diff --git a/LICENSE b/LICENSE
index f288702..1ba48b9 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,674 +1,533 @@
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-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
-
- Copyright (C)
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
-
-Also add information on how to contact you by electronic and paper mail.
-
- If the program does terminal interaction, make it output a short
-notice like this when it starts in an interactive mode:
-
- Copyright (C)
- This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
- You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-.
-
- The GNU General Public License does not permit incorporating your program
-into proprietary programs. If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library. If this is what you want to do, use the GNU Lesser General
-Public License instead of this License. But first, please read
-.
+Common Public Attribution License Version 1.0 (CPAL-1.0)
+
+SPDX short identifier: CPAL-1.0
+
+Common Public Attribution License Version 1.0 (CPAL-1.0)
+
+1. “Definitions”
+
+ 1.0.1 “Commercial Use” means distribution or otherwise making the Covered
+ Code available to a third party.
+
+ 1.1 “Contributor” means each entity that creates or contributes to the
+ creation of Modifications.
+
+ 1.2 “Contributor Version” means the combination of the Original Code, prior
+ Modifications used by a Contributor, and the Modifications made by that
+ particular Contributor.
+
+ 1.3 “Covered Code” means the Original Code or Modifications or the
+ combination of the Original Code and Modifications, in each case including
+ portions thereof.
+
+ 1.4 “Electronic Distribution Mechanism” means a mechanism generally
+ accepted in the software development community for the electronic transfer
+ of data.
+
+ 1.5 “Executable” means Covered Code in any form other than Source Code.
+
+ 1.6 “Initial Developer” means the individual or entity identified as the
+ Initial Developer in the Source Code notice required by Exhibit A.
+
+ 1.7 “Larger Work” means a work which combines Covered Code or portions
+ thereof with code not governed by the terms of this License.
+
+ 1.8 “License” means this document.
+
+ 1.8.1 “Licensable” means having the right to grant, to the maximum
+ extent possible, whether at the time of the initial grant or
+ subsequently acquired, any and all of the rights conveyed herein.
+
+ 1.9 “Modifications” means any addition to or deletion from the substance or
+ structure of either the Original Code or any previous Modifications. When
+ Covered Code is released as a series of files, a Modification is:
+
+ A. Any addition to or deletion from the contents of a file containing
+ Original Code or previous Modifications.
+
+ B. Any new file that contains any part of the Original Code or previous
+ Modifications.
+
+ 1.10 “Original Code” means Source Code of computer software code which is
+ described in the Source Code notice required by Exhibit A as Original Code,
+ and which, at the time of its release under this License is not already
+ Covered Code governed by this License.
+
+ 1.10.1 “Patent Claims” means any patent claim(s), now owned or
+ hereafter acquired, including without limitation, method, process, and
+ apparatus claims, in any patent Licensable by grantor.
+
+ 1.11 “Source Code” means the preferred form of the Covered Code for making
+ modifications to it, including all modules it contains, plus any associated
+ interface definition files, scripts used to control compilation and
+ installation of an Executable, or source code differential comparisons
+ against either the Original Code or another well known, available Covered
+ Code of the Contributor’s choice. The Source Code can be in a compressed or
+ archival form, provided the appropriate decompression or de-archiving
+ software is widely available for no charge.
+
+ 1.12 “You” (or “Your”) means an individual or a legal entity exercising
+ rights under, and complying with all of the terms of, this License or a
+ future version of this License issued under Section 6.1. For legal
+ entities, “You” includes any entity which controls, is controlled by, or is
+ under common control with You. For purposes of this definition, “control”
+ means (a) the power, direct or indirect, to cause the direction or
+ management of such entity, whether by contract or otherwise, or (b)
+ ownership of more than fifty percent (50%) of the outstanding shares or
+ beneficial ownership of such entity.
+
+2. Source Code License.
+
+ 2.1 The Initial Developer Grant.
+ The Initial Developer hereby grants You a world-wide, royalty-free,
+ non-exclusive license, subject to third party intellectual property claims:
+
+ (a) under intellectual property rights (other than patent or trademark)
+ Licensable by Initial Developer to use, reproduce, modify, display,
+ perform, sublicense and distribute the Original Code (or portions
+ thereof) with or without Modifications, and/or as part of a Larger
+ Work; and
+
+ (b) under Patents Claims infringed by the making, using or selling of
+ Original Code, to make, have made, use, practice, sell, and offer for
+ sale, and/or otherwise dispose of the Original Code (or portions
+ thereof).
+
+ (c) the licenses granted in this Section 2.1(a) and (b) are effective
+ on the date Initial Developer first distributes Original Code under the
+ terms of this License.
+
+ (d) Notwithstanding Section 2.1(b) above, no patent license is granted:
+ 1) for code that You delete from the Original Code; 2) separate from
+ the Original Code; or 3) for infringements caused by: i) the
+ modification of the Original Code or ii) the combination of the
+ Original Code with other software or devices.
+
+ 2.2 Contributor Grant.
+ Subject to third party intellectual property claims, each Contributor
+ hereby grants You a world-wide, royalty-free, non-exclusive license
+
+ (a) under intellectual property rights (other than patent or trademark)
+ Licensable by Contributor, to use, reproduce, modify, display, perform,
+ sublicense and distribute the Modifications created by such Contributor
+ (or portions thereof) either on an unmodified basis, with other
+ Modifications, as Covered Code and/or as part of a Larger Work; and
+
+ (b) under Patent Claims infringed by the making, using, or selling of
+ Modifications made by that Contributor either alone and/or in
+ combination with its Contributor Version (or portions of such
+ combination), to make, use, sell, offer for sale, have made, and/or
+ otherwise dispose of: 1) Modifications made by that Contributor (or
+ portions thereof); and 2) the combination of Modifications made by that
+ Contributor with its Contributor Version (or portions of such
+ combination).
+
+ (c) the licenses granted in Sections 2.2(a) and 2.2(b) are effective on
+ the date Contributor first makes Commercial Use of the Covered Code.
+
+ (d) Notwithstanding Section 2.2(b) above, no patent license is granted:
+ 1) for any code that Contributor has deleted from the Contributor
+ Version; 2) separate from the Contributor Version; 3) for infringements
+ caused by: i) third party modifications of Contributor Version or ii)
+ the combination of Modifications made by that Contributor with other
+ software (except as part of the Contributor Version) or other devices;
+ or 4) under Patent Claims infringed by Covered Code in the absence of
+ Modifications made by that Contributor.
+
+3. Distribution Obligations.
+
+ 3.1 Application of License.
+ The Modifications which You create or to which You contribute are governed
+ by the terms of this License, including without limitation Section 2.2. The
+ Source Code version of Covered Code may be distributed only under the terms
+ of this License or a future version of this License released under Section
+ 6.1, and You must include a copy of this License with every copy of the
+ Source Code You distribute. You may not offer or impose any terms on any
+ Source Code version that alters or restricts the applicable version of this
+ License or the recipients’ rights hereunder. However, You may include an
+ additional document offering the additional rights described in Section
+ 3.5.
