Improve action menu escape handling
Make the F11 action menu close through a shared close action so Escape and the explicit Close actions menu item follow the same path. Treat Escape-prefixed Up and Down events as close inputs while the action menu is active, which handles termbox InputAlt behavior after pressing Escape. Preserve and restore the user/channel tree selection across action menu open and close, and preserve selection across live tree rebuilds. Tested with: GOCACHE=/tmp/barnard-go-cache go test ./...
This commit is contained in:
+150
-128
@@ -1,155 +1,177 @@
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package main
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import (
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"fmt"
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"git.stormux.org/storm/barnard/gumble/gumble"
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"git.stormux.org/storm/barnard/uiterm"
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"sort"
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"fmt"
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"git.stormux.org/storm/barnard/gumble/gumble"
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"git.stormux.org/storm/barnard/uiterm"
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"sort"
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)
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func (ti TreeItem) String() string {
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if ti.User != nil {
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if ti.User.LocallyMuted {
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return "[MUTED] " + ti.User.Name
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}
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// Calculate total volume as percentage
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boostPercent := float32(ti.User.Boost-1) * 10
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totalVolume := ti.User.Volume*100 + boostPercent
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return fmt.Sprintf("%s [%.0f%%]", ti.User.Name, totalVolume)
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}
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if ti.Channel != nil {
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return "#" + ti.Channel.Name
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}
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return ""
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if ti.User != nil {
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if ti.User.LocallyMuted {
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return "[MUTED] " + ti.User.Name
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}
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// Calculate total volume as percentage
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boostPercent := float32(ti.User.Boost-1) * 10
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totalVolume := ti.User.Volume*100 + boostPercent
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return fmt.Sprintf("%s [%.0f%%]", ti.User.Name, totalVolume)
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}
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if ti.Channel != nil {
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return "#" + ti.Channel.Name
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}
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return ""
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}
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func (ti TreeItem) TreeItemStyle(fg, bg uiterm.Attribute, active bool) (uiterm.Attribute, uiterm.Attribute) {
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if ti.Channel != nil {
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fg |= uiterm.AttrBold
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}
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if active {
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fg, bg = bg, fg
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}
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return fg, bg
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if ti.Channel != nil {
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fg |= uiterm.AttrBold
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}
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if active {
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fg, bg = bg, fg
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}
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return fg, bg
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}
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func (b *Barnard) changeVolume(users []*gumble.User, change float32) {
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for _, u := range users {
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au := u.AudioSource
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if au == nil {
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continue
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}
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var boost uint16
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var cv float32
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var ng float32
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var curboost float32
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curboost = float32((u.Boost - 1)) / 10
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cv = au.GetGain() + curboost
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ng = cv + change
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boost = uint16(1)
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if ng > 1.0 {
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perc := uint16((ng * 10)) - 10
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perc += 1
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boost = perc
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ng = 1.0
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}
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if ng < 0 {
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ng = 0.0
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}
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u.Boost = boost
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u.Volume = ng
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if !u.LocallyMuted {
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au.SetGain(ng)
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}
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b.UserConfig.UpdateConfig(u)
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}
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b.UserConfig.SaveConfig()
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for _, u := range users {
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au := u.AudioSource
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if au == nil {
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continue
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}
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var boost uint16
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var cv float32
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var ng float32
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var curboost float32
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curboost = float32((u.Boost - 1)) / 10
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cv = au.GetGain() + curboost
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ng = cv + change
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boost = uint16(1)
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if ng > 1.0 {
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perc := uint16((ng * 10)) - 10
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perc += 1
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boost = perc
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ng = 1.0
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}
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if ng < 0 {
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ng = 0.0
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}
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u.Boost = boost
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u.Volume = ng
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if !u.LocallyMuted {
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au.SetGain(ng)
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}
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b.UserConfig.UpdateConfig(u)
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}
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b.UserConfig.SaveConfig()
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}
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func (b *Barnard) resetVolume(users []*gumble.User) {
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for _, u := range users {
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au := u.AudioSource
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if au == nil {
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continue
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}
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// Reset to original volume (1.0) and boost (1)
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u.Boost = uint16(1)
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u.Volume = 1.0
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if !u.LocallyMuted {
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au.SetGain(1.0)
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}
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b.UserConfig.UpdateConfig(u)
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}
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b.UserConfig.SaveConfig()
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for _, u := range users {
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au := u.AudioSource
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if au == nil {
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continue
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}
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// Reset to original volume (1.0) and boost (1)
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u.Boost = uint16(1)
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u.Volume = 1.0
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if !u.LocallyMuted {
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au.SetGain(1.0)
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}
