From a0c9bbb08776d18cd9c05563091061354fb233f5 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Sun, 13 Dec 2020 19:27:11 -0500 Subject: [PATCH 01/23] Added game MudSplat. Currently only the English version installs without intervention, but I will fix that soon as I find out the shortcut letters for French and Swedish. --- audiogame-manager.sh | 35 ++++++++++++++++++++++++++++++++++- 1 file changed, 34 insertions(+), 1 deletion(-) diff --git a/audiogame-manager.sh b/audiogame-manager.sh index 52dfa09..f8048f4 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -1,4 +1,4 @@ -#!/usr/bin/env bash +#!/bin/bash # # Copyright 2020, Stormux, # @@ -432,6 +432,9 @@ gameList=( "Lone Wolf" "Manamon" "Manamon 2" + "MudSplat French" + "MudSplat English" + "MudSplat Swedish" "Oh Shit!" "Palace Punch Up" "Paladin of the Sky" @@ -758,6 +761,36 @@ EOF wine "${cache}/manamon2_installer.exe" /silent add_launcher "c:\Program Files\VGStorm.com\Manamon 2\rpg.exe" ;; + "MudSplat English") + a="a" + f="f" + i="i" + n="n" + ;& + "MudSplat French") + # Variables may be already set for English installation, so make sure not to overwrite them. + a="${a:-a}" + f="${f:-f}" + i="${i:-i}" + n="${n:-n}" + ;& + "MudSplat Swedish") + # Variables may be already set for French installation, so make sure not to overwrite them. + a="${a:-a}" + f="${f:-f}" + i="${i:-i}" + n="${n:-n}" + install_wine_bottle + download "https://www.agarchive.net/games/other/Mudsplat-install.exe" + wine "${cache}/Mudsplat-install.exe" & + # Select the language. + xdotool sleep 10 type --clearmodifiers ${game:9:1} 2> /dev/null + xdotool sleep 1 key --clearmodifiers Return sleep 1 key alt+${n} sleep 1 key alt+${a} sleep 1 key alt+${n} sleep 1 key space sleep 1 key alt+${n} sleep 1 key alt+${n} sleep 1 key alt+${i} sleep 10 key space sleep 1 key alt+${f} 2> /dev/null + wineserver -w + mudsplatLauncher="$(find "$WINEPREFIX/drive_c/Program Files/TiM/MudSplat" -name 'mudsplat-*.exe')" + mudsplatLauncher="${mudsplatLauncher##*/}" + add_launcher "c:\Program Files\TiM\MudSplat\\${mudsplatLauncher}" + ;; "Oh Shit!") export winVer="win7" install_wine_bottle speechsdk From 75033792153ad0e3dc4dd93eaafc7e183d374dde Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Mon, 14 Dec 2020 00:09:01 -0500 Subject: [PATCH 02/23] Added script to update revenge of the undead because it's auto update feature fails hard core even on Windows. --- game-scripts/revenge-of-the-undead-update.sh | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100755 game-scripts/revenge-of-the-undead-update.sh diff --git a/game-scripts/revenge-of-the-undead-update.sh b/game-scripts/revenge-of-the-undead-update.sh new file mode 100755 index 0000000..fcec8ee --- /dev/null +++ b/game-scripts/revenge-of-the-undead-update.sh @@ -0,0 +1,9 @@ +#!/usr/bin/env bash + +cache="${XDG_CONFIG_HOME:-$HOME/.config}/storm-games/audiogame-manager/cache" +url="https://tunmi13.dev/projects/rotu.zip" +wget -o "${cache}/rotu.zip" "$url" || exit 1 +unzip -od "$HOME/.local/wine/drive_c/Program Files" "${cache}/rotu.zip" +rm -fv "$HOME/.local/wine/drive_c/Program Files/rotu/nvdaControllerClient32.dll" + +exit 0 From 3cd87add930c98e8568287344d2693ee2415f480 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Mon, 14 Dec 2020 09:34:31 -0500 Subject: [PATCH 03/23] Specifically launch win64 prefixes with wine64 command for the Mac. --- audiogame-manager.sh | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/audiogame-manager.sh b/audiogame-manager.sh index f8048f4..efb195c 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -350,7 +350,12 @@ game_launcher() { qjoypad -T "${game%|*}" 2> /dev/null & fi fi - WINEPREFIX="${HOME}/.local/wine/${game%|*}" wine start /realtime /d "${winePath}" "$wineExec" + export WINEPREFIX="${HOME}/.local/wine/${game%|*}" + if [[ -d "${WINEPREFIX}/drive_c/windows/syswow64" ]]; then + wine64 start /realtime /d "${winePath}" "$wineExec" + else + wine start /realtime /d "${winePath}" "$wineExec" + fi fi exit 0 } @@ -456,6 +461,7 @@ gameList=( "The Great Toy Robbery" #"Three D velocity" "Top Speed 3" + "Triple Triad" "Undead Assault" ) @@ -959,6 +965,13 @@ EOF wine "${cache}/Tspeed_3.0.3.exe" /silent add_launcher "c:\Program Files\Playing in the dark\Top Speed 3\TopSpeed.exe" ;; + "Triple Triad") + export winVer="win7" + install_wine_bottle vb6run dx8vb quartz + download "https://www.kaldobsky.com/audiogames/tripletriad.zip" + unzip -d "$WINEPREFIX/drive_c/Program Files/Triple Triad" "${cache}/tripletriad.zip" + add_launcher "c:\Program Files\Triple Triad\TripleTriad.exe" + ;; "Undead Assault") export winVer="win7" install_wine_bottle speechsdk From 44ae2926fd53bc3c4641deff64db19f2d5668d5c Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Mon, 14 Dec 2020 18:47:07 -0500 Subject: [PATCH 04/23] Improved revenge of the undead update script. --- game-scripts/revenge-of-the-undead-update.sh | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/game-scripts/revenge-of-the-undead-update.sh b/game-scripts/revenge-of-the-undead-update.sh index fcec8ee..faa88f9 100755 --- a/game-scripts/revenge-of-the-undead-update.sh +++ b/game-scripts/revenge-of-the-undead-update.sh @@ -2,8 +2,9 @@ cache="${XDG_CONFIG_HOME:-$HOME/.config}/storm-games/audiogame-manager/cache" url="https://tunmi13.dev/projects/rotu.zip" -wget -o "${cache}/rotu.zip" "$url" || exit 1 -unzip -od "$HOME/.local/wine/drive_c/Program Files" "${cache}/rotu.zip" -rm -fv "$HOME/.local/wine/drive_c/Program Files/rotu/nvdaControllerClient32.dll" +(rm -v "${cache}/rotu.zip" +wget -O "${cache}/rotu.zip" "$url" || exit 1 +unzip -od "$HOME/.local/wine/revenge-of-the-undead/drive_c/Program Files" "${cache}/rotu.zip" +rm -fv "$HOME/.local/wine/drive_c/Program Files/rotu/nvdaControllerClient32.dll") | dialog --progressbox "updating Revenge of the undead, please wait..." -1 -1 exit 0 From 5650414e3c1cca77f3d723811efbbf31f6fa6990 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Tue, 15 Dec 2020 13:46:41 -0500 Subject: [PATCH 05/23] Work toward getting the French installer for mudSplat automated. --- audiogame-manager.sh | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/audiogame-manager.sh b/audiogame-manager.sh index efb195c..49c9802 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -776,9 +776,9 @@ EOF "MudSplat French") # Variables may be already set for English installation, so make sure not to overwrite them. a="${a:-a}" - f="${f:-f}" + f="${f:-t}" i="${i:-i}" - n="${n:-n}" + n="${n:-s}" ;& "MudSplat Swedish") # Variables may be already set for French installation, so make sure not to overwrite them. From 9e19062cc958706d0d34679e45a9277687fce401 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Wed, 16 Dec 2020 00:16:01 -0500 Subject: [PATCH 06/23] supress error messages for nonexistent files. --- audiogame-manager.sh | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/audiogame-manager.sh b/audiogame-manager.sh index 49c9802..0a4edbc 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -313,7 +313,7 @@ game_launcher() { --no-tags \ --menu "Please select a game to play" 0 0 0 "${menuList[@]}" --stdout)" else - local game="$(grep "^${1}|" "${configFile}")" + local game="$(grep "^${1}|" "${configFile}" 2> /dev/null)" game="${game%|*}" if [[ -z "$game" ]]; then echo "Game $1 not found." @@ -368,7 +368,7 @@ game_launcher() { add_launcher() { local launchSettings="${game,,}" launchSettings="${launchSettings//[[:space:]]/-}|${1}|${game}" - if ! grep -F -q -x "${launchSettings}" "${configFile}" ; then + if ! grep -F -q -x "${launchSettings}" "${configFile}" 2> /dev/null ; then echo "${launchSettings}" >> "${configFile}" sort -o "${configFile}" "${configFile}" # Remove .lnk files because they don't work. From 250d240ed2dcaa25db34a7f34da6da3e02b2afb3 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Wed, 16 Dec 2020 11:46:46 -0500 Subject: [PATCH 07/23] Updated download link for the blind swordsman. --- audiogame-manager.sh | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/audiogame-manager.sh b/audiogame-manager.sh index 0a4edbc..b272989 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -939,8 +939,8 @@ EOF ;; "The Blind Swordsman") install_wine_bottle - download "http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip" - unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/theblindswordsmanPC.zip" + download "https://www.agarchive.net/games/other/the%20blind%20swordsmanPC.zip" + unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/the blind swordsmanPC.zip" add_launcher "c:\Program Files\TheBlindSwordsman.exe" ;; "The Great Toy Robbery") From 285d66612c00b7d5170a8e63f7b94cb74273acdc Mon Sep 17 00:00:00 2001 From: Jeremiah Ticket Date: Wed, 16 Dec 2020 10:09:39 -0900 Subject: [PATCH 08/23] Added a new game, slender lost vision. Added an applescript launcher that can be compiled into an application or started form voiceover. Select your wine prefix and it launches the game! --- audiogame-manager.sh | 10 +++++++++- mac-launcher.scpt | Bin 0 -> 7624 bytes 2 files changed, 9 insertions(+), 1 deletion(-) create mode 100644 mac-launcher.scpt diff --git a/audiogame-manager.sh b/audiogame-manager.sh index 0a4edbc..90df955 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -1,4 +1,4 @@ -#!/bin/bash +#!/usr/bin/env bash # # Copyright 2020, Stormux, # @@ -452,6 +452,7 @@ gameList=( "Run For Your Life" "Sequence Storm" "Shades of Doom" +"Slender Lost Vision" "Super Egg Hunt" "Super Liam" "Survive the Wild" @@ -893,6 +894,13 @@ EOF wine "${cache}/sod20022.exe" /silent add_launcher "c:\Program Files\Shades of Doom 2.0\sod.exe" ;; + "Slender Lost Vision") + export winVer="win7" + install_wine_bottle + download "https://www.iamtalon.me/games/slender.zip" + unzip -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/slender.zip" + add_launcher "c:\Program Files\slender\slender.exe" + ;; "Super Egg Hunt") 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literal 0 HcmV?d00001 From d74bc045fd2939a2125d154dcf7d8a4923c395bd Mon Sep 17 00:00:00 2001 From: Jeremiah Ticket Date: Wed, 16 Dec 2020 10:16:22 -0900 Subject: [PATCH 09/23] Updated launcher script --- mac-launcher.scpt | Bin 7624 -> 8112 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/mac-launcher.scpt b/mac-launcher.scpt index 3411973adc6cd2a47ac7e77dd32418e9184d239b..d8030ca75cbc5b6dcb88513e16abb0c70f05e6f5 100644 GIT binary patch delta 1009 zcmX|=>uVHO7{;GDyNxnK)?JDw8+S{Jw1QTLA|*5;sSSb_)Tl{}_pGy%WV6@IOs<;5 z3xeNDInYln#gBfFDuN$Gs_`1{Mx*(r|A!z?-;;#w!n?nH=AAjudFMH^+po7>pHJ=l z73~;6RlXs7G-F(77=chfawsoqIaH7rr6#&BeW9=~S|l~N`6cyz-KN#Ni2raG_b`L| zc)$ym2uO-n$MZbLX-;vHXC0o`I~%uH=XAC4XKPwtZCoF7IHmtmS^1sRza+CwXMuz~ zX;qSE@Es>Oj)!