+
+ 3.2 Availability of Source Code.
+ Any Modification which You create or to which You contribute must be made
+ available in Source Code form under the terms of this License either on the
+ same media as an Executable version or via an accepted Electronic
+ Distribution Mechanism to anyone to whom you made an Executable version
+ available; and if made available via Electronic Distribution Mechanism,
+ must remain available for at least twelve (12) months after the date it
+ initially became available, or at least six (6) months after a subsequent
+ version of that particular Modification has been made available to such
+ recipients. You are responsible for ensuring that the Source Code version
+ remains available even if the Electronic Distribution Mechanism is
+ maintained by a third party.
+
+ 3.3 Description of Modifications.
+ You must cause all Covered Code to which You contribute to contain a file
+ documenting the changes You made to create that Covered Code and the date
+ of any change. You must include a prominent statement that the Modification
+ is derived, directly or indirectly, from Original Code provided by the
+ Initial Developer and including the name of the Initial Developer in (a)
+ the Source Code, and (b) in any notice in an Executable version or related
+ documentation in which You describe the origin or ownership of the Covered
+ Code.
+
+ 3.4 Intellectual Property Matters
+
+ (a) Third Party Claims.
+ If Contributor has knowledge that a license under a third party’s
+ intellectual property rights is required to exercise the rights granted
+ by such Contributor under Sections 2.1 or 2.2, Contributor must include
+ a text file with the Source Code distribution titled “LEGAL” which
+ describes the claim and the party making the claim in sufficient detail
+ that a recipient will know whom to contact. If Contributor obtains such
+ knowledge after the Modification is made available as described in
+ Section 3.2, Contributor shall promptly modify the LEGAL file in all
+ copies Contributor makes available thereafter and shall take other
+ steps (such as notifying appropriate mailing lists or newsgroups)
+ reasonably calculated to inform those who received the Covered Code
+ that new knowledge has been obtained.
+
+ (b) Contributor APIs.
+ If Contributor’s Modifications include an application programming
+ interface and Contributor has knowledge of patent licenses which are
+ reasonably necessary to implement that API, Contributor must also
+ include this information in the LEGAL file.
+
+ (c) Representations.
+ Contributor represents that, except as disclosed pursuant to Section
+ 3.4(a) above, Contributor believes that Contributor’s Modifications are
+ Contributor’s original creation(s) and/or Contributor has sufficient
+ rights to grant the rights conveyed by this License.
+
+ 3.5 Required Notices.
+ You must duplicate the notice in Exhibit A in each file of the Source Code.
+ If it is not possible to put such notice in a particular Source Code file
+ due to its structure, then You must include such notice in a location (such
+ as a relevant directory) where a user would be likely to look for such a
+ notice. If You created one or more Modification(s) You may add your name as
+ a Contributor to the notice described in Exhibit A. You must also duplicate
+ this License in any documentation for the Source Code where You describe
+ recipients’ rights or ownership rights relating to Covered Code. You may
+ choose to offer, and to charge a fee for, warranty, support, indemnity or
+ liability obligations to one or more recipients of Covered Code. However,
+ You may do so only on Your own behalf, and not on behalf of the Initial
+ Developer or any Contributor. You must make it absolutely clear than any
+ such warranty, support, indemnity or liability obligation is offered by You
+ alone, and You hereby agree to indemnify the Initial Developer and every
+ Contributor for any liability incurred by the Initial Developer or such
+ Contributor as a result of warranty, support, indemnity or liability terms
+ You offer.
+
+ 3.6 Distribution of Executable Versions.
+ You may distribute Covered Code in Executable form only if the requirements
+ of Section 3.1-3.5 have been met for that Covered Code, and if You include
+ a notice stating that the Source Code version of the Covered Code is
+ available under the terms of this License, including a description of how
+ and where You have fulfilled the obligations of Section 3.2. The notice
+ must be conspicuously included in any notice in an Executable version,
+ related documentation or collateral in which You describe recipients’
+ rights relating to the Covered Code. You may distribute the Executable
+ version of Covered Code or ownership rights under a license of Your choice,
+ which may contain terms different from this License, provided that You are
+ in compliance with the terms of this License and that the license for the
+ Executable version does not attempt to limit or alter the recipient’s
+ rights in the Source Code version from the rights set forth in this
+ License. If You distribute the Executable version under a different license
+ You must make it absolutely clear that any terms which differ from this
+ License are offered by You alone, not by the Initial Developer, Original
+ Developer or any Contributor. You hereby agree to indemnify the Initial
+ Developer, Original Developer and every Contributor for any liability
+ incurred by the Initial Developer, Original Developer or such Contributor
+ as a result of any such terms You offer.
+
+ 3.7 Larger Works.
+ You may create a Larger Work by combining Covered Code with other code not
+ governed by the terms of this License and distribute the Larger Work as a
+ single product. In such a case, You must make sure the requirements of this
+ License are fulfilled for the Covered Code.
+
+4. Inability to Comply Due to Statute or Regulation.
+
+ If it is impossible for You to comply with any of the terms of this License
+ with respect to some or all of the Covered Code due to statute, judicial
+ order, or regulation then You must: (a) comply with the terms of this
+ License to the maximum extent possible; and (b) describe the limitations
+ and the code they affect. Such description must be included in the LEGAL
+ file described in Section 3.4 and must be included with all distributions
+ of the Source Code. Except to the extent prohibited by statute or
+ regulation, such description must be sufficiently detailed for a recipient
+ of ordinary skill to be able to understand it.
+
+5. Application of this License.
+
+ This License applies to code to which the Initial Developer has attached
+ the notice in Exhibit A and to related Covered Code.
+
+6. Versions of the License.
+
+ 6.1 New Versions.
+ Socialtext, Inc. (“Socialtext”) may publish revised and/or new versions of
+ the License from time to time. Each version will be given a distinguishing
+ version number.
+
+ 6.2 Effect of New Versions.
+ Once Covered Code has been published under a particular version of the
+ License, You may always continue to use it under the terms of that version.
+ You may also choose to use such Covered Code under the terms of any
+ subsequent version of the License published by Socialtext. No one other
+ than Socialtext has the right to modify the terms applicable to Covered
+ Code created under this License.
+
+ 6.3 Derivative Works.
+ If You create or use a modified version of this License (which you may only
+ do in order to apply it to code which is not already Covered Code governed
+ by this License), You must (a) rename Your license so that the phrases
+ “Socialtext”, “CPAL” or any confusingly similar phrase do not appear in
+ your license (except to note that your license differs from this License)
+ and (b) otherwise make it clear that Your version of the license contains
+ terms which differ from the CPAL. (Filling in the name of the Initial
+ Developer, Original Developer, Original Code or Contributor in the notice
+ described in Exhibit A shall not of themselves be deemed to be
+ modifications of this License.)
