Improve action menu escape handling
Make the F11 action menu close through a shared close action so Escape and the explicit Close actions menu item follow the same path. Treat Escape-prefixed Up and Down events as close inputs while the action menu is active, which handles termbox InputAlt behavior after pressing Escape. Preserve and restore the user/channel tree selection across action menu open and close, and preserve selection across live tree rebuilds. Tested with: GOCACHE=/tmp/barnard-go-cache go test ./...
This commit is contained in:
@@ -50,19 +50,21 @@ func (b *Barnard) OnAdminEscape(ui *uiterm.Ui, key uiterm.Key) {
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return
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}
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if b.Ui.Active() == uiViewAdmin {
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b.Ui.SetActive(uiViewTree)
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width, height := termboxSize()
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b.OnUiResize(ui, width, height)
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b.CloseAdminMenu(ui)
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b.AddOutputLine("Admin: closed")
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ui.Refresh()
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}
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}
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func (b *Barnard) closeAdminAction() {
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b.OnAdminEscape(b.Ui, uiterm.KeyEsc)
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}
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func (b *Barnard) OpenAdminMenu() {
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if b.Client == nil || b.Client.Self == nil {
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b.AddOutputLine("Admin: not connected")
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return
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}
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b.adminReturnItem = b.UiTree.ActiveItem()
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b.adminTargetUser = b.selectedUser
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b.adminTargetChan = b.Client.Self.Channel
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if b.Ui.Active() == uiViewTree {
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@@ -98,6 +100,15 @@ func (b *Barnard) OpenAdminMenu() {
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b.Ui.Refresh()
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}
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func (b *Barnard) CloseAdminMenu(ui *uiterm.Ui) {
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b.Ui.SetActive(uiViewTree)
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b.UiTree.SetActiveItem(b.adminReturnItem, sameUserChannelTreeItem)
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b.adminReturnItem = nil
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width, height := termboxSize()
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b.OnUiResize(ui, width, height)
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ui.Refresh()
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}
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func termboxSize() (int, int) {
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width, height := termbox.Size()
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return width, height
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@@ -140,11 +151,15 @@ func (b *Barnard) AdminItemBuild(item uiterm.TreeItem) []uiterm.TreeItem {
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if children := b.adminContextActionItems(); len(children) > 0 {
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items = append(items, adminItem{label: "Context actions", children: children})
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}
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items = append(items, adminItem{label: "Close actions menu", action: func() { b.OnAdminEscape(b.Ui, uiterm.KeyEsc) }})
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items = append(items, adminItem{label: "Close actions menu", action: b.closeAdminAction})
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return items
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}
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func (b *Barnard) AdminItemKeyPress(ui *uiterm.Ui, tree *uiterm.Tree, item uiterm.TreeItem, key uiterm.Key) {
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if isAdminEscapeKey(key) {
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b.OnAdminEscape(ui, key)
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return
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}
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if key != uiterm.KeyEnter {
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return
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}
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@@ -158,6 +173,22 @@ func (b *Barnard) AdminItemKeyPress(ui *uiterm.Ui, tree *uiterm.Tree, item uiter
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}
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func (b *Barnard) AdminItemCharacter(ui *uiterm.Ui, tree *uiterm.Tree, item uiterm.TreeItem, ch rune) {
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if isAdminEscapeCharacter(ch) {
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b.OnAdminEscape(ui, uiterm.KeyEsc)
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}
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}
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func isAdminEscapeKey(key uiterm.Key) bool {
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switch key {
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case uiterm.KeyEsc, uiterm.KeyAltEsc, uiterm.KeyAltArrowUp, uiterm.KeyAltArrowDown:
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return true
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default:
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return false
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}
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}
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func isAdminEscapeCharacter(ch rune) bool {
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return ch == rune(uiterm.KeyEsc)
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}
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func (b *Barnard) informationItems() []uiterm.TreeItem {
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@@ -4,6 +4,7 @@ import (
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"testing"