=}F^6a5*3C@`PC&&uipMc2RsxS(<+||=*GZ3oPq5+#jLb*~Qv{(Zat3Zll`bv6R zvVuJG8D9{uN7oE0+9aOBVCShzHm_ZM1N#mSR!gYI2h~JYz3U;W=LLq|KZe>U2Gx!79Rh zCh$_>B^1`+mBK55e!NzAEl|N5g*O5tm{XV&n8aI!w*r^(PT`%v@0eGZ7x)wJ72XS6 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script with the compiled data, and adds the source instead. --- mac-launcher.applescript | 36 ++++++++++++++++++++++++++++++++++++ mac-launcher.scpt | Bin 8112 -> 0 bytes 2 files changed, 36 insertions(+) create mode 100644 mac-launcher.applescript delete mode 100644 mac-launcher.scpt diff --git a/mac-launcher.applescript b/mac-launcher.applescript new file mode 100644 index 0000000..e8573a9 --- /dev/null +++ b/mac-launcher.applescript @@ -0,0 +1,36 @@ +# Allows you to select a wine prefix to run with audiogame manager +#Get Working Directory +tell application "Finder" + set currentPath to container of (path to me) as alias +end tell +#format Converters +on convertPathToAlias(thePath) + tell application "System Events" + try + return (path of disk item (thePath as string)) as alias + on error + return (path of disk item (path of thePath) as string) as alias + end try + end tell +end convertPathToAlias + +on convertPathToPOSIXString(thePath) + tell application "System Events" + try + set thePath to path of disk item (thePath as string) + on error + set thePath to path of thePath + end try + end tell + return POSIX path of thePath +end convertPathToPOSIXString + +set currentPath to convertPathToPOSIXString(currentPath) +set folderPath to POSIX file "~/.local/wine/" +set folderPath to convertPathToAlias(folderPath) +set gameFolder to choose folder with prompt "Choose your game and press enter:" default location folderPath +set gameFolder to convertPathToPOSIXString(gameFolder) +set gameFolder to quoted form of gameFolder +set gameName to do shell script ("basename " & gameFolder) +do shell script "/usr/local/bin/bash -l " & currentPath & "audiogame-manager.sh -l " & gameName & " &> /dev/null &" +do shell script "say -v alex Launching " & gameName & ", please wait..." \ No newline at end of file diff --git a/mac-launcher.scpt b/mac-launcher.scpt deleted file mode 100644 index d8030ca75cbc5b6dcb88513e16abb0c70f05e6f5..0000000000000000000000000000000000000000 GIT binary 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LICENSE | 1216 +++++++++++++++++++----------------------- audiogame-manager.sh | 65 ++- speech/set-voice.sh | 49 +- 3 files changed, 626 insertions(+), 704 deletions(-) diff --git a/LICENSE b/LICENSE index f288702..5c0ef21 100644 --- a/LICENSE +++ b/LICENSE @@ -1,674 +1,542 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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If your rights have been terminated and not permanently -reinstated, you do not qualify to receive new licenses for the same -material under section 10. - - 9. Acceptance Not Required for Having Copies. - - You are not required to accept this License in order to receive or -run a copy of the Program. Ancillary propagation of a covered work -occurring solely as a consequence of using peer-to-peer transmission -to receive a copy likewise does not require acceptance. However, -nothing other than this License grants you permission to propagate or -modify any covered work. These actions infringe copyright if you do -not accept this License. Therefore, by modifying or propagating a -covered work, you indicate your acceptance of this License to do so. - - 10. Automatic Licensing of Downstream Recipients. - - Each time you convey a covered work, the recipient automatically -receives a license from the original licensors, to run, modify and -propagate that work, subject to this License. You are not responsible -for enforcing compliance by third parties with this License. - - An "entity transaction" is a transaction transferring control of an -organization, or substantially all assets of one, or subdividing an -organization, or merging organizations. If propagation of a covered -work results from an entity transaction, each party to that -transaction who receives a copy of the work also receives whatever -licenses to the work the party's predecessor in interest had or could -give under the previous paragraph, plus a right to possession of the -Corresponding Source of the work from the predecessor in interest, if -the predecessor has it or can get it with reasonable efforts. - - You may not impose any further restrictions on the exercise of the -rights granted or affirmed under this License. For example, you may -not impose a license fee, royalty, or other charge for exercise of -rights granted under this License, and you may not initiate litigation -(including a cross-claim or counterclaim in a lawsuit) alleging that -any patent claim is infringed by making, using, selling, offering for -sale, or importing the Program or any portion of it. - - 11. Patents. - - A "contributor" is a copyright holder who authorizes use under this -License of the Program or a work on which the Program is based. The -work thus licensed is called the contributor's "contributor version". - - A contributor's "essential patent claims" are all patent claims -owned or controlled by the contributor, whether already acquired or -hereafter acquired, that would be infringed by some manner, permitted -by this License, of making, using, or selling its contributor version, -but do not include claims that would be infringed only as a -consequence of further modification of the contributor version. For -purposes of this definition, "control" includes the right to grant -patent sublicenses in a manner consistent with the requirements of -this License. - - Each contributor grants you a non-exclusive, worldwide, royalty-free -patent license under the contributor's essential patent claims, to -make, use, sell, offer for sale, import and otherwise run, modify and -propagate the contents of its contributor version. - - In the following three paragraphs, a "patent license" is any express -agreement or commitment, however denominated, not to enforce a patent -(such as an express permission to practice a patent or covenant not to -sue for patent infringement). To "grant" such a patent license to a -party means to make such an agreement or commitment not to enforce a -patent against the party. - - If you convey a covered work, knowingly relying on a patent license, -and the Corresponding Source of the work is not available for anyone -to copy, free of charge and under the terms of this License, through a -publicly available network server or other readily accessible means, -then you must either (1) cause the Corresponding Source to be so -available, or (2) arrange to deprive yourself of the benefit of the -patent license for this particular work, or (3) arrange, in a manner -consistent with the requirements of this License, to extend the patent -license to downstream recipients. "Knowingly relying" means you have -actual knowledge that, but for the patent license, your conveying the -covered work in a country, or your recipient's use of the covered work -in a country, would infringe one or more identifiable patents in that -country that you have reason to believe are valid. - - If, pursuant to or in connection with a single transaction or -arrangement, you convey, or propagate by procuring conveyance of, a -covered work, and grant a patent license to some of the parties -receiving the covered work authorizing them to use, propagate, modify -or convey a specific copy of the covered work, then the patent license -you grant is automatically extended to all recipients of the covered -work and works based on it. - - A patent license is "discriminatory" if it does not include within -the scope of its coverage, prohibits the exercise of, or is -conditioned on the non-exercise of one or more of the rights that are -specifically granted under this License. You may not convey a covered -work if you are a party to an arrangement with a third party that is -in the business of distributing software, under which you make payment -to the third party based on the extent of your activity of conveying -the work, and under which the third party grants, to any of the -parties who would receive the covered work from you, a discriminatory -patent license (a) in connection with copies of the covered work -conveyed by you (or copies made from those copies), or (b) primarily -for and in connection with specific products or compilations that -contain the covered work, unless you entered into that arrangement, -or that patent license was granted, prior to 28 March 2007. - - Nothing in this License shall be construed as excluding or limiting -any implied license or other defenses to infringement that may -otherwise be available to you under applicable patent law. - - 12. No Surrender of Others' Freedom. - - If conditions are imposed on you (whether by court order, agreement or -otherwise) that contradict the conditions of this License, they do not -excuse you from the conditions of this License. If you cannot convey a -covered work so as to satisfy simultaneously your obligations under this -License and any other pertinent obligations, then as a consequence you may -not convey it at all. For example, if you agree to terms that obligate you -to collect a royalty for further conveying from those to whom you convey -the Program, the only way you could satisfy both those terms and this -License would be to refrain entirely from conveying the Program. - - 13. Use with the GNU Affero General Public License. - - Notwithstanding any other provision of this License, you have -permission to link or combine any covered work with a work licensed -under version 3 of the GNU Affero General Public License into a single -combined work, and to convey the resulting work. The terms of this -License will continue to apply to the part which is the covered work, -but the special requirements of the GNU Affero General Public License, -section 13, concerning interaction through a network will apply to the -combination as such. - - 14. Revised Versions of this License. - - The Free Software Foundation may publish revised and/or new versions of -the GNU General Public License from time to time. Such new versions will -be similar in spirit to the present version, but may differ in detail to -address new problems or concerns. - - Each version is given a distinguishing version number. If the -Program specifies that a certain numbered version of the GNU General -Public License "or any later version" applies to it, you have the -option of following the terms and conditions either of that numbered -version or of any later version published by the Free Software -Foundation. If the Program does not specify a version number of the -GNU General Public License, you may choose any version ever published -by the Free Software Foundation. - - If the Program specifies that a proxy can decide which future -versions of the GNU General Public License can be used, that proxy's -public statement of acceptance of a version permanently authorizes you -to choose that version for the Program. - - Later license versions may give you additional or different -permissions. However, no additional obligations are imposed on any -author or copyright holder as a result of your choosing to follow a -later version. - - 15. Disclaimer of Warranty. - - THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY -APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT -HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY -OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, -THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR -PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM -IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF -ALL NECESSARY SERVICING, REPAIR OR CORRECTION. - - 16. Limitation of Liability. - - IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING -WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS -THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY -GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE -USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF -DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD -PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), -EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF -SUCH DAMAGES. - - 17. Interpretation of Sections 15 and 16. - - If the disclaimer of warranty and limitation of liability provided -above cannot be given local legal effect according to their terms, -reviewing courts shall apply local law that most closely approximates -an absolute waiver of all civil liability in connection with the -Program, unless a warranty or assumption of liability accompanies a -copy of the Program in return for a fee. - - END OF TERMS AND CONDITIONS - - How to Apply These Terms to Your New Programs - - If you develop a new program, and you want it to be of the greatest -possible use to the public, the best way to achieve this is to make it -free software which everyone can redistribute and change under these terms. - - To do so, attach the following notices to the program. It is safest -to attach them to the start of each source file to most effectively -state the exclusion of warranty; and each file should have at least -the "copyright" line and a pointer to where the full notice is found. - - - Copyright (C) - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . - -Also add information on how to contact you by electronic and paper mail. - - If the program does terminal interaction, make it output a short -notice like this when it starts in an interactive mode: - - Copyright (C) - This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. - This is free software, and you are welcome to redistribute it - under certain conditions; type `show c' for details. - -The hypothetical commands `show w' and `show c' should show the appropriate -parts of the General Public License. Of course, your program's commands -might be different; for a GUI interface, you would use an "about box". - - You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU GPL, see -. - - The GNU General Public License does not permit incorporating your program -into proprietary programs. If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. +Common Public Attribution License Version 1.0 (CPAL-1.0) + +SPDX short identifier: CPAL-1.0 + +Common Public Attribution License Version 1.0 (CPAL-1.0) + +1. “Definitions” + + 1.0.1 “Commercial Use” means distribution or otherwise making the Covered + Code available to a third party. + + 1.1 “Contributor” means each entity that creates or contributes to the + creation of Modifications. + + 1.2 “Contributor Version” means the combination of the Original Code, prior + Modifications used by a Contributor, and the Modifications made by that + particular Contributor. + + 1.3 “Covered Code” means the Original Code or Modifications or the + combination of the Original Code and Modifications, in each case including + portions thereof. + + 1.4 “Electronic Distribution Mechanism” means a mechanism generally + accepted in the software development community for the electronic transfer + of data. + + 1.5 “Executable” means Covered Code in any form other than Source Code. + + 1.6 “Initial Developer” means the individual or entity identified as the + Initial Developer in the Source Code notice required by Exhibit A. + + 1.7 “Larger Work” means a work which combines Covered Code or portions + thereof with code not governed by the terms of this License. + + 1.8 “License” means this document. + + 1.8.1 “Licensable” means having the right to grant, to the maximum + extent possible, whether at the time of the initial grant or + subsequently acquired, any and all of the rights conveyed herein. + + 1.9 “Modifications” means any addition to or deletion from the substance or + structure of either the Original Code or any previous Modifications. When + Covered Code is released as a series of files, a Modification is: + + A. Any addition to or deletion from the contents of a file containing + Original Code or previous Modifications. + + B. Any new file that contains any part of the Original Code or previous + Modifications. + + 1.10 “Original Code” means Source Code of computer software code which is + described in the Source Code notice required by Exhibit A as Original Code, + and which, at the time of its release under this License is not already + Covered Code governed by this License. + + 1.10.1 “Patent Claims” means any patent claim(s), now owned or + hereafter acquired, including without limitation, method, process, and + apparatus claims, in any patent Licensable by grantor. + + 1.11 “Source Code” means the preferred form of the Covered Code for making + modifications to it, including all modules it contains, plus any associated + interface definition files, scripts used to control compilation and + installation of an Executable, or source code differential comparisons + against either the Original Code or another well known, available Covered + Code of the Contributor’s choice. The Source Code can be in a compressed or + archival form, provided the appropriate decompression or de-archiving + software is widely available for no charge. + + 1.12 “You” (or “Your”) means an individual or a legal entity exercising + rights under, and complying with all of the terms of, this License or a + future version of this License issued under Section 6.1. For legal + entities, “You” includes any entity which controls, is controlled by, or is + under common control with You. For purposes of this definition, “control” + means (a) the power, direct or indirect, to cause the direction or + management of such entity, whether by contract or otherwise, or (b) + ownership of more than fifty percent (50%) of the outstanding shares or + beneficial ownership of such entity. + +2. Source Code License. + + 2.1 The Initial Developer Grant. + The Initial Developer hereby grants You a world-wide, royalty-free, + non-exclusive license, subject to third party intellectual property claims: + + (a) under intellectual property rights (other than patent or trademark) + Licensable by Initial Developer to use, reproduce, modify, display, + perform, sublicense and distribute the Original Code (or portions + thereof) with or without Modifications, and/or as part of a Larger + Work; and + + (b) under Patents Claims infringed by the making, using or selling of + Original Code, to make, have made, use, practice, sell, and offer for + sale, and/or otherwise dispose of the Original Code (or portions + thereof). + + (c) the licenses granted in this Section 2.1(a) and (b) are effective + on the date Initial Developer first distributes Original Code under the + terms of this License. + + (d) Notwithstanding Section 2.1(b) above, no patent license is granted: + 1) for code that You delete from the Original Code; 2) separate from + the Original Code; or 3) for infringements caused by: i) the + modification of the Original Code or ii) the combination of the + Original Code with other software or devices. + + 2.2 Contributor Grant. + Subject to third party intellectual property claims, each Contributor + hereby grants You a world-wide, royalty-free, non-exclusive license + + (a) under intellectual property rights (other than patent or trademark) + Licensable by Contributor, to use, reproduce, modify, display, perform, + sublicense and distribute the Modifications created by such Contributor + (or portions thereof) either on an unmodified basis, with other + Modifications, as Covered Code and/or as part of a Larger Work; and + + (b) under Patent Claims infringed by the making, using, or selling of + Modifications made by that Contributor either alone and/or in + combination with its Contributor Version (or portions of such + combination), to make, use, sell, offer for sale, have made, and/or + otherwise dispose of: 1) Modifications made by that Contributor (or + portions thereof); and 2) the combination of Modifications made by that + Contributor with its Contributor Version (or portions of such + combination). + + (c) the licenses granted in Sections 2.2(a) and 2.2(b) are effective on + the date Contributor first makes Commercial Use of the Covered Code. + + (d) Notwithstanding Section 2.2(b) above, no patent license is granted: + 1) for any code that Contributor has deleted from the Contributor + Version; 2) separate from the Contributor Version; 3) for infringements + caused by: i) third party modifications of Contributor Version or ii) + the combination of Modifications made by that Contributor with other + software (except as part of the Contributor Version) or other devices; + or 4) under Patent Claims infringed by Covered Code in the absence of + Modifications made by that Contributor. + +3. Distribution Obligations. + + 3.1 Application of License. + The Modifications which You create or to which You contribute are governed + by the terms of this License, including without limitation Section 2.2. The + Source Code version of Covered Code may be distributed only under the terms + of this License or a future version of this License released under Section + 6.1, and You must include a copy of this License with every copy of the + Source Code You distribute. You may not offer or impose any terms on any + Source Code version that alters or restricts the applicable version of this + License or the recipients’ rights hereunder. However, You may include an + additional document offering the additional rights described in Section + 3.5. + + 3.2 Availability of Source Code. + Any Modification which You create or to which You contribute must be made + available in Source Code form under the terms of this License either on the + same media as an Executable version or via an accepted Electronic + Distribution Mechanism to anyone to whom you made an Executable version + available; and if made available via Electronic Distribution Mechanism, + must remain available for at least twelve (12) months after the date it + initially became available, or at least six (6) months after a subsequent + version of that particular Modification has been made available to such + recipients. You are responsible for ensuring that the Source Code version + remains available even if the Electronic Distribution Mechanism is + maintained by a third party. + + 3.3 Description of Modifications. + You must cause all Covered Code to which You contribute to contain a file + documenting the changes You made to create that Covered Code and the date + of any change. You must include a prominent statement that the Modification + is derived, directly or indirectly, from Original Code provided by the + Initial Developer and including the name of the Initial Developer in (a) + the Source Code, and (b) in any notice in an Executable version or related + documentation in which You describe the origin or ownership of the Covered + Code. + + 3.4 Intellectual Property Matters + + (a) Third Party Claims. + If Contributor has knowledge that a license under a third party’s + intellectual property rights is required to exercise the rights granted + by such Contributor under Sections 2.1 or 2.2, Contributor must include + a text file with the Source Code distribution titled “LEGAL” which + describes the claim and the party making the claim in sufficient detail + that a recipient will know whom to contact. If Contributor obtains such + knowledge after the Modification is made available as described in + Section 3.2, Contributor shall promptly modify the LEGAL file in all + copies Contributor makes available thereafter and shall take other + steps (such as notifying appropriate mailing lists or newsgroups) + reasonably calculated to inform those who received the Covered Code + that new knowledge has been obtained. + + (b) Contributor APIs. + If Contributor’s Modifications include an application programming + interface and Contributor has knowledge of patent licenses which are + reasonably necessary to implement that API, Contributor must also + include this information in the LEGAL file. + + (c) Representations. + Contributor represents that, except as disclosed pursuant to Section + 3.4(a) above, Contributor believes that Contributor’s Modifications are + Contributor’s original creation(s) and/or Contributor has sufficient + rights to grant the rights conveyed by this License. + + 3.5 Required Notices. + You must duplicate the notice in Exhibit A in each