+
+7. DISCLAIMER OF WARRANTY.
+
+ COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN “AS IS” BASIS, WITHOUT
+ WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT
+ LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF DEFECTS,
+ MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE
+ RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE IS WITH YOU.
+ SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE
+ INITIAL DEVELOPER, ORIGINAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE
+ COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF
+ WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY
+ COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
+
+8. TERMINATION.
+
+ 8.1 This License and the rights granted hereunder will terminate
+ automatically if You fail to comply with terms herein and fail to cure such
+ breach within 30 days of becoming aware of the breach. All sublicenses to
+ the Covered Code which are properly granted shall survive any termination
+ of this License. Provisions which, by their nature, must remain in effect
+ beyond the termination of this License shall survive.
+
+ 8.2 If You initiate litigation by asserting a patent infringement claim
+ (excluding declatory judgment actions) against Initial Developer, Original
+ Developer or a Contributor (the Initial Developer, Original Developer or
+ Contributor against whom You file such action is referred to as
+ “Participant”) alleging that:
+
+
+
+ (a) such Participant’s Contributor Version directly or indirectly
+ infringes any patent, then any and all rights granted by such
+ Participant to You under Sections 2.1 and/or 2.2 of this License shall,
+ upon 60 days notice from Participant terminate prospectively, unless if
+ within 60 days after receipt of notice You either: (i) agree in writing
+ to pay Participant a mutually agreeable reasonable royalty for Your
+ past and future use of Modifications made by such Participant, or (ii)
+ withdraw Your litigation claim with respect to the Contributor Version
+ against such Participant. If within 60 days of notice, a reasonable
+ royalty and payment arrangement are not mutually agreed upon in writing
+ by the parties or the litigation claim is not withdrawn, the rights
+ granted by Participant to You under Sections 2.1 and/or 2.2
+ automatically terminate at the expiration of the 60 day notice period
+ specified above.
+
+ (b) any software, hardware, or device, other than such Participant’s
+ Contributor Version, directly or indirectly infringes any patent, then
+ any rights granted to You by such Participant under Sections 2.1(b) and
+ 2.2(b) are revoked effective as of the date You first made, used, sold,
+ distributed, or had made, Modifications made by that Participant.
+
+ 8.3 If You assert a patent infringement claim against Participant alleging
+ that such Participant’s Contributor Version directly or indirectly
+ infringes any patent where such claim is resolved (such as by license or
+ settlement) prior to the initiation of patent infringement litigation, then
+ the reasonable value of the licenses granted by such Participant under
+ Sections 2.1 or 2.2 shall be taken into account in determining the amount
+ or value of any payment or license.
+
+ 8.4 In the event of termination under Sections 8.1 or 8.2 above, all end
+ user license agreements (excluding distributors and resellers) which have
+ been validly granted by You or any distributor hereunder prior to
+ termination shall survive termination.
+
+9. LIMITATION OF LIABILITY.
+
+ UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT (INCLUDING
+ NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL YOU, THE INITIAL DEVELOPER,
+ ORIGINAL DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY DISTRIBUTOR OF COVERED
+ CODE, OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR
+ ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY
+ CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL, WORK
+ STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL
+ DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF THE
+ POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF LIABILITY SHALL NOT APPLY
+ TO LIABILITY FOR DEATH OR PERSONAL INJURY RESULTING FROM SUCH PARTY’S
+ NEGLIGENCE TO THE EXTENT APPLICABLE LAW PROHIBITS SUCH LIMITATION. SOME
+ JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR
+ CONSEQUENTIAL DAMAGES, SO THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO
+ YOU.
+
+10. U.S. GOVERNMENT END USERS.
+
+ The Covered Code is a “commercial item,” as that term is defined in 48
+ C.F.R. 2.101 (Oct. 1995), consisting of “commercial computer software” and
+ “commercial computer software documentation,” as such terms are used in 48
+ C.F.R. 12.212 (Sept. 1995). Consistent with 48 C.F.R. 12.212 and 48 C.F.R.
+ 227.7202-1 through 227.7202-4 (June 1995), all U.S. Government End Users
+ acquire Covered Code with only those rights set forth herein.
+
+11. MISCELLANEOUS.
+
+ This License represents the complete agreement concerning subject matter
+ hereof. If any provision of this License is held to be unenforceable, such
+ provision shall be reformed only to the extent necessary to make it
+ enforceable. This License shall be governed by California law provisions
+ (except to the extent applicable law, if any, provides otherwise),
+ excluding its conflict-of-law provisions. With respect to disputes in which
+ at least one party is a citizen of, or an entity chartered or registered to
+ do business in the United States of America, any litigation relating to
+ this License shall be subject to the jurisdiction of the Federal Courts of
+ the Northern District of California, with venue lying in Santa Clara
+ County, California, with the losing party responsible for costs, including
+ without limitation, court costs and reasonable attorneys’ fees and
+ expenses. The application of the United Nations Convention on Contracts for
+ the International Sale of Goods is expressly excluded. Any law or
+ regulation which provides that the language of a contract shall be
+ construed against the drafter shall not apply to this License.
+
+12. RESPONSIBILITY FOR CLAIMS.
+
+ As between Initial Developer, Original Developer and the Contributors, each
+ party is responsible for claims and damages arising, directly or
+ indirectly, out of its utilization of rights under this License and You
+ agree to work with Initial Developer, Original Developer and Contributors
+ to distribute such responsibility on an equitable basis. Nothing herein is
+ intended or shall be deemed to constitute any admission of liability.
+
+13. MULTIPLE-LICENSED CODE.
+
+ Initial Developer may designate portions of the Covered Code as
+ Multiple-Licensed. Multiple-Licensed means that the Initial Developer
+ permits you to utilize portions of the Covered Code under Your choice of
+ the CPAL or the alternative licenses, if any, specified by the Initial
+ Developer in the file described in Exhibit A.
+
+14. ADDITIONAL TERM: ATTRIBUTION
+
+ (a) As a modest attribution to the organizer of the development of the
+ Original Code (“Original Developer”), in the hope that its promotional
+ value may help justify the time, money and effort invested in writing the
+ Original Code, the Original Developer may include in Exhibit B
+ (“Attribution Information”) a requirement that each time an Executable and
+ Source Code or a Larger Work is launched or initially run (which includes
+ initiating a session), a prominent display of the Original Developer’s
+ Attribution Information (as defined below) must occur on the graphic user
+ interface employed by the end user to access such Covered Code (which may
+ include display on a splash screen), if any. The size of the graphic image
+ should be consistent with the size of the other elements of the Attribution
+ Information. If the access by the end user to the Executable and Source
+ Code does not create a graphic user interface for access to the Covered
+ Code, this obligation shall not apply. If the Original Code displays such
+ Attribution Information in a particular form (such as in the form of a
+ splash screen, notice at login, an “about” display, or dedicated
+ attribution area on user interface screens), continued use of such form for
+ that Attribution Information is one way of meeting this requirement for
+ notice.