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"git.stormux.org/storm/barnard/gumble/gumble"
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"git.stormux.org/storm/barnard/uiterm"
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)
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func TestParseToggleState(t *testing.T) {
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@@ -63,3 +64,27 @@ func TestPermissionList(t *testing.T) {
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t.Fatalf("expected write,ban, got %q", got)
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}
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}
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func TestAdminEscapeInputs(t *testing.T) {
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if !isAdminEscapeKey(uiterm.KeyEsc) {
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t.Fatal("expected escape key to close admin menu")
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}
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if !isAdminEscapeKey(uiterm.KeyAltEsc) {
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t.Fatal("expected alt escape key to close admin menu")
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}
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if !isAdminEscapeKey(uiterm.KeyAltArrowUp) {
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t.Fatal("expected escape-prefixed up arrow to close admin menu")
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}
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if !isAdminEscapeKey(uiterm.KeyAltArrowDown) {
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t.Fatal("expected escape-prefixed down arrow to close admin menu")
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}
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if isAdminEscapeKey(uiterm.KeyEnter) {
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t.Fatal("expected enter key not to close admin menu")
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}
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if !isAdminEscapeCharacter(rune(uiterm.KeyEsc)) {
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t.Fatal("expected escape character to close admin menu")
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}
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if isAdminEscapeCharacter('x') {
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t.Fatal("expected non-escape character not to close admin menu")
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}
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}
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+3
-2
@@ -43,6 +43,7 @@ type Barnard struct {
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selectedUser *gumble.User
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adminTargetUser *gumble.User
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adminTargetChan *gumble.Channel
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adminReturnItem uiterm.TreeItem
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statusText string
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statusNotice bool
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@@ -144,7 +145,7 @@ func (b *Barnard) TreeItemKeyPress(ui *uiterm.Ui, tree *uiterm.Tree, item uiterm
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delete(b.MutedChannels, treeItem.Channel.ID)
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}
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b.UiTree.Rebuild()
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b.RebuildUserChannelTreePreservingSelection()
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b.Ui.Refresh()
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}
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if key == *b.Hotkeys.VolumeDown {
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@@ -169,7 +170,7 @@ func (b *Barnard) TreeItemKeyPress(ui *uiterm.Ui, tree *uiterm.Tree, item uiterm
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treeItem.User.AudioSource.SetGain(treeItem.User.Volume)
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}
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}
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b.UiTree.Rebuild()
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b.RebuildUserChannelTreePreservingSelection()
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b.Ui.Refresh()
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}
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if key == *b.Hotkeys.VolumeDown {
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@@ -216,7 +216,7 @@ func (b *Barnard) OnUserChange(e *gumble.UserChangeEvent) {
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b.AddOutputLine(formatUserStats(e.User))
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}
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b.updateUserChannel(e)
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b.UiTree.Rebuild()
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b.RebuildUserChannelTreePreservingSelection()
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b.Ui.Refresh()
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}
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@@ -317,7 +317,7 @@ func (b *Barnard) OnChannelChange(e *gumble.ChannelChangeEvent) {
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b.AddOutputLine(fmt.Sprintf("Channel permissions for %s: %s", e.Channel.Name, permissionList(*permission)))
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}
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}
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b.UiTree.Rebuild()
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b.RebuildUserChannelTreePreservingSelection()
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b.Ui.Refresh()
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}
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@@ -66,7 +66,7 @@ func (b *Barnard) UpdateInputStatus(status string) {
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status = status[:17] + "..." + "]"
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}
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b.UiInputStatus.Text = status
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b.UiTree.Rebuild()
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b.RebuildUserChannelTreePreservingSelection()
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b.Ui.Refresh()
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}
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+22
@@ -153,3 +153,25 @@ func (b *Barnard) TreeItemBuild(item uiterm.TreeItem) []uiterm.TreeItem {
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return append(users, channels...)