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b.UserConfig.UpdateConfig(u)
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}
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b.UserConfig.SaveConfig()
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}
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func makeUsersArray(users gumble.Users) []*gumble.User {
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t := make([]*gumble.User, 0, len(users))
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for _, u := range users {
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t = append(t, u)
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}
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return t
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t := make([]*gumble.User, 0, len(users))
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for _, u := range users {
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t = append(t, u)
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}
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return t
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}
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func (b *Barnard) TreeItemBuild(item uiterm.TreeItem) []uiterm.TreeItem {
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if b.Client == nil {
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return nil
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}
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if b.Client == nil {
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return nil
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}
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var treeItem TreeItem
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if ti, ok := item.(TreeItem); !ok {
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root := b.Client.Channels[0]
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if root == nil {
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return nil
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}
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return []uiterm.TreeItem{
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TreeItem{
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Channel: root,
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},
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}
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} else {
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treeItem = ti
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}
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var treeItem TreeItem
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if ti, ok := item.(TreeItem); !ok {
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root := b.Client.Channels[0]
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if root == nil {
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return nil
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}
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return []uiterm.TreeItem{
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TreeItem{
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Channel: root,
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},
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}
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} else {
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treeItem = ti
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}
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if treeItem.User != nil {
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return nil
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}
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if treeItem.User != nil {
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return nil
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}
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users := []uiterm.TreeItem{}
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ul := []*gumble.User{}
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for _, user := range treeItem.Channel.Users {
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ul = append(ul, user)
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var u = ul[len(ul)-1]
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_ = u
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}
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sort.Slice(ul, func(i, j int) bool {
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return ul[i].Name < ul[j].Name
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})
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for _, user := range ul {
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users = append(users, TreeItem{
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User: user,
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})
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}
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users := []uiterm.TreeItem{}
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ul := []*gumble.User{}
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for _, user := range treeItem.Channel.Users {
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ul = append(ul, user)
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var u = ul[len(ul)-1]
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_ = u
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}
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sort.Slice(ul, func(i, j int) bool {
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return ul[i].Name < ul[j].Name
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})
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for _, user := range ul {
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users = append(users, TreeItem{
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User: user,
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})
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}
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channels := []uiterm.TreeItem{}
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cl := []*gumble.Channel{}
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for _, subchannel := range treeItem.Channel.Children {
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cl = append(cl, subchannel)
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}
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sort.Slice(cl, func(i, j int) bool {
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return cl[i].Name < cl[j].Name
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})
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for _, subchannel := range cl {
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displayName := subchannel.Name
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if b.MutedChannels[subchannel.ID] {
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displayName = "[MUTED] #" + displayName
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} else {
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displayName = "#" + displayName
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}
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channels = append(channels, TreeItem{
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Channel: subchannel,
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})
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}
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channels := []uiterm.TreeItem{}
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cl := []*gumble.Channel{}
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for _, subchannel := range treeItem.Channel.Children {
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cl = append(cl, subchannel)
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}
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sort.Slice(cl, func(i, j int) bool {
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return cl[i].Name < cl[j].Name
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})
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for _, subchannel := range cl {
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displayName := subchannel.Name
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if b.MutedChannels[subchannel.ID] {
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displayName = "[MUTED] #" + displayName
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} else {
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displayName = "#" + displayName
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}
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channels = append(channels, TreeItem{
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Channel: subchannel,
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})
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}
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return append(users, channels...)
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return append(users, channels...)
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}
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func (b *Barnard) RebuildUserChannelTreePreservingSelection() {
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b.UiTree.RebuildPreservingActiveItem(sameUserChannelTreeItem)
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}
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func sameUserChannelTreeItem(previous, current uiterm.TreeItem) bool {
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prev, ok := previous.(TreeItem)
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if !ok {
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return false
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}
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cur, ok := current.(TreeItem)
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if !ok {
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return false
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}
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if prev.User != nil && cur.User != nil {
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return prev.User.Session == cur.User.Session
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}
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if prev.Channel != nil && cur.Channel != nil {
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return prev.Channel.ID == cur.Channel.ID
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}
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return false
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}
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