+
+ (b) Attribution information may only include a copyright notice, a brief
+ phrase, graphic image and a URL (“Attribution Information”) and is subject
+ to the Attribution Limits as defined below. For these purposes, prominent
+ shall mean display for sufficient duration to give reasonable notice to the
+ user of the identity of the Original Developer and that if You include
+ Attribution Information or similar information for other parties, You must
+ ensure that the Attribution Information for the Original Developer shall be
+ no less prominent than such Attribution Information or similar information
+ for the other party. For greater certainty, the Original Developer may
+ choose to specify in Exhibit B below that the above attribution requirement
+ only applies to an Executable and Source Code resulting from the Original
+ Code or any Modification, but not a Larger Work. The intent is to provide
+ for reasonably modest attribution, therefore the Original Developer cannot
+ require that You display, at any time, more than the following information
+ as Attribution Information: (a) a copyright notice including the name of
+ the Original Developer; (b) a word or one phrase (not exceeding 10 words);
+ (c) one graphic image provided by the Original Developer; and (d) a URL
+ (collectively, the “Attribution Limits”).
+
+ (c) If Exhibit B does not include any Attribution Information, then there
+ are no requirements for You to display any Attribution Information of the
+ Original Developer.
+
+ (d) You acknowledge that all trademarks, service marks and/or trade names
+ contained within the Attribution Information distributed with the Covered
+ Code are the exclusive property of their owners and may only be used with
+ the permission of their owners, or under circumstances otherwise permitted
+ by law or as expressly set out in this License.
+
+15. ADDITIONAL TERM: NETWORK USE.
+
+ The term “External Deployment” means the use, distribution, or
+ communication of the Original Code or Modifications in any way such that
+ the Original Code or Modifications may be used by anyone other than You,
+ whether those works are distributed or communicated to those persons or
+ made available as an application intended for use over a network. As an
+ express condition for the grants of license hereunder, You must treat any
+ External Deployment by You of the Original Code or Modifications as a
+ distribution under section 3.1 and make Source Code available under Section
+ 3.2.
+
+EXHIBIT A. Common Public Attribution License Version 1.0.
+
+ “The contents of this file are subject to the Common Public Attribution
+ License Version 1.0 (the “License”); you may not use this file except in
+ compliance with the License. You may obtain a copy of the License at
+ https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
+ 1.1 but Sections 14 and 15 have been added to cover use of software over a
+ computer network and provide for limited attribution for the Original
+ Developer. In addition, Exhibit A has been modified to be consistent with
+ Exhibit B.
+
+
+
+ Software distributed under the License is distributed on an “AS IS” basis,
+ WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ for the specific language governing rights and limitations under the
+ License.
+
+ The Original Code is audiogame manager.
+
+ The Original Developer is not the Initial Developer and is __________. If
+ left blank, the Original Developer is the Initial Developer.
+
+ The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
+ the code written by Billy Wolfe are Copyright (c) 2020. All Rights
+ Reserved.
+
+ Contributor Michael Taboada.
+
+ Contributor Jeremiah Ticket.
+
+ [NOTE: The text of this Exhibit A may differ slightly from the text of the
+ notices in the Source Code files of the Original Code. You should use the
+ text of this Exhibit A rather than the text found in the Original Code
+ Source Code for Your Modifications.]
+
+EXHIBIT B. Attribution Information
+
+ Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
+
+
+
+ Attribution Phrase (not exceeding 10 words): A Stormux project
+
+ Attribution URL: https://stormgames.wolfe.casa
+
+ Graphic Image as provided in the Covered Code, if any.
+
+ Display of Attribution Information is required in Larger
+ Works which are defined in the CPAL as a work which combines Covered Code
+ or portions thereof with code not governed by the terms of the CPAL.
+
diff --git a/audiogame-manager.sh b/audiogame-manager.sh
index 52dfa09..06083e1 100755
--- a/audiogame-manager.sh
+++ b/audiogame-manager.sh
@@ -1,22 +1,47 @@
#!/usr/bin/env bash
-#
-# Copyright 2020, Stormux,
-#
-# This is free software; you can redistribute it and/or modify it under the
-# terms of the GNU General Public License as published by the Free
-# Software Foundation; either version 3, or (at your option) any later
-# version.
-#
-# This software is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-# General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this package; see the file COPYING. If not, write to the Free
-# Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
-# 02110-1301, USA.
-#
+
+license() {
+cat << EOF
+ ■The contents of this file are subject to the Common Public Attribution
+ License Version 1.0 (the ■License■); you may not use this file except in
+ compliance with the License. You may obtain a copy of the License at
+ https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
+ 1.1 but Sections 14 and 15 have been added to cover use of software over a
+ computer network and provide for limited attribution for the Original
+ Developer. In addition, Exhibit A has been modified to be consistent with
+ Exhibit B.
+
+ Software distributed under the License is distributed on an ■AS IS■ basis,
+ WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ for the specific language governing rights and limitations under the
+ License.
+
+ The Original Code is audiogame manager.
+
+ The Original Developer is not the Initial Developer and is . If
+ left blank, the Original Developer is the Initial Developer.
+
+ The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
+ the code written by Billy Wolfe are Copyright (c) 2020. All Rights
+ Reserved.
+
+ Contributor Michael Taboada.
+
+ Contributor Jeremiah Ticket.
+
+ Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
+
+ Attribution Phrase (not exceeding 10 words): A Stormux project
+
+ Attribution URL: https://stormgames.wolfe.casa
+
+ Graphic Image as provided in the Covered Code, if any.
+
+ Display of Attribution Information is required in Larger
+ Works which are defined in the CPAL as a work which combines Covered Code
+ or portions thereof with code not governed by the terms of the CPAL.
+EOF
+}
# Dialog accessibility
export DIALOGOPTS='--no-lines --visit-items'
@@ -24,12 +49,17 @@ export DIALOGOPTS='--no-lines --visit-items'
# Automatic update function
update() {
local filePath="$(command -v ${0})"
- if file "${filePath}" | grep -q 'Bourne-Again shell script, ASCII text' ; then
+ if file "${filePath}" | grep -q 'Bourne-Again shell script,' ; then
return
fi
# make sure the site can be reached
ping -c1 stormgames.wolfe.casa &> /dev/null || return
- if [[ "$(wget --quiet -O - https://stormgames.wolfe.casa/downloads/audiogame-manager | sha256sum | cut -d ' ' -f1)" == "$(sha256sum "${filePath}" | cut -d ' ' -f1)" ]]; then
+ if [[ "$(uname)" == "Darwin" ]]; then
+ local downloadFile="audiogame-manager.mac"
+ else
+ local downloadFile="audiogame-manager"
+ fi
+ if [[ "$(wget --quiet -O - https://stormgames.wolfe.casa/downloads/${downloadFile} | sha256sum | cut -d ' ' -f1)" == "$(sha256sum "${filePath}" | cut -d ' ' -f1)" ]]; then
return
fi
echo "There is a new version of ${0##*/} available."