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}
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func (b *Barnard) RebuildUserChannelTreePreservingSelection() {
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b.UiTree.RebuildPreservingActiveItem(sameUserChannelTreeItem)
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}
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func sameUserChannelTreeItem(previous, current uiterm.TreeItem) bool {
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prev, ok := previous.(TreeItem)
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if !ok {
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return false
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}
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cur, ok := current.(TreeItem)
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if !ok {
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return false
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}
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if prev.User != nil && cur.User != nil {
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return prev.User.Session == cur.User.Session
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}
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if prev.Channel != nil && cur.Channel != nil {
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return prev.Channel.ID == cur.Channel.ID
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}
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return false
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}
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+38
-2
@@ -59,11 +59,34 @@ func (t *Tree) uiSetBounds(x0, y0, x1, y1 int) {
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}
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func (t *Tree) Rebuild() {
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t.rebuild(false, nil)
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}
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func (t *Tree) RebuildPreservingActiveItem(sameItem func(previous, current TreeItem) bool) {
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t.rebuild(true, sameItem)
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}
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func (t *Tree) SetActiveItem(target TreeItem, sameItem func(previous, current TreeItem) bool) bool {
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if target == nil || sameItem == nil {
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return false
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}
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for line, item := range t.lines {
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if sameItem(target, item.Item) {
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t.SetActiveLine(line, false)
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return true
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}
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}
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return false
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}
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func (t *Tree) rebuild(preserveActive bool, sameItem func(previous, current TreeItem) bool) {
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if t.Generator == nil {
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t.lines = []renderedTreeItem{}
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return
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}
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previousItem := t.ActiveItem()
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previousLine := t.activeLine
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lines := []renderedTreeItem{}
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for _, item := range t.Generator(nil) {
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children := t.rebuild_rec(item, 0)
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@@ -72,8 +95,22 @@ func (t *Tree) Rebuild() {
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}
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}
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t.lines = lines
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if preserveActive {
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t.SetActiveLine(previousLine, false)
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if previousItem != nil && sameItem != nil {
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for line, item := range t.lines {
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if sameItem(previousItem, item.Item) {
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t.SetActiveLine(line, false)
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break
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}
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}
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}
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} else {
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t.SetActiveLine(0, false)
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}
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if t.ui != nil {
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t.uiDraw()
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}
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}
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func (t *Tree) rebuild_rec(parent TreeItem, level int) []renderedTreeItem {
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@@ -138,11 +175,10 @@ func (t *Tree) uiDraw() {
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fg := t.Fg
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bg := t.Bg
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dx := x - t.x0
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dy := y - t.y0
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if reader != nil && level*2 <= dx {
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if ch, _, err := reader.ReadRune(); err == nil {
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chr = ch
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fg, bg = item.TreeItemStyle(fg, bg, t.active && t.activeLine == dy)
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fg, bg = item.TreeItemStyle(fg, bg, t.active && t.activeLine == line)
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}
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}
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termbox.SetCell(x, y, chr, termbox.Attribute(fg), termbox.Attribute(bg))
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@@ -0,0 +1,86 @@
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package uiterm
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import "testing"
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type testTreeItem string
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func (i testTreeItem) String() string {
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return string(i)
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}
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func (i testTreeItem) TreeItemStyle(fg, bg Attribute, active bool) (Attribute, Attribute) {
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return fg, bg
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}
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func TestTreeRebuildResetsActiveLine(t *testing.T) {
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t.Parallel()
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tree := Tree{
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Generator: func(item TreeItem) []TreeItem {
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if item != nil {
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return nil
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}
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return []TreeItem{testTreeItem("one"), testTreeItem("two"), testTreeItem("three")}
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},
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}
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tree.Rebuild()
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tree.SetActiveLine(2, false)
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tree.Rebuild()
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if tree.activeLine != 0 {
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t.Fatalf("expected active line to reset to 0, got %d", tree.activeLine)
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}
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}
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func TestTreeRebuildPreservingActiveItemKeepsMatchingItem(t *testing.T) {
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t.Parallel()
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items := []TreeItem{testTreeItem("one"), testTreeItem("two"), testTreeItem("three")}
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tree := Tree{
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Generator: func(item TreeItem) []TreeItem {
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if item != nil {
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return nil
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}
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return items
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},
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}
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tree.Rebuild()
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tree.SetActiveLine(1, false)
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items = []TreeItem{testTreeItem("three"), testTreeItem("one"), testTreeItem("two")}
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tree.RebuildPreservingActiveItem(func(previous, current TreeItem) bool {
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return previous.String() == current.String()
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})
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if tree.activeLine != 2 {
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t.Fatalf("expected active line to follow matching item to line 2, got %d", tree.activeLine)
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}
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if got := tree.ActiveItem().String(); got != "two" {
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t.Fatalf("expected active item two, got %q", got)
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}
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}
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func TestTreeSetActiveItemSelectsMatchingItem(t *testing.T) {
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t.Parallel()
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tree := Tree{
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Generator: func(item TreeItem) []TreeItem {
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if item != nil {
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return nil
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}
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return []TreeItem{testTreeItem("one"), testTreeItem("two"), testTreeItem("three")}
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},
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}
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tree.Rebuild()
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if ok := tree.SetActiveItem(testTreeItem("three"), func(previous, current TreeItem) bool {
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return previous.String() == current.String()
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}); !ok {
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t.Fatal("expected matching item to be selected")
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}
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if tree.activeLine != 2 {
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t.Fatalf("expected active line 2, got %d", tree.activeLine)
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}
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}
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