] != original[i] {
t.Fatalf("expected incomplete frame sample %d to remain unchanged, got %d want %d", i, samples[i], original[i])
}
}
}
func TestHigherThresholdAppliesStrongerSuppression(t *testing.T) {
lowSuppressor := NewSuppressor()
lowSuppressor.SetEnabled(true)
lowSuppressor.SetThreshold(0.02)
highSuppressor := NewSuppressor()
highSuppressor.SetEnabled(true)
highSuppressor.SetThreshold(0.20)
noiseFrame := makeSineFrame(500, 700)
lowRMS := runFrameWarmup(lowSuppressor, noiseFrame, 8)
highRMS := runFrameWarmup(highSuppressor, noiseFrame, 8)
if highRMS >= lowRMS*0.8 {
t.Fatalf("expected stronger suppression at higher threshold, got low %.2f high %.2f", lowRMS, highRMS)
}
}
func runFrameWarmup(suppressor *Suppressor, frame []int16, repeats int) float64 {
var processed []int16
for i := 0; i < repeats; i++ {
processed = append([]int16(nil), frame...)
suppressor.ProcessSamples(processed)
}
return frameRMS(processed)
}
func makeSineFrame(frequency float64, amplitude float64) []int16 {
const sampleRate = 48000.0
const frameSize = 480
frame := make([]int16, frameSize)
for i := 0; i < frameSize; i++ {
value := math.Sin((2.0 * math.Pi * frequency * float64(i)) / sampleRate)
frame[i] = int16(value * amplitude)
}
return frame
}
func frameRMS(samples []int16) float64 {
if len(samples) == 0 {
return 0.0
}
var sumSquares float64
for _, sample := range samples {
normalized := float64(sample) / 32768.0
sumSquares += normalized * normalized
}
return math.Sqrt(sumSquares / float64(len(samples)))
func TestSuppressorCloseIsIdempotent(t *testing.T) {
suppressor := NewSuppressor()
suppressor.Close()
suppressor.Close()
}