@@ -37,9 +67,9 @@ update() {
read -r continue
if [[ "${continue,,}" =~ ^y|ye|yes$ ]]; then
if [[ -w "$0" ]]; then
- wget --quiet -O "${filePath}" "https://stormgames.wolfe.casa/downloads/audiogame-manager"
+ wget --quiet -O "${filePath}" "https://stormgames.wolfe.casa/downloads/${downloadFile}"
else
- sudo wget --quiet -O "${filePath}" "https://stormgames.wolfe.casa/downloads/audiogame-manager"
+ sudo wget --quiet -O "${filePath}" "https://stormgames.wolfe.casa/downloads/${downloadFile}"
fi
echo "${0##*/} has been updated. Please launch the program again to use the latest version."
exit 0
@@ -184,6 +214,26 @@ checklist() {
exit 0
}
+clear_cache() {
+ local answer
+ if [[ ! -d "${cache}" ]]; then
+ echo "No cache found at ${cache}."
+ return
+ fi
+ while ! [[ "${answer,,}" =~ ^yes$|^no$ ]]; do
+ echo "This will delete all contents of ${cache}. Are you sure you want to continue?"
+ echo "Please type yes or no."
+ echo
+ read -r answer
+ done
+ if [[ "$answer" == "no" ]]; then
+ return
+ fi
+ # All safety checks done. Delete the cache.
+ rm -rfv "${cache}"
+ echo "Cache deleted."
+}
+
download() {
local source=($@)
for i in "${source[@]}" ; do
@@ -199,6 +249,9 @@ download() {
}
help() {
+ echo "${0##*/}"
+ echo "Released under the terms of the Common Public Attribution License Version 1.0"
+ echo -e "This is a Stormux project: https://stormux.org\n"
echo -e "Usage:\n"
echo "With no arguments, open the game launcher."
for i in "${!command[@]}" ; do
@@ -313,7 +366,7 @@ game_launcher() {
--no-tags \
--menu "Please select a game to play" 0 0 0 "${menuList[@]}" --stdout)"
else
- local game="$(grep "^${1}|" "${configFile}")"
+ local game="$(grep "^${1}|" "${configFile}" 2> /dev/null)"
game="${game%|*}"
if [[ -z "$game" ]]; then
echo "Game $1 not found."
@@ -350,7 +403,12 @@ game_launcher() {
qjoypad -T "${game%|*}" 2> /dev/null &
fi
fi
- WINEPREFIX="${HOME}/.local/wine/${game%|*}" wine start /realtime /d "${winePath}" "$wineExec"
+ export WINEPREFIX="${HOME}/.local/wine/${game%|*}"
+ if [[ -d "${WINEPREFIX}/drive_c/windows/syswow64" ]]; then
+ wine64 start /realtime /d "${winePath}" "$wineExec"
+ else
+ wine start /realtime /d "${winePath}" "$wineExec"
+ fi
fi
exit 0
}
@@ -363,7 +421,7 @@ game_launcher() {
add_launcher() {
local launchSettings="${game,,}"
launchSettings="${launchSettings//[[:space:]]/-}|${1}|${game}"
- if ! grep -F -q -x "${launchSettings}" "${configFile}" ; then
+ if ! grep -F -q -x "${launchSettings}" "${configFile}" 2> /dev/null ; then
echo "${launchSettings}" >> "${configFile}"
sort -o "${configFile}" "${configFile}"
# Remove .lnk files because they don't work.
@@ -432,7 +490,11 @@ gameList=(
"Lone Wolf"
"Manamon"
"Manamon 2"
+ "MudSplat French"
+ "MudSplat English"
+ "MudSplat Swedish"
"Oh Shit!"
+ "Pacman Talks"
"Palace Punch Up"
"Paladin of the Sky"
"Perilous Hearts"
@@ -440,19 +502,23 @@ gameList=(
"Q9"
"Revenge of the Undead"
"Rhythm Rage"
+ #"River raiders"
"RS Games"
"Run For Your Life"
"Sequence Storm"
"Shades of Doom"
+"Slender Lost Vision"
"Super Egg Hunt"
"Super Liam"
"Survive the Wild"
"Swamp"
"Technoshock"
"The Blind Swordsman"
+ #"The Gate"
"The Great Toy Robbery"
#"Three D velocity"
"Top Speed 3"
+ "Triple Triad"
"Undead Assault"
)
@@ -464,10 +530,12 @@ fi
# Array of command line arguments
declare -A command=(
[c]="Check your system for necessary components."
- [d]="debug mode, wine will be much more verbose when games are launched with this flag."
+ [C]="Clear the cache. All game installers will be deleted."
+ [d]="Debug mode, wine will be much more verbose when games are launched with this flag."
[h]="This help screen."
[i]="Install games."
- [l:]="launch given game without interactive audiogame-manager menu specified by its wine bottle."
+ [L]="Display license information."
+ [l:]="Launch given game without interactive audiogame-manager menu specified by its wine bottle."
[N]="No cache, delete the installer after it has been extracted."
[r]="Remove a game. This will delete all game data."
)
@@ -478,12 +546,14 @@ args="${args//[[:space:]]/}"
while getopts "${args}" i ; do
case "$i" in
c) checklist;;
+ C) clear_cache;;
d)
unset WINEDEBUG
game_launcher
;;
h) help;;
i) game_installer;;
+ L) license;;
l) game_launcher "${OPTARG}";;
N) noCache="true";;
r) game_removal;;
@@ -536,11 +606,11 @@ case "${game}" in
;;
"Chopper Challenge")
# Freezes at menu
- install_wine_bottle vb6run dx8vb setupapi
+ install_wine_bottle vb6run dx8vb speechsdk
download "https://www.agarchive.net/games/XSight/chopper%20challenge%20setup.exe"
- wine "${cache}/chopper challenge setup.exe" &
- xdotool sleep 5 type y 2> /dev/null
- xdotool sleep 1 key --clearmodifiers alt+n sleep 2 key alt+n sleep 2 key alt+n sleep 2 key alt+i sleep 5 key alt+f 2> /dev/null
+ wine "${cache}/chopper challenge setup.exe" /silent &
+ xdotool sleep 5 key y 2> /dev/null
+ wineserver -w
echo "$USER|n/a" >> "$WINEPREFIX/drive_c/Program Files/x-sight interactive/chopper challenge/config.dat"
add_launcher "c:\Program Files\x-sight interactive\chopper challenge\Chopper.exe"
;;
@@ -758,6 +828,36 @@ EOF
wine "${cache}/manamon2_installer.exe" /silent
add_launcher "c:\Program Files\VGStorm.com\Manamon 2\rpg.exe"
;;
+ "MudSplat English")
+ a="a"
+ f="f"
+ i="i"
+ n="n"
+ ;&
+ "MudSplat French")
+ # Variables may be already set for English installation, so make sure not to overwrite them.