file of the Source Code. + If it is not possible to put such notice in a particular Source Code file + due to its structure, then You must include such notice in a location (such + as a relevant directory) where a user would be likely to look for such a + notice. If You created one or more Modification(s) You may add your name as + a Contributor to the notice described in Exhibit A. You must also duplicate + this License in any documentation for the Source Code where You describe + recipients’ rights or ownership rights relating to Covered Code. You may + choose to offer, and to charge a fee for, warranty, support, indemnity or + liability obligations to one or more recipients of Covered Code. However, + You may do so only on Your own behalf, and not on behalf of the Initial + Developer or any Contributor. You must make it absolutely clear than any + such warranty, support, indemnity or liability obligation is offered by You + alone, and You hereby agree to indemnify the Initial Developer and every + Contributor for any liability incurred by the Initial Developer or such + Contributor as a result of warranty, support, indemnity or liability terms + You offer. + + 3.6 Distribution of Executable Versions. + You may distribute Covered Code in Executable form only if the requirements + of Section 3.1-3.5 have been met for that Covered Code, and if You include + a notice stating that the Source Code version of the Covered Code is + available under the terms of this License, including a description of how + and where You have fulfilled the obligations of Section 3.2. The notice + must be conspicuously included in any notice in an Executable version, + related documentation or collateral in which You describe recipients’ + rights relating to the Covered Code. You may distribute the Executable + version of Covered Code or ownership rights under a license of Your choice, + which may contain terms different from this License, provided that You are + in compliance with the terms of this License and that the license for the + Executable version does not attempt to limit or alter the recipient’s + rights in the Source Code version from the rights set forth in this + License. If You distribute the Executable version under a different license + You must make it absolutely clear that any terms which differ from this + License are offered by You alone, not by the Initial Developer, Original + Developer or any Contributor. You hereby agree to indemnify the Initial + Developer, Original Developer and every Contributor for any liability + incurred by the Initial Developer, Original Developer or such Contributor + as a result of any such terms You offer. + + 3.7 Larger Works. + You may create a Larger Work by combining Covered Code with other code not + governed by the terms of this License and distribute the Larger Work as a + single product. In such a case, You must make sure the requirements of this + License are fulfilled for the Covered Code. + +4. Inability to Comply Due to Statute or Regulation. + + If it is impossible for You to comply with any of the terms of this License + with respect to some or all of the Covered Code due to statute, judicial + order, or regulation then You must: (a) comply with the terms of this + License to the maximum extent possible; and (b) describe the limitations + and the code they affect. Such description must be included in the LEGAL + file described in Section 3.4 and must be included with all distributions + of the Source Code. Except to the extent prohibited by statute or + regulation, such description must be sufficiently detailed for a recipient + of ordinary skill to be able to understand it. + +5. Application of this License. + + This License applies to code to which the Initial Developer has attached + the notice in Exhibit A and to related Covered Code. + +6. Versions of the License. + + 6.1 New Versions. + Socialtext, Inc. (“Socialtext”) may publish revised and/or new versions of + the License from time to time. Each version will be given a distinguishing + version number. + + 6.2 Effect of New Versions. + Once Covered Code has been published under a particular version of the + License, You may always continue to use it under the terms of that version. + You may also choose to use such Covered Code under the terms of any + subsequent version of the License published by Socialtext. No one other + than Socialtext has the right to modify the terms applicable to Covered + Code created under this License. + + 6.3 Derivative Works. + If You create or use a modified version of this License (which you may only + do in order to apply it to code which is not already Covered Code governed + by this License), You must (a) rename Your license so that the phrases + “Socialtext”, “CPAL” or any confusingly similar phrase do not appear in + your license (except to note that your license differs from this License) + and (b) otherwise make it clear that Your version of the license contains + terms which differ from the CPAL. (Filling in the name of the Initial + Developer, Original Developer, Original Code or Contributor in the notice + described in Exhibit A shall not of themselves be deemed to be + modifications of this License.) + +7. DISCLAIMER OF WARRANTY. + + COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN “AS IS” BASIS, WITHOUT + WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT + LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF DEFECTS, + MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE + RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE IS WITH YOU. + SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE + INITIAL DEVELOPER, ORIGINAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE + COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF + WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY + COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER. + +8. TERMINATION. + + 8.1 This License and the rights granted hereunder will terminate + automatically if You fail to comply with terms herein and fail to cure such + breach within 30 days of becoming aware of the breach. All sublicenses to + the Covered Code which are properly granted shall survive any termination + of this License. Provisions which, by their nature, must remain in effect + beyond the termination of this License shall survive. + + 8.2 If You initiate litigation by asserting a patent infringement claim + (excluding declatory judgment actions) against Initial Developer, Original + Developer or a Contributor (the Initial Developer, Original Developer or + Contributor against whom You file such action is referred to as + “Participant”) alleging that: + +   + + (a) such Participant’s Contributor Version directly or indirectly + infringes any patent, then any and all rights granted by such + Participant to You under Sections 2.1 and/or 2.2 of this License shall, + upon 60 days notice from Participant terminate prospectively, unless if + within 60 days after receipt of notice You either: (i) agree in writing + to pay Participant a mutually agreeable reasonable royalty for Your + past and future use of Modifications made by such Participant, or (ii) + withdraw Your litigation claim with respect to the Contributor Version + against such Participant. If within 60 days of notice, a reasonable + royalty and payment arrangement are not mutually agreed upon in writing + by the parties or the litigation claim is not withdrawn, the rights + granted by Participant to You under Sections 2.1 and/or 2.2 + automatically terminate at the expiration of the 60 day notice period + specified above. + + (b) any software, hardware, or device, other than such Participant’s + Contributor Version, directly or indirectly infringes any patent, then + any rights granted to You by such Participant under Sections 2.1(b) and + 2.2(b) are revoked effective as of the date You first made, used, sold, + distributed, or had made, Modifications made by that Participant. + + 8.3 If You assert a patent infringement claim against Participant alleging + that such Participant’s Contributor Version directly or indirectly + infringes any patent where such claim is resolved (such as by license or + settlement) prior to the initiation of patent infringement litigation, then + the reasonable value of the licenses granted by such Participant under + Sections 2.1 or 2.2 shall be taken into account in determining the amount + or value of any payment or license. + + 8.4 In the event of termination under Sections 8.1 or 8.2 above, all end + user license agreements (excluding distributors and resellers) which have + been validly granted by You or any distributor hereunder prior to + termination shall survive termination. + +9. LIMITATION OF LIABILITY. + + UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT (INCLUDING + NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL YOU, THE INITIAL DEVELOPER, + ORIGINAL DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY DISTRIBUTOR OF COVERED + CODE, OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR + ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY + CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL, WORK + STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL + DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF THE + POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF LIABILITY SHALL NOT APPLY + TO LIABILITY FOR DEATH OR PERSONAL INJURY RESULTING FROM SUCH PARTY’S + NEGLIGENCE TO THE EXTENT APPLICABLE LAW PROHIBITS SUCH LIMITATION. SOME + JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR + CONSEQUENTIAL DAMAGES, SO THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO + YOU. + +10. U.S. GOVERNMENT END USERS. + + The Covered Code is a “commercial item,” as that term is defined in 48 + C.F.R. 2.101 (Oct. 1995), consisting of “commercial computer software” and + “commercial computer software documentation,” as such terms are used in 48 + C.F.R. 12.212 (Sept. 1995). Consistent with 48 C.F.R. 12.212 and 48 C.F.R. + 227.7202-1 through 227.7202-4 (June 1995), all U.S. Government End Users + acquire Covered Code with only those rights set forth herein. + +11. MISCELLANEOUS. + + This License represents the complete agreement concerning subject matter + hereof. If any provision of this License is held to be unenforceable, such + provision shall be reformed only to the extent necessary to make it + enforceable. This License shall be governed by California law provisions + (except to the extent applicable law, if any, provides otherwise), + excluding its conflict-of-law provisions. With respect to disputes in which + at least one party is a citizen of, or an entity chartered or registered to + do business in the United States of America, any litigation relating to + this License shall be subject to the jurisdiction of the Federal Courts of + the Northern District of California, with venue lying in Santa Clara + County, California, with the losing party responsible for costs, including + without limitation, court costs and reasonable attorneys’ fees and + expenses. The application of the United Nations Convention on Contracts for + the International Sale of Goods is expressly excluded. Any law or + regulation which provides that the language of a contract shall be + construed against the drafter shall not apply to this License. + +12. RESPONSIBILITY FOR CLAIMS. + + As between Initial Developer, Original Developer and the Contributors, each + party is responsible for claims and damages arising, directly or + indirectly, out of its utilization of rights under this License and You + agree to work with Initial Developer, Original Developer and