diff --git a/audiogame-manager.sh b/audiogame-manager.sh index e89eaaf..adfe031 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -834,11 +834,132 @@ kill_game() { exit 0 } +# for games that require custom scripts before launch or custom launch parameters +custom_launch_parameters() { + if [[ "${game[0]}" == "dragon-pong" ]]; then + "${0%/*}/speech/speak_window_title.sh" DragonPong.exe & + pushd "$(winepath "$winePath")" + wine "$wineExec" + popd + exit 0 + fi + if [[ "${game[0]}" == "executioner's-rage" ]]; then + find "${WINEPREFIX}/drive_c/Program Files" -type f -name 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \; + fi + if [[ "${game[0]}" == "haunted-party" ]]; then + pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & + fi + if [[ "${game[0]}" == "laser-breakout" ]]; then + pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & + "${0%/*}/speech/speak_window_title.sh" play.exe & + fi + if [[ "${game[0]}" == "light-battles" ]]; then + pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & + fi + if [[ "${game[0]}" == "mist-world" ]]; then + "${0%/*}/speech/speak_window_title.sh" mw.exe & + pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & + fi + if [[ "${game[0]}" == "oh-shit" ]]; then + pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & + fi + if [[ "${game[0]}" == "bokurano-daibouken-2" ]]; then + "${0%/*}/speech/clipboard_translator.sh" play.exe bokurano-daibouken2 & + fi + if [[ "${game[0]}" == "bokurano-daibouken" ]]; then + "${0%/*}/speech/clipboard_translator.sh" play.exe bokurano-daibouken & + fi + if [[ "${game[0]}" =~ "bokurano-daibouken-3" ]]; then + dictPath="$(winepath "${winePath}")" + if [[ -r "${cache}/bk3-dict.dat" ]] && [[ ! -d "${dictPath}/dict" ]]; then + cp "${cache}/bk3-dict.dat" "${dictPath}/dict.dat" + fi + if [[ -d "${dictPath}/dict" ]]; then + if [[ ! -e "${dictPath}/data/nvdaControllerClient.dll" ]]; then + cp "${cache}/nvda2speechd32.dll" "${dictPath}/data/nvdaControllerClient.dll" + fi + pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & + fi + if [[ ! -d "${dictPath}/dict" ]] && [[ ! -r "${cache}/bk3-dict.dat" ]]; then + find "${WINEPREFIX}/drive_c/nyanchangame/bk3" -type f -name 'nvdaControllerClient.dll' -exec rm -v "{}" \; + "${0%/*}/speech/clipboard_translator.sh" play.exe bokurano-daibouken3 & + fi + fi + if [[ "${game[0]}" == "bop-it-emulator" ]]; then + "${0%/*}/speech/speak_window_title.sh" bop.exe & + fi + if [[ "${game[0]}" == "breu2-shadow-hunt" ]]; then + pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & + fi + if [[ "${game[0]}" == "road-to-rage" ]]; then + "${0%/*}/speech/speak_window_title.sh" trtr.exe & + fi + if [[ "${game[0]}" == "sequence-storm" ]]; then + "${0%/*}/speech/clipboard_reader.sh" SequenceStorm & + fi + if [[ "${game[0]}" == "shadow-line" ]]; then + find "${WINEPREFIX}/drive_c/" -type f -name 'nvdaControllerClient.dll' -exec rm -v "{}" \; + "${0%/*}/speech/clipboard_translator.sh" play_sr.exe shadow-line & + fi + if [[ "${game[0]}" == "sketchbook" ]]; then + find "${WINEPREFIX}" -type f -name 'nvdaControllerClient32.dll' -exec cp -v "${cache}/nvdaControllerClient32.dll" "{}" \; + fi + if [[ "${game[0]}" == "audiodisc" ]]; then + wine "$winePath\\$wineExec" + exit 0 + fi + if [[ "${game[0]}" == "audioquake" ]]; then + wine "$winePath\\$wineExec" + exit 0 + fi + if [[ "${game[0]}" == "screaming-strike-2" ]]; then + pushd "$(winepath "$winePath")" + ${wine} "$wineExec" + popd + exit 0 + fi + if [[ "${game[0]}" == "warsim" ]]; then + pushd "$(winepath "$winePath")" + wine "$wineExec" + popd + exit 0 + fi + if [[ "${game[0]}" == "interceptor" ]]; then + pushd "$(winepath "$winePath")" + wine "$wineExec" + popd + exit 0 + fi + if [[ "${game[0]}" == "vip-mud" ]]; then + pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & + fi + if [[ -d "${WINEPREFIX}/drive_c/windows/syswow64" ]]; then + pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & + # switch to wine64 for 64 bit prefix. + [[ "${wine}" == "wine" ]] && export wine="wine64" + fi + if [[ "${game[0]}" == "the-great-toy-robbery" ]] ; then + pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & + fi +} + +create_game_array() { + # Game array 0 bottle, 1 path, 2 title, 3+ flags + for i in "${lines[@]}" ; do + if [[ "${game}" =~ ^${i} ]]; then + # This is weird. Why do I have to set game to i before making the array? + game="$i" + IFS='|' read -ra game <<< "$i" + break + fi + done +} + # launch games that are installed game_launcher() { # For use by update scripts that want to source functions in this file. [[ "$agmNoLaunch" == "true" ]] && return - mapfile -t lines < <(sed '/^$/d' "${configFile}" 2> /dev/null) + mapfile -t lines < <(sed -e '/^$/d' -e '/^ *#/d' "${configFile}" 2> /dev/null) if [[ ${#lines} -eq 0 ]]; then echo "Install some games first." exit 0 @@ -847,7 +968,8 @@ game_launcher() { # Create the menu of installed games declare -a menuList for i in "${lines[@]}" ; do - menuList+=("${i%|*}" "${i##*|}") + IFS='|' read -ra gameInfo <<< "$i" + menuList+=("${gameInfo[0]}|${gameInfo[1]}" "${gameInfo[2]}") done menuList+=("Donate" "Donate") menuList+=("Become a Patron" "Become a Patron") @@ -864,156 +986,46 @@ game_launcher() { elif [[ $menuCode -eq 3 ]]; then documentation "$game" "$(echo "$game" | cut -d '|' -f2)" fi + create_game_array else - local game="$(grep "^${1}|" "${configFile}" 2> /dev/null)" - game="${game%|*}" + create_game_array if [[ -z "$game" ]]; then echo "Game $1 not found." exit 1 fi fi - if [[ ${#game} -gt 0 ]]; then - if [[ "$game" == "Donate" ]]; then + if [[ ${#game[@]} -gt 0 ]]; then + if [[ "${game[0]}" == "Donate" ]]; then open_url "https://ko-fi.com/stormux" exit 0 fi - if [[ "$game" == "Become a Patron" ]]; then + if [[ "${game[0]}" == "Become a Patron" ]]; then open_url "https://2mb.games/product/2mb-patron/" exit 0 fi - get_bottle "$game" + get_bottle "${game[0]}" # make sure wine is actually set to something export wine="${wine:-wine}" echo -n "launching " ${wine} --version - local winePath="${game#*|}" - winePath="${winePath%\\*.exe}" - local wineExec="${game#*|}" - wineExec="${wineExec%|*}" - wineExec="${wineExec##*\\}" # kill any previous existing wineservers for this prefix in case they didn't shut down properly. ${wine}server -k # launch the game if command -v qjoypad &> /dev/null ; then mkdir -p ~/.qjoypad3 - touch "${HOME}/.qjoypad3/${game%|*}.lyt" + touch "${HOME}/.qjoypad3/${game[2]}.lyt" # A | separated list of games that should not start with qjoypad. - noQjoypadGames="a-hero's-call" - if [[ "${noqjoypad}" != "true" ]] && ! [[ "${game}" =~ ${noQjoypadGames} ]]; then + noQjoypadGames="A Hero's Call" + if [[ "${noqjoypad}" != "true" ]] && ! [[ "${game[2]}" =~ ${noQjoypadGames} ]]; then if pgrep qjoypad &> /dev/null ; then - qjoypad -T "${game%|*}" 2> /dev/null + qjoypad -T "${game[2]}" 2> /dev/null else - qjoypad -T "${game%|*}" 2> /dev/null & + qjoypad -T "${game[2]}" 2> /dev/null & fi fi fi - # for games that require custom scripts before launch or custom launch parameters - if [[ "$game" =~ dragon-pong ]]; then - "${0%/*}/speech/speak_window_title.sh" DragonPong.exe & - pushd "$(winepath "$winePath")" - wine "$wineExec" - popd - exit 0 - fi - if [[ "$game" =~ executioner\'s ]]; then - find "${WINEPREFIX}/drive_c/Program Files" -type f -name 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \; - fi - if [[ "$game" =~ haunted-party ]]; then - pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & - fi - if [[ "$game" =~ laser-breakout ]]; then - pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & - "${0%/*}/speech/speak_window_title.sh" play.exe & - fi - if [[ "$game" =~ light-battles ]]; then - pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & - fi - if [[ "$game" =~ mist-world ]]; then - "${0%/*}/speech/speak_window_title.sh" mw.exe & - pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & - fi - if [[ "$game" =~ oh-shit ]]; then - pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & - fi - if [[ "$game" =~ ^bokurano-daibouken-2\| ]]; then - "${0%/*}/speech/clipboard_translator.sh" play.exe bokurano-daibouken2 & - fi - if [[ "$game" =~ ^bokurano-daibouken\| ]]; then - "${0%/*}/speech/clipboard_translator.sh" play.exe bokurano-daibouken & - fi - if [[ "$game" =~ bokurano-daibouken-3 ]]; then - dictPath="$(winepath "${winePath}")" - if [[ -r "${cache}/bk3-dict.dat" ]] && [[ ! -d "${dictPath}/dict" ]]; then - cp "${cache}/bk3-dict.dat" "${dictPath}/dict.dat" - fi - if [[ -d "${dictPath}/dict" ]]; then - if [[ ! -e "${dictPath}/data/nvdaControllerClient.dll" ]]; then - cp "${cache}/nvda2speechd32.dll" "${dictPath}/data/nvdaControllerClient.dll" - fi - pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & - fi - if [[ ! -d "${dictPath}/dict" ]] && [[ ! -r "${cache}/bk3-dict.dat" ]]; then - find "${WINEPREFIX}/drive_c/nyanchangame/bk3" -type f -name 'nvdaControllerClient.dll' -exec rm -v "{}" \; - "${0%/*}/speech/clipboard_translator.sh" play.exe bokurano-daibouken3 & - fi - fi - if [[ "$game" =~ bop-it-emulator ]]; then - "${0%/*}/speech/speak_window_title.sh" bop.exe & - fi - if [[ "$game" =~ breu2-shadow-hunt ]]; then - pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & - fi - if [[ "$game" =~ road-to-rage\| ]]; then - "${0%/*}/speech/speak_window_title.sh" trtr.exe & - fi - if [[ "$game" =~ sequence-storm ]]; then - "${0%/*}/speech/clipboard_reader.sh" SequenceStorm & - fi - if [[ "$game" =~ shadow-line ]]; then - find "${WINEPREFIX}/drive_c/" -type f -name 'nvdaControllerClient.dll' -exec rm -v "{}" \; - "${0%/*}/speech/clipboard_translator.sh" play_sr.exe shadow-line & - fi - if [[ "$game" =~ sketchbook ]]; then - find "${WINEPREFIX}" -type f -name 'nvdaControllerClient32.dll' -exec cp -v "${cache}/nvdaControllerClient32.dll" "{}" \; - fi - if [[ "$game" =~ audiodisc ]]; then - wine "$winePath\\$wineExec" - exit 0 - fi - if [[ "$game" =~ audioquake ]]; then - wine "$winePath\\$wineExec" - exit 0 - fi - if [[ "$game" =~ screaming-strike-2 ]]; then - pushd "$(winepath "$winePath")" - ${wine} "$wineExec" - popd - exit 0 - fi - if [[ "$game" =~ warsim ]]; then - pushd "$(winepath "$winePath")" - wine "$wineExec" - popd - exit 0 - fi - if [[ "$game" =~ interceptor ]]; then - pushd "$(winepath "$winePath")" - wine "$wineExec" - popd - exit 0 - fi - if [[ "$game" =~ vip-mud ]]; then - pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & - fi - if [[ -d "${WINEPREFIX}/drive_c/windows/syswow64" ]]; then - pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & - # switch to wine64 for 64 bit prefix. - [[ "${wine}" == "wine" ]] && export wine="wine64" - fi - if [[ "$game" =~ the-great-toy-robbery ]] ; then - pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd & - fi - ${wine:-wine} start /d "${winePath}" "$wineExec" /realtime + custom_launch_parameters + ${wine:-wine} start /d "${game[1]%\\*}" "${game[1]##*\\}" /realtime fi exit 0 }