+ a="${a:-a}"
+ f="${f:-t}"
+ i="${i:-i}"
+ n="${n:-s}"
+ ;&
+ "MudSplat Swedish")
+ # Variables may be already set for French installation, so make sure not to overwrite them.
+ a="${a:-a}"
+ f="${f:-f}"
+ i="${i:-i}"
+ n="${n:-n}"
+ install_wine_bottle
+ download "https://www.agarchive.net/games/other/Mudsplat-install.exe"
+ wine "${cache}/Mudsplat-install.exe" &
+ # Select the language.
+ xdotool sleep 10 type --clearmodifiers ${game:9:1} 2> /dev/null
+ xdotool sleep 1 key --clearmodifiers Return sleep 1 key alt+${n} sleep 1 key alt+${a} sleep 1 key alt+${n} sleep 1 key space sleep 1 key alt+${n} sleep 1 key alt+${n} sleep 1 key alt+${i} sleep 10 key space sleep 1 key alt+${f} 2> /dev/null
+ wineserver -w
+ mudsplatLauncher="$(find "$WINEPREFIX/drive_c/Program Files/TiM/MudSplat" -name 'mudsplat-*.exe')"
+ mudsplatLauncher="${mudsplatLauncher##*/}"
+ add_launcher "c:\Program Files\TiM\MudSplat\\${mudsplatLauncher}"
+ ;;
"Oh Shit!")
export winVer="win7"
install_wine_bottle speechsdk
@@ -766,6 +866,14 @@ EOF
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient32.dll' -exec cp -v "${cache}/nvdaControllerClient32.dll" "{}" \;
add_launcher "c:\Program Files\oh_shit\OhShit.exe"
;;
+ "Pacman Talks")
+ install_wine_bottle
+ download "http://www.gmagames.com/pmt101.exe"
+ wine "${cache}/pmt101.exe" /silent &
+ xdotool sleep 10 key --clearmodifiers alt+y 2> /dev/null
+ wineserver -w
+ add_launcher "c:\Program Files\Pacman Talks\pmt.exe"
+ ;;
"Palace Punch Up")
install_wine_bottle speechsdk
download "https://www.agarchive.net/games/blastbay/palace%20punch-up%20setup.exe"
@@ -815,6 +923,15 @@ EOF
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient32.dll' -exec cp -v "${cache}/nvdaControllerClient32.dll" "{}" \;
add_launcher "c:\Program Files\rhythm rage/game.exe"
;;
+ "River Raiders")
+ # Choppy sound under water.
+ install_wine_bottle
+ download "https://www.agarchive.net/games/XSight/River%20Raiders%201.3.5.exe"
+ wine "$cache/River Raiders 1.3.5.exe" /silent &
+ xdotool sleep 5 type y 2> /dev/null
+ xdotool sleep 1 key --clearmodifiers alt+n sleep 2 key alt+n sleep 2 key alt+n sleep 2 key alt+i sleep 5 key alt+f 2> /dev/null
+ add_launcher "c:\Program Files\River Raiders\raid.exe"
+ ;;
"RS Games")
export winVer="win7"
install_wine_bottle speechsdk
@@ -854,6 +971,13 @@ EOF
wine "${cache}/sod20022.exe" /silent
add_launcher "c:\Program Files\Shades of Doom 2.0\sod.exe"
;;
+ "Slender Lost Vision")
+ export winVer="win7"
+ install_wine_bottle
+ download "https://www.iamtalon.me/games/slender.zip"
+ unzip -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/slender.zip"
+ add_launcher "c:\Program Files\slender\slender.exe"
+ ;;
"Super Egg Hunt")
install_wine_bottle
download "http://files.l-works.net/superegghuntsetup.exe"
@@ -900,10 +1024,17 @@ EOF
;;
"The Blind Swordsman")
install_wine_bottle
- download "http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip"
- unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/theblindswordsmanPC.zip"
+ download "https://www.agarchive.net/games/other/the%20blind%20swordsmanPC.zip"
+ unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/the blind swordsmanPC.zip"
add_launcher "c:\Program Files\TheBlindSwordsman.exe"
;;
+ "The Gate")
+ export winVer="win7"
+ install_wine_bottle
+ download "http://www.vgstorm.com/the_gate_installer.exe"
+ wine "${cache}/the_gate_installer.exe" /silent
+ add_launcher "c:\Program Files\VGStorm.com\The Gate\gate.exe"
+ ;;
"The Great Toy Robbery")
export winVer="win7"
install_wine_bottle speechsdk
@@ -926,6 +1057,14 @@ EOF
wine "${cache}/Tspeed_3.0.3.exe" /silent
add_launcher "c:\Program Files\Playing in the dark\Top Speed 3\TopSpeed.exe"
;;
+ "Triple Triad")
+ export winVer="win7"
+ install_wine_bottle vb6run dx8vb speechsdk
+ download "https://www.kaldobsky.com/audiogames/tripletriad.zip"
+ unzip -d "$WINEPREFIX/drive_c/Program Files/Triple Triad" "${cache}/tripletriad.zip"
+ wine "c:\Program Files\Triple Triad\Checkup.exe" /verysilent
+ add_launcher "c:\Program Files\Triple Triad\TripleTriad.exe"
+ ;;
"Undead Assault")
export winVer="win7"
install_wine_bottle speechsdk
diff --git a/game-scripts/crazy-party-build-games.sh b/game-scripts/crazy-party-build-games.sh
index 7897c17..f53541f 100755
--- a/game-scripts/crazy-party-build-games.sh
+++ b/game-scripts/crazy-party-build-games.sh
@@ -1,5 +1,44 @@
#!/bin/bash
-
+#
+# âe contents of this file are subject to the Common Public Attribution
+# License Version 1.0 (the âcenseâ you may not use this file except in
+# compliance with the License. You may obtain a copy of the License at
+# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
+# 1.1 but Sections 14 and 15 have been added to cover use of software over a
+# computer network and provide for limited attribution for the Original
+# Developer. In addition, Exhibit A has been modified to be consistent with
+# Exhibit B.
+#
+# Software distributed under the License is distributed on an â ISâasis,
+# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+# for the specific language governing rights and limitations under the
+# License.