Contributors + to distribute such responsibility on an equitable basis. Nothing herein is + intended or shall be deemed to constitute any admission of liability. + +13. MULTIPLE-LICENSED CODE. + + Initial Developer may designate portions of the Covered Code as + Multiple-Licensed. Multiple-Licensed means that the Initial Developer + permits you to utilize portions of the Covered Code under Your choice of + the CPAL or the alternative licenses, if any, specified by the Initial + Developer in the file described in Exhibit A. + +14. ADDITIONAL TERM: ATTRIBUTION + + (a) As a modest attribution to the organizer of the development of the + Original Code (“Original Developer”), in the hope that its promotional + value may help justify the time, money and effort invested in writing the + Original Code, the Original Developer may include in Exhibit B + (“Attribution Information”) a requirement that each time an Executable and + Source Code or a Larger Work is launched or initially run (which includes + initiating a session), a prominent display of the Original Developer’s + Attribution Information (as defined below) must occur on the graphic user + interface employed by the end user to access such Covered Code (which may + include display on a splash screen), if any. The size of the graphic image + should be consistent with the size of the other elements of the Attribution + Information. If the access by the end user to the Executable and Source + Code does not create a graphic user interface for access to the Covered + Code, this obligation shall not apply. If the Original Code displays such + Attribution Information in a particular form (such as in the form of a + splash screen, notice at login, an “about” display, or dedicated + attribution area on user interface screens), continued use of such form for + that Attribution Information is one way of meeting this requirement for + notice. + + (b) Attribution information may only include a copyright notice, a brief + phrase, graphic image and a URL (“Attribution Information”) and is subject + to the Attribution Limits as defined below. For these purposes, prominent + shall mean display for sufficient duration to give reasonable notice to the + user of the identity of the Original Developer and that if You include + Attribution Information or similar information for other parties, You must + ensure that the Attribution Information for the Original Developer shall be + no less prominent than such Attribution Information or similar information + for the other party. For greater certainty, the Original Developer may + choose to specify in Exhibit B below that the above attribution requirement + only applies to an Executable and Source Code resulting from the Original + Code or any Modification, but not a Larger Work. The intent is to provide + for reasonably modest attribution, therefore the Original Developer cannot + require that You display, at any time, more than the following information + as Attribution Information: (a) a copyright notice including the name of + the Original Developer; (b) a word or one phrase (not exceeding 10 words); + (c) one graphic image provided by the Original Developer; and (d) a URL + (collectively, the “Attribution Limits”). + + (c) If Exhibit B does not include any Attribution Information, then there + are no requirements for You to display any Attribution Information of the + Original Developer. + + (d) You acknowledge that all trademarks, service marks and/or trade names + contained within the Attribution Information distributed with the Covered + Code are the exclusive property of their owners and may only be used with + the permission of their owners, or under circumstances otherwise permitted + by law or as expressly set out in this License. + +15. ADDITIONAL TERM: NETWORK USE. + + The term “External Deployment” means the use, distribution, or + communication of the Original Code or Modifications in any way such that + the Original Code or Modifications may be used by anyone other than You, + whether those works are distributed or communicated to those persons or + made available as an application intended for use over a network. As an + express condition for the grants of license hereunder, You must treat any + External Deployment by You of the Original Code or Modifications as a + distribution under section 3.1 and make Source Code available under Section + 3.2. + +EXHIBIT A. Common Public Attribution License Version 1.0. + + “The contents of this file are subject to the Common Public Attribution + License Version 1.0 (the “License”); you may not use this file except in + compliance with the License. You may obtain a copy of the License at + _____________. The License is based on the Mozilla Public License Version + 1.1 but Sections 14 and 15 have been added to cover use of software over a + computer network and provide for limited attribution for the Original + Developer. In addition, Exhibit A has been modified to be consistent with + Exhibit B. + +   + + Software distributed under the License is distributed on an “AS IS” basis, + WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License + for the specific language governing rights and limitations under the + License. + + The Original Code is______________________. + + The Original Developer is not the Initial Developer and is __________. If + left blank, the Original Developer is the Initial Developer. + + The Initial Developer of the Original Code is ____________. All portions of + the code written by ___________ are Copyright (c) _____. All Rights + Reserved. + + Contributor ______________________. + + Alternatively, the contents of this file may be used under the terms of the + _____ license (the [___] License), in which case the provisions of [______] + License are applicable instead of those above. + + If you wish to allow use of your version of this file only under the terms + of the [____] License and not to allow others to use your version of this + file under the CPAL, indicate your decision by deleting the provisions + above and replace them with the notice and other provisions required by the + [___] License. If you do not delete the provisions above, a recipient may + use your version of this file under either the CPAL or the [___] License.” + + [NOTE: The text of this Exhibit A may differ slightly from the text of the + notices in the Source Code files of the Original Code. You should use the + text of this Exhibit A rather than the text found in the Original Code + Source Code for Your Modifications.] + +EXHIBIT B. Attribution Information + + Attribution Copyright Notice: _______________________ + +   + + Attribution Phrase (not exceeding 10 words): _______________________ + + Attribution URL: _______________________ + + Graphic Image as provided in the Covered Code, if any. + + Display of Attribution Information is [required/not required] in Larger + Works which are defined in the CPAL as a work which combines Covered Code + or portions thereof with code not governed by the terms of the CPAL. + diff --git a/audiogame-manager.sh b/audiogame-manager.sh index ae56cc4..7ef30cd 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -1,22 +1,43 @@ #!/usr/bin/env bash # -# Copyright 2020, Stormux, +# ■The contents of this file are subject to the Common Public Attribution +# License Version 1.0 (the ■License■); you may not use this file except in +# compliance with the License. You may obtain a copy of the License at +# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version +# 1.1 but Sections 14 and 15 have been added to cover use of software over a +# computer network and provide for limited attribution for the Original +# Developer. In addition, Exhibit A has been modified to be consistent with +# Exhibit B. # -# This is free software; you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free -# Software Foundation; either version 3, or (at your option) any later -# version. +# Software distributed under the License is distributed on an ■AS IS■ basis, +# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License +# for the specific language governing rights and limitations under the +# License. # -# This software is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -# General Public License for more details. +# The Original Code is copyright 2020 Billy Wolfe. # -# You should have received a copy of the GNU General Public License -# along with this package; see the file COPYING. If not, write to the Free -# Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA -# 02110-1301, USA. +# The Original Developer is not the Initial Developer and is . If +# left blank, the Original Developer is the Initial Developer. # +# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of +# the code written by Billy Wolfe are Copyright (c) 2020. All Rights +# Reserved. +# +# Contributor Michael Taboada. +# +# Contributor Jeremiah Ticket. +# +# Attribution Copyright Notice: Copyright 2020 Storm Dragon +# +# Attribution Phrase (not exceeding 10 words): _______________________ +# +# Attribution URL: https://stormgames.wolfe.casa +# +# Graphic Image as provided in the Covered Code, if any. +# +# Display of Attribution Information is required in Larger +# Works which are defined in the CPAL as a work which combines Covered Code +# or portions thereof with code not governed by the terms of the CPAL. # Dialog accessibility export DIALOGOPTS='--no-lines --visit-items' @@ -448,6 +469,7 @@ gameList=( "Q9" "Revenge of the Undead" "Rhythm Rage" + #"River raiders" "RS Games" "Run For Your Life" "Sequence Storm" @@ -546,11 +568,11 @@ case "${game}" in ;; "Chopper Challenge") # Freezes at menu - install_wine_bottle vb6run dx8vb setupapi + install_wine_bottle vb6run dx8vb speechsdk download "https://www.agarchive.net/games/XSight/chopper%20challenge%20setup.exe" - wine "${cache}/chopper challenge setup.exe" & - xdotool sleep 5 type y 2> /dev/null - xdotool sleep 1 key --clearmodifiers alt+n sleep 2 key alt+n sleep 2 key alt+n sleep 2 key alt+i sleep 5 key alt+f 2> /dev/null + wine "${cache}/chopper challenge setup.exe" /silent & + xdotool sleep 5 key y 2> /dev/null + wineserver -w echo "$USER|n/a" >> "$WINEPREFIX/drive_c/Program Files/x-sight interactive/chopper challenge/config.dat" add_launcher "c:\Program Files\x-sight interactive\chopper challenge\Chopper.exe" ;; @@ -855,6 +877,15 @@ EOF find "${WINEPREFIX}" -type f -name 'nvdaControllerClient32.dll' -exec cp -v "${cache}/nvdaControllerClient32.dll" "{}" \; add_launcher "c:\Program Files\rhythm rage/game.exe" ;; + "River Raiders") + # Choppy sound under water. + install_wine_bottle + download "https://www.agarchive.net/games/XSight/River%20Raiders%201.3.5.exe" + wine "$cache/River Raiders 1.3.5.exe" /silent & + xdotool sleep 5 type y 2> /dev/null + xdotool sleep 1 key --clearmodifiers alt+n sleep 2 key alt+n sleep 2 key alt+n sleep 2 key alt+i sleep 5 key alt+f 2> /dev/null + add_launcher "c:\Program Files\River Raiders\raid.exe" + ;; "RS Games") export winVer="win7" install_wine_bottle speechsdk diff --git a/speech/set-voice.sh b/speech/set-voice.sh index 946cccb..f4209dc 100755 --- a/speech/set-voice.sh +++ b/speech/set-voice.sh @@ -3,24 +3,47 @@ # Set the default wine voice based on installed options. # Rate can be specified as a numeric argument to this script, 1 through 9. # The default rate is 7 + # -# Copyright 2020, Storm Dragon, +# ■The contents of this file are subject to the Common Public Attribution +# License Version 1.0 (the ■License■); you may not use this file except in +# compliance with the License. You may obtain a copy of the License at +# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version +# 1.1 