+#
+# The Original Code is audiogame manager.
+#
+# The Original Developer is not the Initial Developer and is . If
+# left blank, the Original Developer is the Initial Developer.
+#
+# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
+# the code written by Billy Wolfe are Copyright (c) 2020. All Rights
+# Reserved.
+#
+# Contributor Michael Taboada.
+#
+# Contributor Jeremiah Ticket.
+#
+# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
+#
+# Attribution Phrase (not exceeding 10 words): A Stormux project
+#
+# Attribution URL: https://stormgames.wolfe.casa
+#
+# Graphic Image as provided in the Covered Code, if any.
+#
+# Display of Attribution Information is required in Larger
+# Works which are defined in the CPAL as a work which combines Covered Code
+# or portions thereof with code not governed by the terms of the CPAL.
+
for i in dialog unix2dos; do
if ! command -v $i &> /dev/null ; then
echo "Please install dialog and dos2unix before using this script."
diff --git a/game-scripts/revenge-of-the-undead-update.sh b/game-scripts/revenge-of-the-undead-update.sh
new file mode 100755
index 0000000..084c112
--- /dev/null
+++ b/game-scripts/revenge-of-the-undead-update.sh
@@ -0,0 +1,49 @@
+#!/usr/bin/env bash
+#
+# âe contents of this file are subject to the Common Public Attribution
+# License Version 1.0 (the âcenseâ you may not use this file except in
+# compliance with the License. You may obtain a copy of the License at
+# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
+# 1.1 but Sections 14 and 15 have been added to cover use of software over a
+# computer network and provide for limited attribution for the Original
+# Developer. In addition, Exhibit A has been modified to be consistent with
+# Exhibit B.
+#
+# Software distributed under the License is distributed on an â ISâasis,
+# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+# for the specific language governing rights and limitations under the
+# License.
+#
+# The Original Code is audiogame manager.
+#
+# The Original Developer is not the Initial Developer and is . If
+# left blank, the Original Developer is the Initial Developer.
+#
+# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
+# the code written by Billy Wolfe are Copyright (c) 2020. All Rights
+# Reserved.
+#
+# Contributor Michael Taboada.
+#
+# Contributor Jeremiah Ticket.
+#
+# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
+#
+# Attribution Phrase (not exceeding 10 words): A Stormux project
+#
+# Attribution URL: https://stormgames.wolfe.casa
+#
+# Graphic Image as provided in the Covered Code, if any.
+#
+# Display of Attribution Information is required in Larger
+# Works which are defined in the CPAL as a work which combines Covered Code
+# or portions thereof with code not governed by the terms of the CPAL.
+
+cache="${XDG_CONFIG_HOME:-$HOME/.config}/storm-games/audiogame-manager/cache"
+url="https://tunmi13.dev/projects/rotu.zip"
+(rm -v "${cache}/rotu.zip"
+wget -O "${cache}/rotu.zip" "$url" || exit 1
+unzip -od "$HOME/.local/wine/revenge-of-the-undead/drive_c/Program Files" "${cache}/rotu.zip"
+rm -fv "$HOME/.local/wine/drive_c/Program Files/rotu/nvdaControllerClient32.dll") | dialog --progressbox "updating Revenge of the undead, please wait..." -1 -1
+
+exit 0
diff --git a/game-scripts/swamp-update.sh b/game-scripts/swamp-update.sh
index 410b4b1..93f883a 100755
--- a/game-scripts/swamp-update.sh
+++ b/game-scripts/swamp-update.sh
@@ -1,5 +1,44 @@
#!/bin/bash
-
+#
+# âe contents of this file are subject to the Common Public Attribution
+# License Version 1.0 (the âcenseâ you may not use this file except in
+# compliance with the License. You may obtain a copy of the License at
+# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
+# 1.1 but Sections 14 and 15 have been added to cover use of software over a
+# computer network and provide for limited attribution for the Original
+# Developer. In addition, Exhibit A has been modified to be consistent with
+# Exhibit B.
+#
+# Software distributed under the License is distributed on an â ISâasis,
+# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+# for the specific language governing rights and limitations under the
+# License.
+#
+# The Original Code is audiogame manager.
+#
+# The Original Developer is not the Initial Developer and is . If
+# left blank, the Original Developer is the Initial Developer.
+#
+# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
+# the code written by Billy Wolfe are Copyright (c) 2020. All Rights
+# Reserved.
+#
+# Contributor Michael Taboada.
+#
+# Contributor Jeremiah Ticket.
+#
+# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
+#
+# Attribution Phrase (not exceeding 10 words): A Stormux project
+#
+# Attribution URL: https://stormgames.wolfe.casa
+#
+# Graphic Image as provided in the Covered Code, if any.
+#
+# Display of Attribution Information is required in Larger
+# Works which are defined in the CPAL as a work which combines Covered Code
+# or portions thereof with code not governed by the terms of the CPAL.
+
updateURL="https://www.kaldobsky.com/audiogames/SwampPatch.zip"
extract_error() {
diff --git a/game-scripts/topspeedserver.sh b/game-scripts/topspeedserver.sh
index e201b03..29d39e5 100755
--- a/game-scripts/topspeedserver.sh
+++ b/game-scripts/topspeedserver.sh
@@ -1,5 +1,44 @@
#!/bin/bash
-
+#
+# âe contents of this file are subject to the Common Public Attribution
+# License Version 1.0 (the âcenseâ you may not use this file except in
+# compliance with the License. You may obtain a copy of the License at
+# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
+# 1.1 but Sections 14 and 15 have been added to cover use of software over a
+# computer network and provide for limited attribution for the Original
+# Developer. In addition, Exhibit A has been modified to be consistent with
+# Exhibit B.
+#
+# Software distributed under the License is distributed on an â ISâasis,
+# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+# for the specific language governing rights and limitations under the
+# License.
+#
+# The Original Code is audiogame manager.
+#
+# The Original Developer is not the Initial Developer and is . If
+# left blank, the Original Developer is the Initial Developer.
+#
+# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
+# the code written by Billy Wolfe are Copyright (c) 2020. All Rights
+# Reserved.
+#
+# Contributor Michael Taboada.
+#
+# Contributor Jeremiah Ticket.
+#
+# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
+#
+# Attribution Phrase (not exceeding 10 words): A Stormux project
+#
+# Attribution URL: https://stormgames.wolfe.casa
+#
+# Graphic Image as provided in the Covered Code, if any.
+#
+# Display of Attribution Information is required in Larger
+# Works which are defined in the CPAL as a work which combines Covered Code
+# or portions thereof with code not governed by the terms of the CPAL.
+
path=${1:-~/.local/wine/top-speed-3/drive_c/Program\ Files/Playing\ in\ the\ dark/Top\ Speed\ 3}
echo "Enter URL or IP address for Top Speed 3 Server:"
read -r -e server
diff --git a/mac/mac-launcher.applescript b/mac/mac-launcher.applescript
new file mode 100644
index 0000000..3dde642
--- /dev/null
+++ b/mac/mac-launcher.applescript
@@ -0,0 +1,76 @@
+#
+# Ã contents of this file are subject to the Common Public Attribution
+# License Version 1.0 (the ÃenseÃyou may not use this file except in
+# compliance with the License. You may obtain a copy of the License at
+# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
+# 1.1 but Sections 14 and 15 have been added to cover use of software over a
+# computer network and provide for limited attribution for the Original
+# Developer. In addition, Exhibit A has been modified to be consistent with
+# Exhibit B.
+#
+# Software distributed under the License is distributed on an ÃISÃsis,
+# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+# for the specific language governing rights and limitations under the
+# License.
+#
+# The Original Code is audiogame manager.
+#
+# The Original Developer is not the Initial Developer and is . If
+# left blank, the Original Developer is the Initial Developer.
+#
+# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
+# the code written by Billy Wolfe are Copyright (c) 2020. All Rights
+# Reserved.
+#
+# Contributor Michael Taboada.
+#
+# Contributor Jeremiah Ticket.
+#
+# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
+#
+# Attribution Phrase (not exceeding 10 words): A Stormux project
+#
+# Attribution URL: https://stormgames.wolfe.casa
+#
+# Graphic Image as provided in the Covered Code, if any.
+#
+# Display of Attribution Information is required in Larger
+# Works which are defined in the CPAL as a work which combines Covered Code
+# or portions thereof with code not governed by the terms of the CPAL.
+
+# Allows you to select a wine prefix to run with audiogame manager
+#Get Working Directory
+tell application "Finder"
+ set currentPath to container of (path to me) as alias
+end tell
+#format Converters
+on convertPathToAlias(thePath)
+ tell application "System Events"
+ try
+ return (path of disk item (thePath as string)) as alias
+ on error
+ return (path of disk item (path of thePath) as string) as alias
+ end try
+ end tell
+end convertPathToAlias
+
+on convertPathToPOSIXString(thePath)
+ tell application "System Events"
+ try
+ set thePath to path of disk item (thePath as string)
+ on error
+ set thePath to path of thePath
+ end try
+ end tell
+ return POSIX path of thePath
+end convertPathToPOSIXString
+
+set currentPath to convertPathToPOSIXString(currentPath)
+set folderPath to POSIX file "~/.local/wine/"
+set folderPath to convertPathToAlias(folderPath)
+set gameFolder to choose folder with prompt "Choose your game and press enter:" default location folderPath
+set gameFolder to convertPathToPOSIXString(gameFolder)
+set gameFolder to quoted form of gameFolder
+set gameName to do shell script ("basename " & gameFolder)
+do shell script "/usr/local/bin/bash -l " & currentPath & "../audiogame-manager.sh -l " & gameName & " &> /dev/null &"
+do shell script "say -v alex Launching " & gameName & ", please wait..."
diff --git a/speech/set-voice.sh b/speech/set-voice.sh
index 946cccb..91367bc 100755
--- a/speech/set-voice.sh
+++ b/speech/set-voice.sh
@@ -3,24 +3,47 @@
# Set the default wine voice based on installed options.
# Rate can be specified as a numeric argument to this script, 1 through 9.
# The default rate is 7
+
#
-# Copyright 2020, Storm Dragon,
+# ■The contents of this file are subject to the Common Public Attribution
+# License Version 1.0 (the ■License■); you may not use this file except in
+# compliance with the License. You may obtain a copy of the License at
+# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
+# 1.1 but Sections 14 and 15 have been added to cover use of software over a
+# computer network and provide for limited attribution for the Original
+# Developer. In addition, Exhibit A has been modified to be consistent with
+# Exhibit B.
#
-# This is free software; you can redistribute it and/or modify it under the
-# terms of the GNU General Public License as published by the Free
-# Software Foundation; either version 3, or (at your option) any later
-# version.
+# Software distributed under the License is distributed on an ■AS IS■ basis,
+# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+# for the specific language governing rights and limitations under the
+# License.
#
-# This software is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-# General Public License for more details.
+# The Original Code is audiogame manager.
#
-# You should have received a copy of the GNU General Public License
-# along with this package; see the file COPYING. If not, write to the Free
-# Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
-# 02110-1301, USA.
+# The Original Developer is not the Initial Developer and is . If
+# left blank, the Original Developer is the Initial Developer.
#
+# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
+# the code written by Billy Wolfe are Copyright (c) 2020. All Rights
+# Reserved.
+#
+# Contributor Michael Taboada.
+#
+# Contributor Jeremiah Ticket.
+#
+# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
+#
+# Attribution Phrase (not exceeding 10 words): A Stormux project
+#
+# Attribution URL: https://stormgames.wolfe.casa
+#
+# Graphic Image as provided in the Covered Code, if any.
+#
+# Display of Attribution Information is required in Larger
+# Works which are defined in the CPAL as a work which combines Covered Code
+# or portions thereof with code not governed by the terms of the CPAL.
+
#--code--
# Settings to improve accessibility of dialog.
diff --git a/wine/mkwine.sh b/wine/mkwine.sh
index 9ce4838..6178c45 100755
--- a/wine/mkwine.sh
+++ b/wine/mkwine.sh
@@ -1,5 +1,44 @@
#!/bin/bash
-
+#
+# âe contents of this file are subject to the Common Public Attribution
+# License Version 1.0 (the âcenseâ you may not use this file except in
+# compliance with the License. You may obtain a copy of the License at
+# https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
+# 1.1 but Sections 14 and 15 have been added to cover use of software over a
+# computer network and provide for limited attribution for the Original
+# Developer. In addition, Exhibit A has been modified to be consistent with
+# Exhibit B.
+#
+# Software distributed under the License is distributed on an â ISâasis,
+# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+# for the specific language governing rights and limitations under the
+# License.
+#
+# The Original Code is audiogame manager.
+#
+# The Original Developer is not the Initial Developer and is . If
+# left blank, the Original Developer is the Initial Developer.
+#
+# The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
+# the code written by Billy Wolfe are Copyright (c) 2020. All Rights
+# Reserved.
+#
+# Contributor Michael Taboada.
+#
+# Contributor Jeremiah Ticket.
+#
+# Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
+#
+# Attribution Phrase (not exceeding 10 words): A Stormux project
+#
+# Attribution URL: https://stormgames.wolfe.casa
+#
+# Graphic Image as provided in the Covered Code, if any.
+#
+# Display of Attribution Information is required in Larger
+# Works which are defined in the CPAL as a work which combines Covered Code
+# or portions thereof with code not governed by the terms of the CPAL.
+
export WINEARCH=win32
bottle="${1,,}"