but Sections 14 and 15 have been added to cover use of software over a +# computer network and provide for limited attribution for the Original +# Developer. In addition, Exhibit A has been modified to be consistent with +# Exhibit B. # -# This is free software; you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free -# Software Foundation; either version 3, or (at your option) any later -# version. +# Software distributed under the License is distributed on an ■AS IS■ basis, +# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License +# for the specific language governing rights and limitations under the +# License. # -# This software is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -# General Public License for more details. +# The Original Code is copyright 2020 Billy Wolfe. # -# You should have received a copy of the GNU General Public License -# along with this package; see the file COPYING. If not, write to the Free -# Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA -# 02110-1301, USA. +# The Original Developer is not the Initial Developer and is . If +# left blank, the Original Developer is the Initial Developer. # +# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of +# the code written by Billy Wolfe are Copyright (c) 2020. All Rights +# Reserved. +# +# Contributor Michael Taboada. +# +# Contributor Jeremiah Ticket. +# +# Attribution Copyright Notice: Copyright 2020 Storm Dragon +# +# Attribution Phrase (not exceeding 10 words): _______________________ +# +# Attribution URL: https://stormgames.wolfe.casa +# +# Graphic Image as provided in the Covered Code, if any. +# +# Display of Attribution Information is required in Larger +# Works which are defined in the CPAL as a work which combines Covered Code +# or portions thereof with code not governed by the terms of the CPAL. + #--code-- # Settings to improve accessibility of dialog. From c73f6034ddab66123bb9b1197309829f530616c8 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Wed, 16 Dec 2020 14:51:34 -0500 Subject: [PATCH 12/23] Moved mac launcher to the mac directory. --- mac-launcher.applescript => mac/mac-launcher.applescript | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename mac-launcher.applescript => mac/mac-launcher.applescript (100%) diff --git a/mac-launcher.applescript b/mac/mac-launcher.applescript similarity index 100% rename from mac-launcher.applescript rename to mac/mac-launcher.applescript From d3f948d597a2c638a0c0fc83b7d21431b9b816a2 Mon Sep 17 00:00:00 2001 From: Jeremiah Ticket Date: Wed, 16 Dec 2020 10:56:54 -0900 Subject: [PATCH 13/23] Updated applescript to work from the mac folder. --- mac/mac-launcher.applescript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mac/mac-launcher.applescript b/mac/mac-launcher.applescript index e8573a9..9e43aa8 100644 --- a/mac/mac-launcher.applescript +++ b/mac/mac-launcher.applescript @@ -32,5 +32,5 @@ set gameFolder to choose folder with prompt "Choose your game and press enter:" set gameFolder to convertPathToPOSIXString(gameFolder) set gameFolder to quoted form of gameFolder set gameName to do shell script ("basename " & gameFolder) -do shell script "/usr/local/bin/bash -l " & currentPath & "audiogame-manager.sh -l " & gameName & " &> /dev/null &" +do shell script "/usr/local/bin/bash -l " & currentPath & "../audiogame-manager.sh -l " & gameName & " &> /dev/null &" do shell script "say -v alex Launching " & gameName & ", please wait..." \ No newline at end of file From 207482505649f11745304332e077fa7252fa8123 Mon Sep 17 00:00:00 2001 From: Michael Taboada Date: Wed, 16 Dec 2020 13:36:05 -0800 Subject: [PATCH 14/23] Fix license stuff --- LICENSE | 27 +++++++++------------------ audiogame-manager.sh | 4 ++-- speech/set-voice.sh | 4 ++-- 3 files changed, 13 insertions(+), 22 deletions(-) diff --git a/LICENSE b/LICENSE index 5c0ef21..95c89aa 100644 --- a/LICENSE +++ b/LICENSE @@ -484,7 +484,7 @@ EXHIBIT A. Common Public Attribution License Version 1.0. “The contents of this file are subject to the Common Public Attribution License Version 1.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at - _____________. The License is based on the Mozilla Public License Version + https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover use of software over a computer network and provide for limited attribution for the Original Developer. In addition, Exhibit A has been modified to be consistent with @@ -497,27 +497,18 @@ EXHIBIT A. Common Public Attribution License Version 1.0. for the specific language governing rights and limitations under the License. - The Original Code is______________________. + The Original Code is audiogame manager. The Original Developer is not the Initial Developer and is __________. If left blank, the Original Developer is the Initial Developer. - The Initial Developer of the Original Code is ____________. All portions of - the code written by ___________ are Copyright (c) _____. All Rights + The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of + the code written by Billy Wolfe are Copyright (c) 2020. All Rights Reserved. - Contributor ______________________. + Contributor Michael Taboada. - Alternatively, the contents of this file may be used under the terms of the - _____ license (the [___] License), in which case the provisions of [______] - License are applicable instead of those above. - - If you wish to allow use of your version of this file only under the terms - of the [____] License and not to allow others to use your version of this - file under the CPAL, indicate your decision by deleting the provisions - above and replace them with the notice and other provisions required by the - [___] License. If you do not delete the provisions above, a recipient may - use your version of this file under either the CPAL or the [___] License.” + Contributor Jeremiah Ticket. [NOTE: The text of this Exhibit A may differ slightly from the text of the notices in the Source Code files of the Original Code. You should use the @@ -526,17 +517,17 @@ EXHIBIT A. Common Public Attribution License Version 1.0. EXHIBIT B. Attribution Information - Attribution Copyright Notice: _______________________ + Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.   Attribution Phrase (not exceeding 10 words): _______________________ - Attribution URL: _______________________ + Attribution URL: https://stormgames.wolfe.casa Graphic Image as provided in the Covered Code, if any. - Display of Attribution Information is [required/not required] in Larger + Display of Attribution Information is required in Larger Works which are defined in the CPAL as a work which combines Covered Code or portions thereof with code not governed by the terms of the CPAL. diff --git a/audiogame-manager.sh b/audiogame-manager.sh index 7ef30cd..d98f2f0 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -14,7 +14,7 @@ # for the specific language governing rights and limitations under the # License. # -# The Original Code is copyright 2020 Billy Wolfe. +# The Original Code is audiogame manager. # # The Original Developer is not the Initial Developer and is . If # left blank, the Original Developer is the Initial Developer. @@ -27,7 +27,7 @@ # # Contributor Jeremiah Ticket. # -# Attribution Copyright Notice: Copyright 2020 Storm Dragon +# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved. # # Attribution Phrase (not exceeding 10 words): _______________________ # diff --git a/speech/set-voice.sh b/speech/set-voice.sh index f4209dc..ec3c1c9 100755 --- a/speech/set-voice.sh +++ b/speech/set-voice.sh @@ -19,7 +19,7 @@ # for the specific language governing rights and limitations under the # License. # -# The Original Code is copyright 2020 Billy Wolfe. +# The Original Code is audiogame manager. # # The Original Developer is not the Initial Developer and is . If # left blank, the Original Developer is the Initial Developer. @@ -32,7 +32,7 @@ # # Contributor Jeremiah Ticket. # -# Attribution Copyright Notice: Copyright 2020 Storm Dragon +# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved. # # Attribution Phrase (not exceeding 10 words): _______________________ # From bd88b91c537bb0a5c4c9651fe33d41614ba96eb1 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Wed, 16 Dec 2020 17:16:16 -0500 Subject: [PATCH 15/23] Added license information. --- LICENSE | 2 +- audiogame-manager.sh | 93 +++++++++++--------- game-scripts/crazy-party-build-games.sh | 41 ++++++++- game-scripts/revenge-of-the-undead-update.sh | 41 ++++++++- game-scripts/swamp-update.sh | 41 ++++++++- game-scripts/topspeedserver.sh | 41 ++++++++- speech/set-voice.sh | 2 +- wine/mkwine.sh | 41 ++++++++- 8 files changed, 253 insertions(+), 49 deletions(-) diff --git a/LICENSE b/LICENSE index 95c89aa..1ba48b9 100644 --- a/LICENSE +++ b/LICENSE @@ -521,7 +521,7 @@ EXHIBIT B. Attribution Information   - Attribution Phrase (not exceeding 10 words): _______________________ + Attribution Phrase (not exceeding 10 words): A Stormux project Attribution URL: https://stormgames.wolfe.casa diff --git a/audiogame-manager.sh b/audiogame-manager.sh index d98f2f0..a834d67 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -1,43 +1,47 @@ #!/usr/bin/env bash -# -# ■The contents of this file are subject to the Common Public Attribution -# License Version 1.0 (the ■License■); you may not use this file except in -# compliance with the License. You may obtain a copy of the License at -# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version -# 1.1 but Sections 14 and 15 have been added to cover use of software over a -# computer network and provide for limited attribution for the Original -# Developer. In addition, Exhibit A has been modified to be consistent with -# Exhibit B. -# -# Software distributed under the License is distributed on an ■AS IS■ basis, -# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License -# for the specific language governing rights and limitations under the -# License. -# -# The Original Code is audiogame manager. -# -# The Original Developer is not the Initial Developer and is . If -# left blank, the Original Developer is the Initial Developer. -# -# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of -# the code written by Billy Wolfe are Copyright (c) 2020. All Rights -# Reserved. -# -# Contributor Michael Taboada. -# -# Contributor Jeremiah Ticket. -# -# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved. -# -# Attribution Phrase (not exceeding 10 words): _______________________ -# -# Attribution URL: https://stormgames.wolfe.casa -# -# Graphic Image as provided in the Covered Code, if any. -# -# Display of Attribution Information is required in Larger -# Works which are defined in the CPAL as a work which combines Covered Code -# or portions thereof with code not governed by the terms of the CPAL. + +license() { +cat << EOF + ■The contents of this file are subject to the Common Public Attribution + License Version 1.0 (the ■License■); you may not use this file except in + compliance with the License. You may obtain a copy of the License at + https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version + 1.1 but Sections 14 and 15 have been added to cover use of software over a + computer network and provide for limited attribution for the Original + Developer. In addition, Exhibit A has been modified to be consistent with + Exhibit B. + + Software distributed under the License is distributed on an ■AS IS■ basis, + WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License + for the specific language governing rights and limitations under the + License. + + The Original Code is audiogame manager. + + The Original Developer is not the Initial Developer and is . If + left blank, the Original Developer is the Initial Developer. + + The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of + the code written by Billy Wolfe are Copyright (c) 2020. All Rights + Reserved. + + Contributor Michael Taboada. + + Contributor Jeremiah Ticket. + + Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved. + + Attribution Phrase (not exceeding 10 words): A Stormux project + + Attribution URL: https://stormgames.wolfe.casa + + Graphic Image as provided in the Covered Code, if any. + + Display of Attribution Information is required in Larger + Works which are defined in the CPAL as a work which combines Covered Code + or portions thereof with code not governed by the terms of the CPAL. +EOF +} # Dialog accessibility export DIALOGOPTS='--no-lines --visit-items' @@ -45,7 +49,7 @@ export DIALOGOPTS='--no-lines --visit-items' # Automatic update function update() { local filePath="$(command -v ${0})" - if file "${filePath}" | grep -q 'Bourne-Again shell script, ASCII text' ; then + if file "${filePath}" | grep -q 'Bourne-Again shell script,' ; then return fi # make sure the site can be reached @@ -220,6 +224,9 @@ download() { } help() { + echo "${0##*/}" + echo "Released under the terms of the Common Public Attribution License Version 1.0" + echo -e "This is a Stormux project: https://stormux.org\n" echo -e "Usage:\n" echo "With no arguments, open the game launcher." for i in "${!command[@]}" ; do @@ -496,10 +503,11 @@ fi # Array of command line arguments declare -A command=( [c]="Check your system for necessary components." - [d]="debug mode, wine will be much more verbose when games are launched with this flag." + [d]="Debug mode, wine will be much more verbose when games are launched with this flag." [h]="This help screen." [i]="Install games." - [l:]="launch given game without interactive audiogame-manager menu specified by its wine bottle." + [L]="Display license information." + [l:]="Launch given game without interactive audiogame-manager menu specified by its wine bottle." [N]="No cache, delete the installer after it has been extracted." [r]="Remove a game. This will delete all game data." ) @@ -516,6 +524,7 @@ while getopts "${args}" i ; do ;; h) help;; i) game_installer;; + L) license;; l) game_launcher "${OPTARG}";; N) noCache="true";; r) game_removal;; diff --git a/game-scripts/crazy-party-build-games.sh b/game-scripts/crazy-party-build-games.sh index 7897c17..f53541f 100755 --- a/game-scripts/crazy-party-build-games.sh +++ b/game-scripts/crazy-party-build-games.sh @@ -1,5 +1,44 @@ #!/bin/bash - +# +# âe contents of this file are subject to the Common Public Attribution +# License Version 1.0 (the âcenseâ you may not use this file except in +# compliance with the License. You may obtain a copy of the License at +# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version +# 1.1 but Sections 14 and 15 have been added to cover use of software over a +# computer network and provide for limited attribution for the Original +# Developer. In addition, Exhibit A has been modified to be consistent with +# Exhibit B. +# +# Software distributed under the License is distributed on an â ISâasis, +# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License +# for the specific language governing rights and limitations under the +# License. +# +# The Original Code is audiogame manager. +# +# The Original Developer is not the Initial Developer and is . If +# left blank, the Original Developer is the Initial Developer. +# +# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of +# the code written by Billy Wolfe are Copyright (c) 2020. All Rights +# Reserved. +# +# Contributor Michael Taboada. +# +# Contributor Jeremiah Ticket. +# +# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved. +# +# Attribution Phrase (not exceeding 10 words): A Stormux project +# +# Attribution URL: https://stormgames.wolfe.casa +# +# Graphic Image as provided in the Covered Code, if any. +# +# Display of Attribution Information is required in Larger +# Works which are defined in the CPAL as a work which combines Covered Code +# or portions thereof with code not governed by the terms of the CPAL. + for i in dialog unix2dos; do if ! command -v $i &> /dev/null ; then echo "Please install dialog and dos2unix before using this script." diff --git a/game-scripts/revenge-of-the-undead-update.sh b/game-scripts/revenge-of-the-undead-update.sh index faa88f9..084c112 100755 --- a/game-scripts/revenge-of-the-undead-update.sh +++ b/game-scripts/revenge-of-the-undead-update.sh @@ -1,5 +1,44 @@ #!/usr/bin/env bash - +# +# âe contents of this file are subject to the Common Public Attribution +# License Version 1.0 (the âcenseâ you may not use this file except in +# compliance with the License. You may obtain a copy of the License at +# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version +# 1.1 but Sections 14 and 15 have been added to cover use of software over a +# computer network and provide for limited attribution for the Original +# Developer. In addition, Exhibit A has been modified to be consistent with +# Exhibit B. +# +# Software distributed under the License is distributed on an â ISâasis, +# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License +# for the specific language governing rights and limitations under the +# License. +# +# The Original Code is audiogame manager. +# +# The Original Developer is not the Initial Developer and is . If +# left blank, the Original Developer is the Initial Developer. +# +# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of +# the code written by Billy Wolfe are Copyright (c) 2020. All Rights +# Reserved. +# +# Contributor Michael Taboada. +# +# Contributor Jeremiah Ticket. +# +# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved. +# +# Attribution Phrase (not exceeding 10 words): A Stormux project +# +# Attribution URL: https://stormgames.wolfe.casa +# +# Graphic Image as provided in the Covered Code, if any. +# +# Display of Attribution Information is required in Larger +# Works which are defined in the CPAL as a work which combines Covered Code +# or portions thereof with code not governed by the terms of the CPAL. + cache="${XDG_CONFIG_HOME:-$HOME/.config}/storm-games/audiogame-manager/cache" url="https://tunmi13.dev/projects/rotu.zip" (rm -v "${cache}/rotu.zip" diff --git a/game-scripts/swamp-update.sh b/game-scripts/swamp-update.sh index 410b4b1..93f883a 100755 --- a/game-scripts/swamp-update.sh +++ b/game-scripts/swamp-update.sh @@ -1,5 +1,44 @@ #!/bin/bash - +# +# âe contents of this file are subject to the Common Public Attribution +# License Version 1.0 (the âcenseâ you may not use this file except in +# compliance with the License. You may obtain a copy of the License at +# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version +# 1.1 but Sections 14 and 15 have been added to cover use of software over a +# computer network and provide for limited attribution for the Original +# Developer. In addition, Exhibit A has been modified to be consistent with +# Exhibit B. +# +# Software distributed under the License is distributed on an â ISâasis, +# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License +# for the specific language governing rights and limitations under the +# License. +# +# The Original Code is audiogame manager. +# +# The Original Developer is not the Initial Developer and is . If +# left blank, the Original Developer is the Initial Developer. +# +# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of +# the code written by Billy Wolfe are Copyright (c) 2020. All Rights +# Reserved. +# +# Contributor Michael Taboada. +# +# Contributor Jeremiah Ticket. +# +# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved. +# +# Attribution Phrase (not exceeding 10 words): A Stormux project +# +# Attribution URL: https://stormgames.wolfe.casa +# +# Graphic Image as provided in the Covered Code, if any. +# +# Display of Attribution Information is required in Larger +# Works which are defined in the CPAL as a work which combines Covered Code +# or portions thereof with code not governed by the terms of the CPAL. + updateURL="https://www.kaldobsky.com/audiogames/SwampPatch.zip" extract_error() { diff --git a/game-scripts/topspeedserver.sh b/game-scripts/topspeedserver.sh index e201b03..29d39e5 100755 --- a/game-scripts/topspeedserver.sh +++ b/game-scripts/topspeedserver.sh @@ -1,5 +1,44 @@ #!/bin/bash - +# +# âe contents of this file are subject to the Common Public Attribution +# License Version 1.0 (the âcenseâ you may not use this file except in +# compliance with the License. You may obtain a copy of the License at +# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version +# 1.1 but Sections 14 and 15 have been added to cover use of software over a +# computer network and provide for limited attribution for the Original +# Developer. In addition, Exhibit A has been modified to be consistent with +# Exhibit B. +# +# Software distributed under the License is distributed on an â ISâasis, +# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License +# for the specific language governing rights and limitations under the +# License. +# +# The Original Code is audiogame manager. +# +# The Original Developer is not the Initial Developer and is . If +# left blank, the Original Developer is the Initial Developer. +# +# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of +# the code written by Billy Wolfe are Copyright (c) 2020. All Rights +# Reserved. +# +# Contributor Michael Taboada. +# +# Contributor Jeremiah Ticket. +# +# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved. +# +# Attribution Phrase (not exceeding 10 words): A Stormux project +# +# Attribution URL: https://stormgames.wolfe.casa +# +# Graphic Image as provided in the Covered Code, if any. +# +# Display of Attribution Information is required in Larger +# Works which are defined in the CPAL as a work which combines Covered Code +# or portions thereof with code not governed by the terms of the CPAL. + path=${1:-~/.local/wine/top-speed-3/drive_c/Program\ Files/Playing\ in\ the\ dark/Top\ Speed\ 3} echo "Enter URL or IP address for Top Speed 3 Server:" read -r -e server diff --git a/speech/set-voice.sh b/speech/set-voice.sh index ec3c1c9..91367bc 100755 --- a/speech/set-voice.sh +++ b/speech/set-voice.sh @@ -34,7 +34,7 @@ # # Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved. # -# Attribution Phrase (not exceeding 10 words): _______________________ +# Attribution Phrase (not exceeding 10 words): A Stormux project # # Attribution URL: https://stormgames.wolfe.casa # diff --git a/wine/mkwine.sh b/wine/mkwine.sh index 9ce4838..6178c45 100755 --- a/wine/mkwine.sh +++ b/wine/mkwine.sh @@ -1,5 +1,44 @@ #!/bin/bash - +# +# âe contents of this file are subject to the Common Public Attribution +# License Version 1.0 (the âcenseâ you may not use this file except in +# compliance with the License. You may obtain a copy of the License at +# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version +# 1.1 but Sections 14 and 15 have been added to cover use of software over a +# computer network and provide for limited attribution for the Original +# Developer. In addition, Exhibit A has been modified to be consistent with +# Exhibit B. +# +# Software distributed under the License is distributed on an â ISâasis, +# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License +# for the specific language governing rights and limitations under the +# License. +# +# The Original Code is audiogame manager. +# +# The Original Developer is not the Initial Developer and is . If +# left blank, the Original Developer is the Initial Developer. +# +# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of +# the code written by Billy Wolfe are Copyright (c) 2020. All Rights +# Reserved. +# +# Contributor Michael Taboada. +# +# Contributor Jeremiah Ticket. +# +# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved. +# +# Attribution Phrase (not exceeding 10 words): A Stormux project +# +# Attribution URL: https://stormgames.wolfe.casa +# +# Graphic Image as provided in the Covered Code, if any. +# +# Display of Attribution Information is required in Larger +# Works which are defined in the CPAL as a work which combines Covered Code +# or portions thereof with code not governed by the terms of the CPAL. + export WINEARCH=win32 bottle="${1,,}" From 4cac85efb2ab7652c67a372e68f9d527ea9e3045 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Wed, 16 Dec 2020 19:18:01 -0500 Subject: [PATCH 16/23] Added game Pacman Talks. --- audiogame-manager.sh | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/audiogame-manager.sh b/audiogame-manager.sh index a834d67..64a88a6 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -469,6 +469,7 @@ gameList=( "MudSplat English" "MudSplat Swedish" "Oh Shit!" + "Pacman Talks" "Palace Punch Up" "Paladin of the Sky" "Perilous Hearts" @@ -837,6 +838,14 @@ EOF find "${WINEPREFIX}" -type f -name 'nvdaControllerClient32.dll' -exec cp -v "${cache}/nvdaControllerClient32.dll" "{}" \; add_launcher "c:\Program Files\oh_shit\OhShit.exe" ;; + "Pacman Talks") + install_wine_bottle speechsdk + download "http://www.gmagames.com/pmt101.exe" + wine "${cache}/pmt101.exe" /silent & + xdotool sleep 10 key --clearmodifiers alt+y 2> /dev/null + wineserver -w + add_launcher "c:\Program Files\Pacman Talks\pmt.exe" + ;; "Palace Punch Up") install_wine_bottle speechsdk download "https://www.agarchive.net/games/blastbay/palace%20punch-up%20setup.exe" From 087cec868198e7ab6e24ddbf5cba4949b22fab45 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Wed, 16 Dec 2020 19:54:45 -0500 Subject: [PATCH 17/23] Added game "The Gate" but it is not working fully yet, it freezes after the intro scene. --- audiogame-manager.sh | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/audiogame-manager.sh b/audiogame-manager.sh index 64a88a6..5d522cf 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -489,6 +489,7 @@ gameList=( "Swamp" "Technoshock" "The Blind Swordsman" + #"The Gate" "The Great Toy Robbery" #"Three D velocity" "Top Speed 3" @@ -839,7 +840,7 @@ EOF add_launcher "c:\Program Files\oh_shit\OhShit.exe" ;; "Pacman Talks") - install_wine_bottle speechsdk + install_wine_bottle download "http://www.gmagames.com/pmt101.exe" wine "${cache}/pmt101.exe" /silent & xdotool sleep 10 key --clearmodifiers alt+y 2> /dev/null @@ -1000,6 +1001,13 @@ EOF unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/the blind swordsmanPC.zip" add_launcher "c:\Program Files\TheBlindSwordsman.exe" ;; + "The Gate") + export winVer="win7" + install_wine_bottle + download "http://www.vgstorm.com/the_gate_installer.exe" + wine "${cache}/the_gate_installer.exe" /silent + add_launcher "c:\Program Files\VGStorm.com\The Gate\gate.exe" + ;; "The Great Toy Robbery") export winVer="win7" install_wine_bottle speechsdk From dc53aff8acec6c811a993c940b32e1063b209f37 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Wed, 16 Dec 2020 23:28:38 -0500 Subject: [PATCH 18/23] Added clear cache option. --- audiogame-manager.sh | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-) diff --git a/audiogame-manager.sh b/audiogame-manager.sh index 5d522cf..dcc0ae9 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -209,6 +209,26 @@ checklist() { exit 0 } +clear_cache() { + local answer + if [[ ! -d "${cache}" ]]; then + echo "No cache found at ${cache}." + return + fi + while ! [[ "${answer,,}" =~ ^yes$|^no$ ]]; do + echo "This will delete all contents of ${cache}. Are you sure you want to continue?" + echo "Please type yes or no." + echo + read -r answer + done + if [[ "$answer" == "no" ]]; then + return + fi + # All safety checks done. Delete the cache. + rm -rfv "${cache}" + echo "Cache deleted." +} + download() { local source=($@) for i in "${source[@]}" ; do @@ -489,7 +509,7 @@ gameList=( "Swamp" "Technoshock" "The Blind Swordsman" - #"The Gate" + "The Gate" "The Great Toy Robbery" #"Three D velocity" "Top Speed 3" @@ -505,6 +525,7 @@ fi # Array of command line arguments declare -A command=( [c]="Check your system for necessary components." + [C]="Clear the cache. All game installers will be deleted." [d]="Debug mode, wine will be much more verbose when games are launched with this flag." [h]="This help screen." [i]="Install games." @@ -520,6 +541,7 @@ args="${args//[[:space:]]/}" while getopts "${args}" i ; do case "$i" in c) checklist;; + C) clear_cache;; d) unset WINEDEBUG game_launcher From b028836be5e54825e938fdb27504d2c6bb30236f Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Thu, 17 Dec 2020 01:06:57 -0500 Subject: [PATCH 19/23] Triple Triad now works. --- audiogame-manager.sh | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/audiogame-manager.sh b/audiogame-manager.sh index dcc0ae9..1fd1694 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -54,7 +54,12 @@ update() { fi # make sure the site can be reached ping -c1 stormgames.wolfe.casa &> /dev/null || return - if [[ "$(wget --quiet -O - https://stormgames.wolfe.casa/downloads/audiogame-manager | sha256sum | cut -d ' ' -f1)" == "$(sha256sum "${filePath}" | cut -d ' ' -f1)" ]]; then + if [[ "$(uname)" == "Darwin" ]]; then + local downloadFile="audiogame-manager.mac.zip" + else + local downloadFile="audiogame-manager" + fi + if [[ "$(wget --quiet -O - https://stormgames.wolfe.casa/downloads/${downloadFile} | sha256sum | cut -d ' ' -f1)" == "$(sha256sum "${filePath}" | cut -d ' ' -f1)" ]]; then return fi echo "There is a new version of ${0##*/} available." @@ -62,9 +67,9 @@ update() { read -r continue if [[ "${continue,,}" =~ ^y|ye|yes$ ]]; then if [[ -w "$0" ]]; then - wget --quiet -O "${filePath}" "https://stormgames.wolfe.casa/downloads/audiogame-manager" + wget --quiet -O "${filePath}" "https://stormgames.wolfe.casa/downloads/${downloadFile}" else - sudo wget --quiet -O "${filePath}" "https://stormgames.wolfe.casa/downloads/audiogame-manager" + sudo wget --quiet -O "${filePath}" "https://stormgames.wolfe.casa/downloads/${downloadFile}" fi echo "${0##*/} has been updated. Please launch the program again to use the latest version." exit 0 @@ -1054,9 +1059,12 @@ EOF ;; "Triple Triad") export winVer="win7" - install_wine_bottle vb6run dx8vb quartz + install_wine_bottle vb6run dx8vb speechsdk download "https://www.kaldobsky.com/audiogames/tripletriad.zip" unzip -d "$WINEPREFIX/drive_c/Program Files/Triple Triad" "${cache}/tripletriad.zip" + wine "c:\Program Files\Triple Triad\Checkup.exe" & + xdotool sleep 10 key --clearmodifiers Return 2> /dev/null + wineserver -w add_launcher "c:\Program Files\Triple Triad\TripleTriad.exe" ;; "Undead Assault") From 0aea0c754922d7d828eadd3673c1fb9df87d1575 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Thu, 17 Dec 2020 08:07:07 -0500 Subject: [PATCH 20/23] Updated Triple Triad installation process. --- audiogame-manager.sh | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/audiogame-manager.sh b/audiogame-manager.sh index 1fd1694..9e484f0 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -1062,9 +1062,7 @@ EOF install_wine_bottle vb6run dx8vb speechsdk download "https://www.kaldobsky.com/audiogames/tripletriad.zip" unzip -d "$WINEPREFIX/drive_c/Program Files/Triple Triad" "${cache}/tripletriad.zip" - wine "c:\Program Files\Triple Triad\Checkup.exe" & - xdotool sleep 10 key --clearmodifiers Return 2> /dev/null - wineserver -w + wine "c:\Program Files\Triple Triad\Checkup.exe" /verysilent add_launcher "c:\Program Files\Triple Triad\TripleTriad.exe" ;; "Undead Assault") From 197b3edae004ff970303378668fa234f9312807e Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Thu, 17 Dec 2020 08:25:01 -0500 Subject: [PATCH 21/23] Updated apple launcher. --- mac/mac-launcher.applescript | 42 +++++++++++++++++++++++++++++++++++- 1 file changed, 41 insertions(+), 1 deletion(-) diff --git a/mac/mac-launcher.applescript b/mac/mac-launcher.applescript index 9e43aa8..3dde642 100644 --- a/mac/mac-launcher.applescript +++ b/mac/mac-launcher.applescript @@ -1,3 +1,43 @@ +# +# Ã contents of this file are subject to the Common Public Attribution +# License Version 1.0 (the ÃenseÃyou may not use this file except in +# compliance with the License. You may obtain a copy of the License at +# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version +# 1.1 but Sections 14 and 15 have been added to cover use of software over a +# computer network and provide for limited attribution for the Original +# Developer. In addition, Exhibit A has been modified to be consistent with +# Exhibit B. +# +# Software distributed under the License is distributed on an ÃISÃsis, +# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License +# for the specific language governing rights and limitations under the +# License. +# +# The Original Code is audiogame manager. +# +# The Original Developer is not the Initial Developer and is . If +# left blank, the Original Developer is the Initial Developer. +# +# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of +# the code written by Billy Wolfe are Copyright (c) 2020. All Rights +# Reserved. +# +# Contributor Michael Taboada. +# +# Contributor Jeremiah Ticket. +# +# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved. +# +# Attribution Phrase (not exceeding 10 words): A Stormux project +# +# Attribution URL: https://stormgames.wolfe.casa +# +# Graphic Image as provided in the Covered Code, if any. +# +# Display of Attribution Information is required in Larger +# Works which are defined in the CPAL as a work which combines Covered Code +# or portions thereof with code not governed by the terms of the CPAL. + # Allows you to select a wine prefix to run with audiogame manager #Get Working Directory tell application "Finder" @@ -33,4 +73,4 @@ set gameFolder to convertPathToPOSIXString(gameFolder) set gameFolder to quoted form of gameFolder set gameName to do shell script ("basename " & gameFolder) do shell script "/usr/local/bin/bash -l " & currentPath & "../audiogame-manager.sh -l " & gameName & " &> /dev/null &" -do shell script "say -v alex Launching " & gameName & ", please wait..." \ No newline at end of file +do shell script "say -v alex Launching " & gameName & ", please wait..." From 7b6570741088eb56922062f94cc069e76d2329e4 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Thu, 17 Dec 2020 09:11:49 -0500 Subject: [PATCH 22/23] fixed updating for Mac. --- audiogame-manager.sh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/audiogame-manager.sh b/audiogame-manager.sh index 9e484f0..0a4a5a5 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -55,7 +55,7 @@ update() { # make sure the site can be reached ping -c1 stormgames.wolfe.casa &> /dev/null || return if [[ "$(uname)" == "Darwin" ]]; then - local downloadFile="audiogame-manager.mac.zip" + local downloadFile="audiogame-manager.mac" else local downloadFile="audiogame-manager" fi From 1dfebe3eea6bea38fba9f2bb0675473686024552 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Thu, 17 Dec 2020 09:35:54 -0500 Subject: [PATCH 23/23] Preparing for release. --- audiogame-manager.sh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/audiogame-manager.sh b/audiogame-manager.sh index 0a4a5a5..06083e1 100755 --- a/audiogame-manager.sh +++ b/audiogame-manager.sh @@ -514,7 +514,7 @@ gameList=( "Swamp" "Technoshock" "The Blind Swordsman" - "The Gate" + #"The Gate" "The Great Toy Robbery" #"Three D velocity" "Top Speed 3"